@crockett36 So you are good as the Axis? If so then lets do what I said before if not let’s roll a die.
L23 BM4 Surfer (X) vs Sovietishcat (L+14)
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@Sovietishcat
Ok. I keep playing this battle and I don’t like any outcome…
As of this time, I don’t see any dice rolls on Marti for the Brits, so I’m going to out-think myself.No scramble, final offer.
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@surfer I’ll take it :+1: UK 5.tsvg
Game History
Round: 5 Purchase Units - Americans Americans buy 1 cruiser, 3 destroyers, 2 fighters, 1 marine and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Jehol to Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 carrier and 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Korea Battle in Manchuria Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Korea from Japanese, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 17 Sea Zone to 21 Sea Zone 1 fighter moved from Manchuria to 20 Sea Zone 1 tactical_bomber moved from Manchuria to Central Mongolia 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 7 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 7 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 2 infantry moved from Brazil to British Guiana Place Units - Americans 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 marine placed in Central United States 2 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,6 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Anhwe to Chahar 1 fighter moved from Jehol to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Manchuria 1 infantry moved from Jehol to Manchuria 9 infantry moved from Anhwe to Shantung Place Units - Chinese 5 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Purchase Units - British British buy 1 carrier, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 9 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 marine moved from Egypt to 98 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 97 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Greece 1 fighter moved from Bryansk to 97 Sea Zone 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 bomber moved from India to Yunnan Combat - British British creates battle in territory 21 Sea Zone Battle in Greece Battle in Yunnan British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Greece from Italians, taking Yunnan from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 armour, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Northwest Persia to Iraq 1 artillery, 3 infantry and 1 marine moved from Persia to 80 Sea Zone 1 infantry moved from West India to India 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 bomber moved from Yunnan to Manchuria 1 fighter moved from 21 Sea Zone to Manchuria 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 80 Sea Zone to 79 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 79 Sea Zone to West India Place Units - British 1 carrier placed in 80 Sea Zone 2 submarines placed in 98 Sea Zone 1 infantry placed in Egypt 2 infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : -2.67 Japanese regular : 1.33 British regular : 0.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Greece 1 fighter moved from 95 Sea Zone to Greece 1 bomber moved from Southern Italy to 92 Sea Zone 1 armour moved from Bessarabia to Rostov Italians take Rostov from Russians 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 92 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Cyprus Battle in Greece Italians attack with 3 fighters British defend with 1 marine Italians roll dice for 3 fighters in Greece, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Greece Italians win, taking Cyprus from British with 3 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 marine Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Bessarabia to Rostov 1 aaGun and 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Romania to Bulgaria 1 artillery and 1 infantry moved from Romania to Bessarabia 2 fighters moved from Greece to 95 Sea Zone 1 fighter moved from Greece to Southern Italy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 bomber moved from 92 Sea Zone to Southern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,6,2,5,3,1,3,5,3,3 Italians collect 9 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 British regular : -0.33
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Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Tobruk to Libya French take Libya from Italians 1 infantry moved from Morocco to Algeria French take Algeria from Italians Combat - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 carrier moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Smolensk to Vologda 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 2 bombers moved from Novgorod to Vologda 2 armour moved from Ukraine to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians Combat - Germans
Combat Hit Differential Summary :
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Scramble to defend ireland
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@surfer No thank you.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 carrier moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Smolensk to Vologda 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 2 bombers moved from Novgorod to Vologda 2 armour moved from Ukraine to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians Combat - Germans Battle in Eire Battle in Volgograd Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Eire from British, taking Volgograd from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Ukraine 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Western Germany to Ukraine 1 mech_infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 8 mech_infantrys moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Novgorod to Baltic States 3 infantry and 3 mech_infantrys moved from Novgorod to Karelia 8 armour moved from Ukraine to Caucasus 6 mech_infantrys moved from Ukraine to Caucasus 4 artilleries moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 10 infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Ukraine to Rostov 6 mech_infantrys moved from Ukraine to Rostov 4 mech_infantrys moved from Germany to Romania 1 tactical_bomber moved from Novgorod to Ukraine 1 tactical_bomber moved from Novgorod to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 bomber moved from Szechwan to Ukraine 2 infantry moved from Nenetsia to Urals 1 fighter moved from Novgorod to Ukraine 1 tactical_bomber moved from Ukraine to Rostov Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Normandy Bordeaux 1 destroyer placed in 112 Sea Zone 8 infantry and 2 mech_infantrys placed in Germany Germans undo move 5. 1 infantry placed in Western Germany 7 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,1,4,1,3,5,2,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 53 PUs (4 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.00
