@captainwalker nevermind the rolls done for Anzac. I was just fooling around with Anzac after my British move and forgot I was online.
@Private-Panic Anzac is up
@dawgoneit I still had to do the dutch.
I actually haven’t received email dice in a long while now for any of my games so I hope Witt has received some
@elrood said in World at War game 16:
@dawgoneit Anzac rolled but did not post for a while…?!
Or looks like elrood could help out… bias aside!
@dawgoneit R1 one Cruiser hit and 10/20 of yours survived to attavk on R2 .
Yammi lost 5 and all 3 Bunkers were damaged .
Anzac R2:
Is this 4 hits or is the one three also a hit? 6,6,5,1,3,5,1,4,2,1
No idea how many of these (Y2) are hits .
Can we assume, as there is no R3 , that all attackers died on R2, Dawg?
Either 17 or 18 units have survived the suicidal Anzac attack , including 3 damaged Bunkers.
Can the US finish off Japan?
@witt you are rite GO USA! no Round 3 you are rite there also. do the bunkers repair after my turn or no.
@witt i think I had 12 inf left when he attacked 2nd round and he his 5 or 6 while I wiped him off the
board
Suggest you remove all inf from Tokyo but 6
@dawgoneit you know what. You can reroll all, if you like. Editing is too much bother
@elrood 6676cdd0-d116-466a-8ede-c90198dd14c1-Anzac 16.tsvg Game History
Round: 16
Purchase Units - Anzac
Anzac buy 9 Infantrys, 2 S.Submarines and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Anzac
2 S.Submarines moved from 58 Sea Zone to 56 Sea Zone
Place Units - Anzac
Turning on Edit Mode
EDIT: Removing units owned by Anzac from S.French Indochina: 2 Artillerys, 1 Elite, 14 Infantrys and 3 Marines
EDIT: Removing units owned by Anzac from 106 Sea Zone: 2 Cruisers and 9 Transports
EDIT: Adding units owned by Anzac to 84 Sea Zone: 2 Cruisers and 9 Transports
EDIT: Removing units owned by Anzac from Northern Territory: 3 Infantrys
EDIT: Removing units owned by Anzac from Western Australia: 1 Infantry
EDIT: Removing units owned by Anzac from 67 Sea Zone: 2 Transports
EDIT: Adding units owned by Anzac to 110 Sea Zone: 2 Transports
EDIT: Adding units owned by Anzac to Malaya: 4 Infantrys
EDIT: Removing units owned by Anzac from N.French Indochina: 1 ArmoredCar
EDIT: Removing units owned by Anzac from Kweichow: 1 ArmoredCar
EDIT: Adding units owned by Anzac to Kwangsi: 1 ArmoredCar
EDIT: Removing units owned by Anzac from Szechwan: 2 Tanks
EDIT: Adding units owned by Anzac to Hupeh: 2 Tanks
EDIT: Removing units owned by Anzac from Hupeh: 1 Mech.Inf
EDIT: Adding units owned by Anzac to Kweichow: 1 Mech.Inf
EDIT: Removing units owned by Anzac from Hainan: 1 Infantry
EDIT: Turning off Edit Mode
2 S.Submarines placed in 58 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Anzac from Bangkok: 1 AAGun and 6 Infantrys
EDIT: Adding units owned by Anzac to S.Thailand: 6 Infantrys
EDIT: Removing units owned by Anzac from S.Thailand: 3 Infantrys
EDIT: Adding units owned by Anzac to N.Thailand: 3 Infantrys
EDIT: Turning off Edit Mode
6 Infantrys placed in Bangkok
1 Transport placed in 67 Sea Zone
2 Infantrys placed in Broome
1 Infantry placed in Townsville
Turn Complete - Anzac
Anzac collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
c4e49f84-62bf-44b5-a4f6-5ffa4d303fa3-Dutch 16.tsvg
Game History
Round: 16
Combat Move - Dutch
1 Artillery and 1 Infantry moved from Cairo to Lower Egypt
1 Infantry moved from Palestine to Lower Egypt
2 Transports moved from 56 Sea Zone to 57 Sea Zone
3 Transports moved from 58 Sea Zone to 57 Sea Zone
1 Tank moved from S.Saudi Arabia to 57 Sea Zone
2 Elites moved from S.Saudi Arabia to 57 Sea Zone
7 Infantrys moved from S.Saudi Arabia to 57 Sea Zone
2 Elites, 7 Infantrys, 1 Tank and 5 Transports moved from 57 Sea Zone to 56 Sea Zone
2 Elites, 7 Infantrys and 1 Tank moved from 56 Sea Zone to Lower Egypt
1 Transport moved from 58 Sea Zone to 62 Sea Zone
2 Infantrys moved from Mozambique to 62 Sea Zone
1 Elite and 2 Infantrys moved from Kenya to Italian East Africa
2 Infantrys and 1 Transport moved from 62 Sea Zone to 58 Sea Zone
2 Infantrys moved from 58 Sea Zone to N.Saudi Arabia
2 Infantrys moved from Java to 66 Sea Zone
2 Infantrys moved from Sumatra to 66 Sea Zone
4 Infantrys and 2 Transports moved from 66 Sea Zone to 58 Sea Zone
4 Infantrys moved from 58 Sea Zone to N.Saudi Arabia
1 Cruiser and 1 Destroyer moved from 106 Sea Zone to 110 Sea Zone
Purchase Units - Dutch
Dutch buy 8 Infantrys, 2 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
2 Mech.Infs placed in Belgian Congo
2 Infantrys placed in Mozambique
2 Infantrys placed in S.Saudi Arabia
1 Transport placed in 66 Sea Zone
2 Infantrys placed in Java
1 Infantry placed in Sumatra
1 Infantry placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Game History
Round: 16
Purchase Units - Finns
Finns repair damage of 4x Factory; Remaining resources: 19 PUs;
Finns buy 2 Artillerys and 6 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
1 Artillery and 1 Infantry moved from Arkhangelsk to S.Karelia
1 Artillery and 2 Infantrys moved from Vyborg to S.Karelia
3 Artillerys, 1 Elite and 2 Infantrys moved from Helsinki to Tampere
1 Transport moved from 23 Sea Zone to 21 Sea Zone
1 Mech.Inf moved from Moscow to S.Karelia
Place Units - Finns
2 Artillerys and 2 Infantrys placed in Arkhangelsk
4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Game History
Round: 16
Combat Move - Romanians
6 Tanks moved from Kuybyshev to Novosibirsk
1 Mot.Inf moved from Kuybyshev to Novosibirsk
1 Adv.Fighter and 2 Elites moved from Kuybyshev to Chimkent
2 ArmoredCars moved from Saratov to Erzurum
1 Adv.Fighter moved from Georgia to Erzurum
1 JetFighter moved from Kuybyshev to Sverdlovsk
Purchase Units - Romanians
Romanians buy 2 Artillerys, 4 Infantrys, 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Strategic bombing raid in Sverdlovsk
Bombing raid in Sverdlovsk rolls: 1 and causes: 1 damage to unit: Factory
Bombing raid in Sverdlovsk causes 1 damage total.
