Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
@pejon_88 G7.tsvg Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
1 mech_infantry moved from Volgograd to Samara
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
2 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Novgorod to Iraq
1 tactical_bomber moved from Western Germany to 105 Sea Zone
1 bomber moved from Novgorod to Iraq
7 armour and 5 mech_infantrys moved from Caucasus to Persia
1 infantry moved from Smolensk to Vologda
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Samara
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 105 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Persia
Germans attack with 7 armour and 7 mech_infantrys
French defend with 1 infantry
Germans roll dice for 7 armour and 7 mech_infantrys in Persia, round 2 : 4/14 hits, 4.67 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Persia
Germans win, taking Persia from British with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 2 bombers and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Iraq
Germans win, taking Iraq from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 fighter and 1 tactical_bomber moved from Samara to Caucasus
3 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns, 5 artilleries and 17 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Belarus to Smolensk
1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Novgorod to Archangel
7 infantry moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
3 submarines moved from 113 Sea Zone to 110 Sea Zone
1 carrier and 1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from 105 Sea Zone to 110 Sea Zone
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
2 infantry moved from France to Western Germany
2 bombers moved from Iraq to Northwest Persia
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Russians regular : -1.17
Germans regular : -1.67
British regular : -0.67
@generaldisarray Hi! You seem to have updated to a newer version of the engine again. Can you remedy that?
@pejon_88 Apologies G7 V2.5.tsvg
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Russia to Sikang
1 armour moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Shensi
1 fighter moved from Russia to Samara
12 infantry moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 mech_infantry moved from Russia to Vologda
3 infantry moved from Tambov to Samara
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 13 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 13 infantry and 1 mech_infantry in Vologda, round 2 : 3/14 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Samara
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters and 3 infantry in Samara, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
2 fighters owned by the Russians retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 armour, 1 infantry and 2 mech_infantrys moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
2 aaGuns, 12 artilleries and 47 infantry moved from Tambov to Rostov
2 fighters moved from Samara to Russia
1 aaGun moved from Russia to Vologda
1 infantry moved from Russia to Vologda
7 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 2,33
Russians regular : -1,33
@pejon_88 J7.tsvg Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
3 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
2 bombers moved from Malaya to Szechwan
1 fighter moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/7 hits, 3.00 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from Szechwan to Malaya
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 aaGun, 1 armour, 4 artilleries and 11 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 aaGun, 1 artillery and 1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 7 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from Siberia to 5 Sea Zone
1 battleship, 1 marine and 2 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to Korea
2 infantry moved from Siberia to Amur
2 artilleries moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
2 infantry placed in French Indo China
2 infantry placed in Kwangtung
2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 armour and 1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
2 fighters moved from Gibraltar to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone
Combat - Americans
Battle in Paulau Island
Battle in Marianas
Battle in 99 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 6/7 hits, 3.33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win, taking Paulau Island from Japanese, taking Marianas from Japanese, taking 99 Sea Zone from Italians with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Greece
Battle in Cyprus
Non Combat Move - Americans
1 mech_infantry moved from Malta to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Algeria to Libya
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from 105 Sea Zone to United Kingdom
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Wake Island to 33 Sea Zone
1 tactical_bomber moved from Queensland to 33 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from Morocco to Algeria
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,1,6,6,2,3,5,1,2,3,4,6,2,6,3,5,1,1,1,1,2,2,1,1
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Italians regular : -0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
7 infantry moved from Shensi to Kansu
7 infantry moved from Shensi to Tsinghai
Combat - Chinese
Battle in Kansu
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kansu, round 2 : 4/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Tsinghai, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 3.67
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 armour and 1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
2 fighters moved from Gibraltar to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone
Combat - Americans
Battle in Paulau Island
Battle in Marianas
Battle in 99 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 6/7 hits, 3.33 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win, taking Paulau Island from Japanese, taking Marianas from Japanese, taking 99 Sea Zone from Italians with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Greece
Battle in Cyprus
Non Combat Move - Americans
1 mech_infantry moved from Malta to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Algeria to Libya
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from 105 Sea Zone to United Kingdom
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Wake Island to 33 Sea Zone
1 tactical_bomber moved from Queensland to 33 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from Morocco to Algeria
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,1,6,6,2,3,5,1,2,3,4,6,2,6,3,5,1,1,1,1,2,2,1,1
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
7 infantry moved from Shensi to Kansu
7 infantry moved from Shensi to Tsinghai
Combat - Chinese
Battle in Kansu
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kansu, round 2 : 4/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Tsinghai, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Eastern Persia to Iraq
1 bomber moved from India to Iraq
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from 96 Sea Zone to Iraq
Combat - British
Battle in Crete
Battle in Iraq
British attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 bomber, 4 fighters and 2 infantry in Iraq, round 2 : 3/7 hits, 3.00 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Iraq
2 mech_infantrys owned by the Germans lost in Iraq
British win, taking Crete from Italians with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 aaGun and 1 infantry moved from Tunisia to Algeria
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Iraq to Greece
1 fighter moved from Tunisia to Cyprus
1 fighter moved from Tunisia to Cyprus
1 fighter moved from Gibraltar to Cyprus
1 tactical_bomber moved from Tunisia to Greece
1 fighter moved from 99 Sea Zone to Greece
2 fighters moved from Iraq to 99 Sea Zone
2 fighters moved from Iraq to Trans-Jordan
1 armour moved from Eastern Persia to India
1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 77 Sea Zone
1 fighter moved from India to Trans-Jordan
1 tactical_bomber moved from India to Trans-Jordan
1 fighter moved from Gibraltar to Greece
Place Units - British
1 airfield placed in Cyprus
3 infantry placed in Egypt
1 fighter placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 3.67
Americans regular : 2.33
Japanese regular : 0.33
Italians regular : -0.33
Germans regular : 1.00
British regular : 0.00
@GeneralDisarray as you have seen in the post I tagged you in, I cannot access any games with the older AAA version for some reason. I asked for help from Panther and he adviced me to use most recent pre-release and I feared I would not be able to access any ongoing games, but was wrong. Sorry for asking you repeatedly to change back to the previous version.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
ANZAC take Iraq from Germans
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Algeria
1 fighter moved from Eastern Persia to India
Turn Complete - French
Combat Hit Differential Summary :
I saw some rolls. Did you forget to post the round? 😊
Note that the Post to Forum might work again. Does for me.