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@Sovietishcat Um…I realized I forgot to sink the US transport off Gibraltar with sb that started in W. Ger and would land in Normandy. If you’ll allow the edit please make that move. I would have only 3 sb in Ukraine.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 carrier moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Smolensk to Vologda 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 2 bombers moved from Novgorod to Vologda 2 armour moved from Ukraine to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians Combat - Germans Battle in Eire Battle in Volgograd Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Eire from British, taking Volgograd from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Ukraine 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Western Germany to Ukraine 1 mech_infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 8 mech_infantrys moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Novgorod to Baltic States 3 infantry and 3 mech_infantrys moved from Novgorod to Karelia 8 armour moved from Ukraine to Caucasus 6 mech_infantrys moved from Ukraine to Caucasus 4 artilleries moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 10 infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Ukraine to Rostov 6 mech_infantrys moved from Ukraine to Rostov 4 mech_infantrys moved from Germany to Romania 1 tactical_bomber moved from Novgorod to Ukraine 1 tactical_bomber moved from Novgorod to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 bomber moved from Szechwan to Ukraine 2 infantry moved from Nenetsia to Urals 1 fighter moved from Novgorod to Ukraine 1 tactical_bomber moved from Ukraine to Rostov Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Normandy Bordeaux 1 destroyer placed in 112 Sea Zone 8 infantry and 2 mech_infantrys placed in Germany Germans undo move 5. 1 infantry placed in Western Germany 7 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,1,4,1,3,5,2,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 53 PUs (4 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Removing units owned by Germans from Ukraine: 1 bomber EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.00
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@surfer No problem with edit, I thought it was a Christmas Gift for the allies! Would it be okay if I edit an Anzac plane on the Carrier in sz 62 from South Australia?
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@sovietishcat sure.
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Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Belarus to Archangel Russians take Archangel from Germans 1 armour moved from Archangel to Belarus 1 armour moved from Belarus to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 2 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 5 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 1 tactical_bomber moved from Russia to Novgorod 2 fighters moved from Russia to Vologda Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/8 hits, 2.50 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 tactical_bomber moved from Novgorod to Belarus 1 infantry moved from Belarus to Bryansk 1 aaGun moved from Jehol to Shantung 1 aaGun and 18 infantry moved from Jehol to Manchuria 2 infantry moved from Buyant-Uhaa to Manchuria 1 infantry moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Yenisey 1 mech_infantry moved from Belarus to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.17
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 9 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 5 infantry moved from Amur to Korea 1 bomber moved from Japan to Kiangsi 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Burma 1 bomber moved from French Indo China to Burma 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 fighters moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to Korea 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 1 fighter moved from Philippines to Java 2 fighters moved from 36 Sea Zone to Java 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Caroline Islands to 21 Sea Zone 1 tactical_bomber moved from Caroline Islands to 21 Sea Zone 2 fighters moved from Japan to 20 Sea Zone 1 tactical_bomber moved from Japan to Korea 1 tactical_bomber moved from Japan to 20 Sea Zone 1 tactical_bomber moved from Japan to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport
Combat Hit Differential Summary :
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@Sovietishcat I can probably guess for these, but have to ask.
Submerge subs in SZ6?
OOL for CVs, or do you want to play them round by round? -
@surfer submerge sz 6, please let me know OOL for CVs, if you don’t destroy everything in round 1 of combat.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 9 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 5 infantry moved from Amur to Korea 1 bomber moved from Japan to Kiangsi 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Burma 1 bomber moved from French Indo China to Burma 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 fighters moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to Korea 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 1 fighter moved from Philippines to Java 2 fighters moved from 36 Sea Zone to Java 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Caroline Islands to 21 Sea Zone 1 tactical_bomber moved from Caroline Islands to 21 Sea Zone 2 fighters moved from Japan to 20 Sea Zone 1 tactical_bomber moved from Japan to Korea 1 tactical_bomber moved from Japan to 20 Sea Zone 1 tactical_bomber moved from Japan to 20 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers Americans defend with 1 carrier and 1 fighter Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 2/8 hits, 4.33 expected hits
Combat Hit Differential Summary :
Japanese regular : -2.33
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Well, right off the bat some bad attacking.
OOL
2 hits on CV + ftr? -
@Sovietishcat actually there is no real choice here. splash ftr + hit CV. If you don’t, then I will just “retreat”.
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I messed up during combat and did not submerge the US subs for a round. 1 got hit. I’m editing it back. But it would have been present for convoy action so rolling 2x for damage
[dice 2d6]