38d11c04-02d3-4ad4-b098-78996723c779-dawg-64-v-mike-g40-start-round-5-russia-7.tsvg
Original Pacific TGC (Japan) vs. Kwas (Allies) - original setup, no bid
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@kwaspek104 Naval Battle Dutch New Guinea
Destroyers/Fighters
[dice 7d6] -
7d6: 6, 1, 2, 3, 3, 6, 2
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@kwaspek104 Naval Battle Dutch New Guinea
UK sub (since it was hit, no option to submerge):
[dice 1d6]
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1d6: 1
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Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Australians loses 1 production in Celebes due to the capture of the convoy route in 39 Sea Zone Australians loses 4 production in Java due to the capture of the convoy route in 43 Sea Zone 1 infantry moved from Suiyuan to Shansi 1 artillery and 4 infantry moved from Suiyuan to Tsinghai 1 infantry moved from Anhwe to Hunan 1 artillery and 3 infantry moved from Anhwe to Hopei 1 infantry moved from French Indo-China to Yunnan 1 armour moved from Hong Kong to Kwangsi 1 destroyer moved from 27 Sea Zone to 33 Sea Zone 6 fighters moved from 25 Sea Zone to 33 Sea Zone 1 infantry moved from Philippines to 38 Sea Zone 1 artillery moved from Philippines to 38 Sea Zone 1 battleship moved from 38 Sea Zone to 39 Sea Zone Japanese take 39 Sea Zone from Australians 1 battleship moved from 39 Sea Zone to 43 Sea Zone Japanese take 43 Sea Zone from Australians 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 2 infantry moved from Borneo to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 battleship moved from 46 Sea Zone to 47 Sea Zone 1 carrier moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from Philippines to 38 Sea Zone 1 infantry moved from Philippines to 38 Sea Zone 1 infantry moved from Philippines to 38 Sea Zone 1 artillery moved from Philippines to 38 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 47 Sea Zone 1 artillery and 3 infantry moved from 47 Sea Zone to Sumatra 1 fighter moved from French Indo-China to Yunnan 2 fighters moved from 46 Sea Zone to 47 Sea Zone 2 infantry moved from Hong Kong to Kwangsi 1 infantry moved from Hong Kong to Kiangsi 2 bombers moved from Formosa to Hunan 1 fighter moved from Siam to Yunnan 2 fighters moved from Formosa to Shansi 2 fighters moved from Formosa to Kiangsi 1 fighter moved from Ryukyu to Kiangsi 1 artillery and 5 infantry moved from Japan to 36 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 5 infantry moved from 45 Sea Zone to Kwangsi 1 fighter moved from Formosa to Yunnan Combat - Japanese Turning on Edit Mode EDIT: Removing units owned by British from 47 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 33 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 33 Sea Zone Japanese attack with 6 fighters Turning on Edit Mode EDIT: Changing ownership of 47 Sea Zone from Australians to Japanese EDIT: Turning off Edit Mode Battle in Shansi Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Shansi, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese winJapanese win with 6 fighters remaining, taking Shansi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Hunan, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Tsinghai, round 2 : 0/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 4 infantry in Tsinghai, round 3 : 1/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 armour, 1 artillery and 7 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 7 infantry in Kwangsi, round 2 : 2/9 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 artillery and 3 infantry British defend with 2 infantry; Australians defend with 1 harbour Japanese roll dice for 1 battleship and 1 destroyer in Java, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits Australians roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Java Japanese gains 0 production in 43 Sea Zone for the liberation the convoy route in Java Japanese win, taking Java from Australians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 47 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 fighters and 2 transports Battle in Sumatra Japanese attack with 1 artillery and 3 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1.00 expected hits Australians roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese gains 0 production in 47 Sea Zone for the liberation the convoy route in Sumatra Japanese winJapanese win with 1 battleship, 1 carrier, 2 fighters and 2 transports remaining, taking Sumatra from Australians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Formosa: 2 fighters EDIT: Turning off Edit Mode 3 carriers moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 34 Sea Zone to 26 Sea Zone 1 battleship, 2 destroyers and 2 submarines moved from 38 Sea Zone to 26 Sea Zone 6 fighters moved from 33 Sea Zone to 26 Sea Zone 3 infantry moved from Malaya to Siam 4 infantry moved from Siam to French Indo-China 2 bombers moved from Hunan to Malaya 1 fighter moved from Kiangsi to Malaya 3 transports moved from 46 Sea Zone to 36 Sea Zone 3 transports moved from 45 Sea Zone to 36 Sea Zone 2 fighters moved from Shansi to Suiyuan 1 armour moved from Suiyuan to Hopei 1 armour moved from Hopei to Hunan 2 fighters moved from Kiangsi to Formosa 1 fighter moved from Yunnan to French Indo-China Place Units - Japanese 2 armour and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.50 Australians regular : 0.00 -
