• @captainwalker sorry. wrote the message and didn’t Britain 17.tsvg post! Colt says Rhone retreat part of the Grand Plan. Please continue.


  • @Elrood russian bonds [dice 2d6]


  • 2d6: 2, 6


  • @Elrood
    Game History

    Round: 17
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia roll 2,6 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover industry
    
        Combat Move - Russia
            3 fighters moved from Belarus to Dnieper
            1 fighter moved from Don to Dnieper
            2 conscripts moved from Don to Dnieper
            1 conscript moved from Belarus to Odessa
                  Russia take Odessa from Austria
            4 conscripts, 1 fighter, 1 heavy_gun and 2 infantry moved from Primorsky to Khabarovsk
    
        Purchase Units - Russia
            Russia buy 1 Factory, 1 cavalry, 14 conscripts, 2 field_guns, 2 heavy_guns, 1 infantry and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
            Battle in Khabarovsk
                Russia attack with 4 conscripts, 1 fighter, 1 heavy_gun and 2 infantry
                Communists defend with 1 conscript and 1 trench
                    Russia roll dice for 4 conscripts, 1 fighter, 1 heavy_gun and 2 infantry in Khabarovsk, round 2 : 2/6 hits, 1.33 expected hits
                Units damaged: 1 trench owned by the Communists
                    Communists roll dice for 1 conscript and 1 trench in Khabarovsk, round 2 : 1/2 hits, 0.33 expected hits
                    1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Khabarovsk
                    Russia roll dice for 3 conscripts, 1 fighter, 1 heavy_gun and 2 infantry in Khabarovsk, round 3 : 3/6 hits, 1.33 expected hits
                    Communists roll dice for 1 trench in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits
                    1 trench owned by the Communists lost in Khabarovsk
                Russia win, taking Khabarovsk from Communists with 3 conscripts, 1 fighter, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russia: 1 conscript
                Casualties for Communists: 1 conscript and 1 trench
            Battle in Dnieper
                Russia attack with 2 conscripts and 4 fighters
                Austria defend with 1 infantry
                    Russia roll dice for 2 conscripts and 4 fighters in Dnieper, round 2 : 0/6 hits, 1.67 expected hits
                    Austria roll dice for 1 infantry in Dnieper, round 2 : 0/1 hits, 0.33 expected hits
                    Russia roll dice for 2 conscripts and 4 fighters in Dnieper, round 3 : 4/6 hits, 1.67 expected hits
                    Austria roll dice for 1 infantry in Dnieper, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Austria lost in Dnieper
                Russia win, taking Dnieper from Austria with 2 conscripts and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Austria: 1 infantry
    
        Non Combat Move - Russia
            4 fighters moved from Dnieper to Belarus
            1 field_gun moved from Don to Belarus
            1 conscript, 1 heavy_gun and 1 infantry moved from Minsk to Belarus
            1 field_gun moved from Lithuania to Belarus
            2 conscripts and 1 field_gun moved from Moscow to Don
            1 heavy_gun and 3 infantry moved from Latvia to Lithuania
            3 conscripts moved from Latvia to Belarus
            1 heavy_gun and 3 infantry moved from Pskov to Latvia
            3 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from St. Petersburg to Pskov
            1 heavy_gun and 1 infantry moved from Kazakhstan to Caucasus
            1 conscript moved from Omsk to Kazakhstan
            1 infantry moved from Kazan to Kazakhstan
            1 conscript moved from Omsk to Novosibirsk
            1 conscript, 1 heavy_gun and 1 infantry moved from Irkutsk to Bratsk
            1 heavy_gun moved from Chita to Bratsk
            1 fighter moved from Khabarovsk to Bratsk
            1 conscript, 1 heavy_gun and 1 infantry moved from Vladivostok to Primorsky
    
        Place Units - Russia
            2 trenchs placed in Caucasus
            1 Factory placed in Volgograd
            2 trenchs placed in Lithuania
            2 trenchs placed in Eastern Poland
            2 trenchs placed in Belarus
            2 trenchs placed in Bratsk
            2 conscripts and 1 heavy_gun placed in Minsk
            1 field_gun and 1 infantry placed in Omsk
            2 conscripts and 1 field_gun placed in Moscow
            3 conscripts placed in Vladivostok
            3 conscripts placed in Irkutsk
            1 cavalry, 4 conscripts and 1 heavy_gun placed in St. Petersburg
    