@pejon_88 G8.tsvg Game History
Apologies looks like I did not even save the file:(
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 7 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 1 infantry
EDIT: Removing units owned by Germans from Persia: 1 mech_infantry
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Removing units owned by British from Eastern Persia: 1 mech_infantry
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Iraq
Germans take Iraq from ANZAC
1 mech_infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Novosibirsk to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Samara to Tambov
Germans take Tambov from Russians
1 infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Caucasus to Volgograd
Combat - Germans
Germans creates battle in territory 105 Sea Zone
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Novosibirsk to Turkmenistan
1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
1 bomber moved from Northwest Persia to Southern Italy
7 armour and 5 mech_infantrys moved from Persia to Northwest Persia
2 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
8 mech_infantrys moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
3 aaGuns, 9 artilleries and 18 infantry moved from Ukraine to Western Ukraine
6 mech_infantrys moved from Eastern Poland to Yugoslavia
6 mech_infantrys moved from Germany to Yugoslavia
2 infantry moved from France to Northern Italy
2 infantry moved from France to Western Germany
2 infantry moved from Western Germany to Germany
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 3 infantry moved from Germany to 114 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 aaGun and 3 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 6 infantry moved from Novgorod to Archangel
1 artillery and 5 infantry moved from Belarus to Archangel
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 carriers, 1 cruiser and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in Germany
3 infantry placed in Ukraine
3 infantry placed in Yugoslavia
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
@generaldisarray You know you can reload the autosaves after each phase during a round. For example you could reload the one after combat in this scenario and continue with your NCM from there? :)
Also, have you tried my tip of using the Post Turn Summary button again? Works for me in this pre-release TripleA-2.6+14357.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Germans
1 fighter, 1 infantry and 1 tactical_bomber moved from Shensi to Sikang
2 fighters moved from Russia to Volgograd
3 infantry moved from Rostov to Volgograd
1 artillery and 5 infantry moved from Russia to Tambov
2 artilleries moved from Rostov to Tambov
10 artilleries and 44 infantry moved from Rostov to Ukraine
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Volgograd, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 5 infantry in Tambov, round 2 : 4/8 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 10 artilleries and 44 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 10 artilleries and 44 infantry in Ukraine, round 2 : 11/54 hits, 12.33 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Ukraine
3 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 10 artilleries and 42 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Sikang
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Sikang to Russia
2 armour and 2 mech_infantrys moved from Shensi to Novosibirsk
7 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 7 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
2 fighters moved from Volgograd to Greece
2 aaGuns moved from Rostov to Ukraine
1 infantry moved from Vologda to Smolensk
1 aaGun, 9 infantry and 1 mech_infantry moved from Vologda to Samara
2 infantry moved from Russia to Samara
1 aaGun moved from Russia to Tambov
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 2.67
Russians regular : 1.17
@pejon_88 J7.tsvg Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 5 infantry, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Burma
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
3 artilleries and 6 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Sakha to Buryatia
1 infantry moved from Szechwan to Sikang
1 bomber moved from Malaya to Sikang
1 bomber moved from Malaya to Sikang
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 infantry moved from Szechwan to Sikang
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Buryatia
Japanese attack with 3 artilleries and 7 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 artilleries and 7 infantry in Buryatia, round 2 : 4/10 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Sikang, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Sikang to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
6 infantry moved from Kwangtung to Kwangsi
2 artilleries and 3 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
6 infantry moved from Malaya to Shan State
1 marine moved from Korea to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 marine, 12 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 marine, 12 submarines, 3 tactical_bombers and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Manchuria to Japan
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 aaGun moved from Amur to Buryatia
1 infantry moved from Manchuria to Jehol
2 bombers moved from Shensi to Hopei
1 armour moved from Kweichow to Hopei
1 aaGun, 5 artilleries and 11 infantry moved from Kweichow to Shensi
1 aaGun moved from Kweichow to Shensi
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
3 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Manchuria
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.33
UK_Pacific regular : -0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
6 infantry moved from Tsinghai to Sikang
6 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Sikang
Chinese attack with 6 infantry
Japanese defend with 2 infantry
Chinese roll dice for 6 infantry in Sikang, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 6 infantry in Sikang, round 3 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese roll dice for 6 infantry in Sikang, round 4 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Sikang, round 5 : 3/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -1.33