Game History
Round: 2 Purchase Units - Chinese Chinese builds 3 units. Combat Move - Chinese 2 infantry moved from Szechwan to Shansi 1 fighter moved from Szechwan to Shansi Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shansi to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.33 -
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian to 9 Sea Zone 1 artillery, 1 battleship, 2 carriers, 4 destroyers, 3 infantry, 2 submarines and 2 transports moved from 9 Sea Zone to 27 Sea Zone 1 artillery and 3 infantry moved from 27 Sea Zone to New Britain 2 infantry moved from Solomon to 15 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 15 Sea Zone to 27 Sea Zone 3 fighters moved from Solomon to 27 Sea Zone 1 fighter moved from Solomon to 27 Sea Zone 1 fighter moved from Solomon to New Britain 2 bombers moved from Solomon to New Britain 1 infantry moved from United States to 5 Sea Zone 1 marine moved from United States to 5 Sea Zone 1 infantry, 1 marine and 1 transport moved from 5 Sea Zone to 9 Sea Zone 1 marine moved from 9 Sea Zone to Hawaiian 1 infantry moved from 9 Sea Zone to Hawaiian 2 infantry moved from 27 Sea Zone to New Britain Place Units - Americans 2 transports placed in 9 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Hawaiian: 1 artillery, 2 infantry and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Hawaiian: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 9 Sea Zone: 1 destroyer and 2 submarines EDIT: Turning off Edit Mode 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 marine and 2 submarines were produced but were not placed Turn Complete - Americans Americans collect 72 PUs; end with 76 PUsCombat Hit Differential Summary :
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3d6: 6, 6, 2
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@kwaspek104 the sub returns fire…
[dice 1d6]
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1d6: 6
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Game History
Round: 3 Purchase Units - Japanese Turning on Edit Mode EDIT: Changing PUs for Australians from 17 to 12 EDIT: Changing PUs for British from 13 to 18 EDIT: Turning off Edit Mode Japanese buy 2 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Tsinghai to Sikang 1 artillery and 1 infantry moved from Tsinghai to Shansi 1 fighter moved from Suiyuan to Sikang 1 fighter moved from Suiyuan to Shansi 1 infantry moved from Hopei to Shansi 1 artillery moved from Hopei to Kweichow 1 armour and 1 infantry moved from Hunan to Kweichow 1 armour moved from Kwangsi to Kiangsi Japanese take Kiangsi from Chinese 1 armour moved from Kiangsi to Kwangsi 1 artillery and 7 infantry moved from Kwangsi to Kweichow 2 infantry moved from French Indo-China to Yunnan 1 fighter moved from French Indo-China to Yunnan 1 fighter moved from Formosa to Yunnan 1 fighter moved from Formosa to Shansi 2 bombers moved from Malaya to 54 Sea Zone 2 fighters moved from Malaya to 54 Sea Zone 1 carrier moved from 47 Sea Zone to 52 Sea Zone Japanese take 52 Sea Zone from British 1 carrier moved from 52 Sea Zone to 54 Sea Zone 1 battleship moved from 47 Sea Zone to 53 Sea Zone 1 battleship moved from 53 Sea Zone to 54 Sea Zone 1 transport moved from 47 Sea Zone to 54 Sea Zone 1 destroyer moved from 43 Sea Zone to 47 Sea Zone 1 battleship moved from 43 Sea Zone to 49 Sea Zone Japanese take 49 Sea Zone from British Combat - Japanese Turning on Edit Mode EDIT: Removing units owned by British from 47 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 47 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 transport Battle in 54 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 fighters and 1 transport British defend with 1 battleship, 1 carrier and 1 transport Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 2 fighters and 1 transport in 54 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier and 1 transport in 54 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the British lost in 54 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 2 fighters and 1 transport in 54 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits British roll dice for 1 battleship and 1 carrier in 54 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 transport owned by the Japanese, 1 battleship owned by the British and 1 carrier owned by the British lost in 54 Sea Zone Japanese winJapanese win with 1 destroyer, 2 fighters and 1 transport remaining with 1 battleship, 2 bombers, 1 carrier and 2 fighters remaining. Battle score for attacker is 42 Casualties for British: 1 battleship, 1 carrier and 1 transport Casualties for Japanese: 1 transport Battle in Sikang Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shansi Japanese attack with 1 artillery, 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Shansi, round 2 : 4/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Shansi, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Kweichow Japanese attack with 1 armour, 2 artilleries and 8 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries