@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
@surfer I’ll take it :+1: UK 5.tsvg
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 2 fighters, 1 marine and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 1 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 carrier and 1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Korea from Japanese, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
1 tactical_bomber moved from Manchuria to Central Mongolia
5 fighters and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 7 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 7 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 2 infantry moved from Brazil to British Guiana
Place Units - Americans
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 marine placed in Central United States
2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,6
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Anhwe to Chahar
1 fighter moved from Jehol to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Manchuria
1 infantry moved from Jehol to Manchuria
9 infantry moved from Anhwe to Shantung
Place Units - Chinese
5 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Purchase Units - British
British buy 1 carrier, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 9 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 marine moved from Egypt to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 97 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Greece
1 fighter moved from Bryansk to 97 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 bomber moved from India to Yunnan
Combat - British
British creates battle in territory 21 Sea Zone
Battle in Greece
Battle in Yunnan
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Greece from Italians, taking Yunnan from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 armour, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Northwest Persia to Iraq
1 artillery, 3 infantry and 1 marine moved from Persia to 80 Sea Zone
1 infantry moved from West India to India
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 bomber moved from Yunnan to Manchuria
1 fighter moved from 21 Sea Zone to Manchuria
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 79 Sea Zone to West India
Place Units - British
1 carrier placed in 80 Sea Zone
2 submarines placed in 98 Sea Zone
1 infantry placed in Egypt
2 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : -2.67
Japanese regular : 1.33
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Greece
1 fighter moved from 95 Sea Zone to Greece
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Cyprus
Battle in Greece
Italians attack with 3 fighters
British defend with 1 marine
Italians roll dice for 3 fighters in Greece, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Greece
Italians win, taking Cyprus from British with 3 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Bessarabia to Rostov
1 aaGun and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bulgaria
1 artillery and 1 infantry moved from Romania to Bessarabia
2 fighters moved from Greece to 95 Sea Zone
1 fighter moved from Greece to Southern Italy
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 bomber moved from 92 Sea Zone to Southern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,6,2,5,3,1,3,5,3,3
Italians collect 9 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : -0.33
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Tobruk to Libya
French take Libya from Italians
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Smolensk to Vologda
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 bombers moved from Novgorod to Vologda
2 armour moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Combat Hit Differential Summary :
Scramble to defend ireland
@surfer No thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Smolensk to Vologda
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 bombers moved from Novgorod to Vologda
2 armour moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Battle in Eire
Battle in Volgograd
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Eire from British, taking Volgograd from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Ukraine
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Baltic States
3 infantry and 3 mech_infantrys moved from Novgorod to Karelia
8 armour moved from Ukraine to Caucasus
6 mech_infantrys moved from Ukraine to Caucasus
4 artilleries moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
10 infantry moved from Ukraine to Rostov
5 mech_infantrys moved from Ukraine to Rostov
6 mech_infantrys moved from Ukraine to Rostov
4 mech_infantrys moved from Germany to Romania
1 tactical_bomber moved from Novgorod to Ukraine
1 tactical_bomber moved from Novgorod to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 bomber moved from Szechwan to Ukraine
2 infantry moved from Nenetsia to Urals
1 fighter moved from Novgorod to Ukraine
1 tactical_bomber moved from Ukraine to Rostov
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Normandy Bordeaux
1 destroyer placed in 112 Sea Zone
8 infantry and 2 mech_infantrys placed in Germany
Germans undo move 5.
1 infantry placed in Western Germany
7 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,1,4,1,3,5,2,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.00
@Sovietishcat Um…I realized I forgot to sink the US transport off Gibraltar with sb that started in W. Ger and would land in Normandy. If you’ll allow the edit please make that move. I would have only 3 sb in Ukraine.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Smolensk to Vologda
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 bombers moved from Novgorod to Vologda
2 armour moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Battle in Eire
Battle in Volgograd
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Eire from British, taking Volgograd from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Ukraine
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Baltic States
3 infantry and 3 mech_infantrys moved from Novgorod to Karelia
8 armour moved from Ukraine to Caucasus
6 mech_infantrys moved from Ukraine to Caucasus
4 artilleries moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
10 infantry moved from Ukraine to Rostov
5 mech_infantrys moved from Ukraine to Rostov
6 mech_infantrys moved from Ukraine to Rostov
4 mech_infantrys moved from Germany to Romania
1 tactical_bomber moved from Novgorod to Ukraine
1 tactical_bomber moved from Novgorod to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 bomber moved from Szechwan to Ukraine
2 infantry moved from Nenetsia to Urals
1 fighter moved from Novgorod to Ukraine
1 tactical_bomber moved from Ukraine to Rostov
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Normandy Bordeaux
1 destroyer placed in 112 Sea Zone
8 infantry and 2 mech_infantrys placed in Germany
Germans undo move 5.
1 infantry placed in Western Germany
7 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,1,4,1,3,5,2,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Ukraine: 1 bomber
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.00
@surfer No problem with edit, I thought it was a Christmas Gift for the allies! Would it be okay if I edit an Anzac plane on the Carrier in sz 62 from South Australia?
@sovietishcat sure.
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 armour moved from Belarus to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Belarus
1 armour moved from Belarus to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
5 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 tactical_bomber moved from Russia to Novgorod
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/8 hits, 2.50 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Belarus to Bryansk
1 aaGun moved from Jehol to Shantung
1 aaGun and 18 infantry moved from Jehol to Manchuria
2 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 mech_infantry moved from Belarus to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 9 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
5 infantry moved from Amur to Korea
1 bomber moved from Japan to Kiangsi
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Shan State to Burma
1 bomber moved from French Indo China to Burma
1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from Japan to Korea
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from Philippines to Java
2 fighters moved from 36 Sea Zone to Java
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 fighter moved from Caroline Islands to 21 Sea Zone
1 tactical_bomber moved from Caroline Islands to 21 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
1 tactical_bomber moved from Japan to Korea
1 tactical_bomber moved from Japan to 20 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Combat Hit Differential Summary :
@Sovietishcat I can probably guess for these, but have to ask.
Submerge subs in SZ6?
OOL for CVs, or do you want to play them round by round?
@surfer submerge sz 6, please let me know OOL for CVs, if you don’t destroy everything in round 1 of combat.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 9 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
5 infantry moved from Amur to Korea
1 bomber moved from Japan to Kiangsi
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Shan State to Burma
1 bomber moved from French Indo China to Burma
1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from Japan to Korea
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 fighter moved from Philippines to Java
2 fighters moved from 36 Sea Zone to Java
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 fighter moved from Caroline Islands to 21 Sea Zone
1 tactical_bomber moved from Caroline Islands to 21 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
1 tactical_bomber moved from Japan to Korea
1 tactical_bomber moved from Japan to 20 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 carrier and 1 fighter
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 2/8 hits, 4.33 expected hits
Combat Hit Differential Summary :
Japanese regular : -2.33
Well, right off the bat some bad attacking.
OOL
2 hits on CV + ftr?
@Sovietishcat actually there is no real choice here. splash ftr + hit CV. If you don’t, then I will just “retreat”.
I messed up during combat and did not submerge the US subs for a round. 1 got hit. I’m editing it back. But it would have been present for convoy action so rolling 2x for damage
[dice 2d6]
2d6: 2, 6