Battle in Erzurum
Romanians attack with 1 Adv.Fighter and 2 ArmoredCars
British defend with 1 Infantry
Romanians roll dice for 1 Adv.Fighter and 2 ArmoredCars in Erzurum, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 Infantry in Erzurum, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Erzurum
Romanians win, taking Erzurum from British with 1 Adv.Fighter and 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Novosibirsk
Romanians attack with 1 Mot.Inf and 6 Tanks
Chinese defend with 1 Artillery and 2 Infantrys
Romanians roll dice for 1 Mot.Inf and 6 Tanks in Novosibirsk, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Novosibirsk, round 2 : 3/3 hits, 1.00 expected hits
1 Mot.Inf owned by the Romanians, 2 Tanks owned by the Romanians, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Novosibirsk
Romanians win, taking Novosibirsk from Russians with 4 Tanks remaining. Battle score for attacker is -7
Casualties for Romanians: 1 Mot.Inf and 2 Tanks
Casualties for Chinese: 1 Artillery and 2 Infantrys
Battle in Chimkent
Romanians attack with 1 Adv.Fighter and 2 Elites
Chinese defend with 1 Infantry
Romanians roll dice for 1 Adv.Fighter and 2 Elites in Chimkent, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Chimkent, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Romanians and 1 Infantry owned by the Chinese lost in Chimkent
Romanians win, taking Chimkent from Russians with 1 Adv.Fighter and 1 Elite remaining. Battle score for attacker is -1
Casualties for Romanians: 1 Elite
Casualties for Chinese: 1 Infantry
Non Combat Move - Romanians
1 JetFighter moved from Sverdlovsk to Ufa
1 Adv.Fighter moved from Chimkent to Ufa
1 Tank moved from Azerbaijan to Kuybyshev
1 Infantry moved from Saratov to Astrakhan
1 Elite moved from Saratov to Kuybyshev
2 Elites moved from Rostov to Saratov
2 Tanks moved from Donetsk to Saratov
2 Tanks moved from Tula to Kuybyshev
2 Mot.Infs moved from Bucharest to Donetsk
1 Adv.Fighter moved from Erzurum to Kuybyshev
1 AAGun moved from Komi to Arkhangelsk
1 AAGun moved from Rostov to Donetsk
Place Units - Romanians
2 Artillerys placed in Rostov
2 Infantrys placed in Tula
2 Infantrys placed in Donetsk
1 Mech.Inf and 3 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Romanians regular : 2.50
Russians regular : 2.67
British regular : -0.33
@dawgoneit : something must have gone wrong in Edits… Tokyo has the same units it had at the end of its turn.
I moved the Thai fighter to Tokyo, just to be safe.
I do not think it makes a difference, since US has barely any odds on it, even after checking odds after removing 11 inf and replacing 3 Bunkers with 3 tanks (thus mimicking damaged bunkers).
@elrood Its a last ditch effort anyways. I think this 1 is over. just waiting until Germany and Italy goes
@dawgoneit is ok. I was getting nervous when I got the battle emails, tough. ;-)
But after US lost nearly all its planes on japanese ground, I was wondering what they could bring to the table in a possible later attack.
@elrood Is this edit right? Did the japanese units get removed?
@Witt are you able to clarify/certify? elrood is right that the edit did not remove any jap units. elrood’s suggested map is 6 inf, damaged bunkers. is that right or close to what is probably correct? In this case, elrood naturally has full rights to call for a reroll if MARTI results cant show verified results.
I don’t want to be a drag to a game that feels like only dawg and Colt countries are having fun but this is of course a huge battle with US follow-up
@colt45554 I told Wayne what I could see . There was only one 3 rolled on R2. All the others were 2s , so definite hits. I am sure it is perfect , unless out by one hit.
I think Seb was happy .
@witt i remember having 12 inf left at the start of round 2 and he hit 5 or 6 times with his remaining troops and I killed all.
So if US likes to attack it should so against 6 inf of mine and may replace the bunkers with tanks (which are essentially bunkers with 1 HP) for the possible combat. I suggest tanks because I am not sure if damage can be edited onto bunkers, if it can be done… forget the tanks.
@elrood damage can be edited to the bunkers…