and 8 infantry in Kweichow, round 2 : 2/11 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Shansi: 1 fighter EDIT: Adding units owned by Japanese to Formosa: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 fighter EDIT: Adding units owned by Japanese to Philippines: 1 fighter EDIT: Removing units owned by Japanese from Yunnan: 1 fighter EDIT: Adding units owned by Japanese to Formosa: 1 fighter EDIT: Turning off Edit Mode 2 armour and 8 infantry moved from Japan to 36 Sea Zone 2 armour, 8 infantry and 6 transports moved from 36 Sea Zone to 45 Sea Zone 1 transport moved from 45 Sea Zone to 36 Sea Zone 2 armour and 8 infantry moved from 45 Sea Zone to Kwangsi 2 transports moved from 45 Sea Zone to 38 Sea Zone 1 infantry moved from Caroline to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Mariana to 25 Sea Zone 1 destroyer and 1 infantry moved from 25 Sea Zone to 38 Sea Zone 1 battleship, 3 carriers, 2 destroyers, 6 fighters, 1 infantry and 2 submarines moved from 26 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Philippines 2 fighters moved from 47 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 artillery and 1 infantry moved from Java to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Kwangsi 3 infantry moved from Siam to French Indo-China 1 transport moved from 43 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to French Indo-China 1 armour moved from Malaya to French Indo-China 1 infantry moved from Malaya to Siam 2 bombers moved from 54 Sea Zone to French Indo-China 1 fighter moved from Shansi to Hopei 1 fighter moved from Sikang to Hopei Place Units - Japanese 4 submarines placed in 36 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs 1 unit repaired.Combat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : 2.17 British regular : -0.50J3.tsvg The four fighters on the Philippines are on CAP. The two fighters on Formosa are on CAP.
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Game History
Round: 3 Purchase Units - Chinese Chinese builds 2 units. Combat Move - Chinese 2 infantry moved from Szechwan to Shansi 1 fighter moved from Szechwan to Shansi 4 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shansi to Burma 1 aaGun moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67 -
@The_Good_Captain Idk when exactly you can do the Kamikaze thing but I took over Mariana during my combat move phase.

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from page 21:
“Japan is allowed to make six Kamikaze attacks during the game. These attacks may only be made in sea zones that contain the Kamikaze symbol (sea zones 23, 24, 25, 35, 36 and 37). They may be used during any combat phase. If an allied player moves ships into one of the above sea zones, the Japanese player may announce, after all combat movement has been completed, that he intends to launch Kamikaze. Kamikaze may target specific enemy surface ships and can be a useful way to destroy the most vital ships in an enemy fleet. The Japanese player must declare how many Kamikaze will be used, in which sea zones they will be used, and which enemy ships will be attacked. Before Japan rolls dice to launch a Kamikaze attack, it must announce the enemy target(s) and how many of its Kamikaze are participating. Kamikaze may not be used against submarines. Kamikaze have an attack roll of 2. If a hit is scored, it must be applied to the chosen unit.”
In short, are you sure you want to do that? I can declare a kamikaze response…
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let’s say you do kamikaze and you hit. can I just move another transport in and the process repeats until you run out of tokens, I ships, or you don’t feel like doing kamikaze anymore?
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@the_good_captain cannot do that as per the bolded section below. All combat moves must be completed and then the Japanese player announces if and how many.
said in Original Pacific TGC (Japan) vs. Kwas (Allies) - original setup, no bid:
from page 21:
“Japan is allowed to make six Kamikaze attacks during the game. These attacks may only be made in sea zones that contain the Kamikaze symbol (sea zones 23, 24, 25, 35, 36 and 37). They may be used during any combat phase. If an allied player moves ships into one of the above sea zones, the Japanese player may announce, after all combat movement has been completed, that he intends to launch Kamikaze. Kamikaze may target specific enemy surface ships and can be a useful way to destroy the most vital ships in an enemy fleet. The Japanese player must declare how many Kamikaze will be used, in which sea zones they will be used, and which enemy ships will be attacked. Before Japan rolls dice to launch a Kamikaze attack, it must announce the enemy target(s) and how many of its Kamikaze are participating. Kamikaze may not be used against submarines. Kamikaze have an attack roll of 2. If a hit is scored, it must be applied to the chosen unit.”
In short, are you sure you want to do that? I can declare a kamikaze response…
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@The_Good_Captain huh that’s interesting. all right, I’ll still do it just to see what happens lol
That should be my only combat move