        Activate Technology - Russia
            Russia activating industry
            Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
            Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Russia
            Russia collect 84 PUs; end with 84 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Russia from 84 to 92
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Communists regular : 0.50
    Austria regular : -0.67
    Russia regular : 3.00
    

    Territory Summary for Russia :

    Belarus : 9 conscripts, 2 field_guns, 4 fighters, 6 heavy_guns, 6 infantry and 32 trenchs
    Bratsk : 9 conscripts, 1 field_gun, 1 fighter, 5 heavy_guns, 7 infantry and 12 trenchs
    Caucasus : 5 conscripts, 1 field_gun, 3 heavy_guns, 4 infantry and 2 trenchs
    Chita : 1 conscript
    Dnieper : 2 conscripts
    Don : 5 cavalrys, 2 conscripts, 1 field_gun and 3 trenchs
    Eastern Poland : 1 conscript, 2 heavy_guns, 1 infantry and 5 trenchs
    Evenkia : 1 conscript
    Finland : 9 conscripts, 4 field_guns, 3 heavy_guns, 17 infantry and 10 trenchs
    Irkutsk : 1 Factory, 3 conscripts and 8 trenchs
    Kazakhstan : 1 conscript, 1 infantry and 2 trenchs
    Khabarovsk : 3 conscripts, 1 heavy_gun and 2 infantry
    Koryak : 2 trenchs
    Latvia : 1 heavy_gun and 3 infantry
    Lithuania : 1 heavy_gun, 3 infantry and 2 trenchs
    Minsk : 1 Factory, 2 conscripts and 1 heavy_gun
    Norilsk : 1 conscript and 1 trench
    Novosibirsk : 1 conscript and 6 trenchs
    Odessa : 1 conscript
    Omsk : 1 Factory, 1 field_gun and 1 infantry
    Primorsky : 1 cavalry, 1 conscript, 1 heavy_gun, 1 infantry and 1 trench
    Pskov : 3 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry
    St. Petersburg : 1 Factory, 1 aaGun, 1 cavalry, 4 conscripts, 1 heavy_gun, 3 infantry and 5 trenchs
    Turkmenistan : 5 conscripts, 2 heavy_guns and 5 trenchs
    Vladivostok : 1 Factory, 3 conscripts and 2 trenchs
    Volgograd : 1 Factory and 3 trenchs
    Moscow : 1 flag, 1 Factory, 2 conscripts and 1 field_gun
    

    39645_rus17.tsvg


  • @dawgoneit commie bonds [dice 2d6]


  • 2d6: 2, 5

  • 2024 '22 '19 '17 '15

    @dawgoneit Game History

    Round: 17
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists roll 5,4 and gets 0 hits
    
        Combat Move - Communists
            1 conscript and 1 field_gun moved from Tiksi to Evenkia
            1 conscript, 1 field_gun and 1 infantry moved from Tiksi to Norilsk
            1 conscript moved from Tiksi to Norilsk
    
        Purchase Units - Communists
            Communists buy 2 cavalrys, 4 conscripts and 4 field_guns; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Communists
            Battle in Evenkia
                Communists attack with 1 conscript and 1 field_gun
                Russia defend with 1 conscript
                    Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 2 : 0/2 hits, 0,50 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0,17 expected hits
                    Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 3 : 0/2 hits, 0,50 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0,17 expected hits
                    Communists roll dice for 1 conscript and 1 field_gun in Evenkia, round 4 : 1/2 hits, 0,50 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 4 : 0/1 hits, 0,17 expected hits
                    1 conscript owned by the Russia lost in Evenkia
                Communists win, taking Evenkia from Russia with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Norilsk
                Communists attack with 2 conscripts, 1 field_gun and 1 infantry
                Russia defend with 1 conscript and 1 trench
                    Communists roll dice for 2 conscripts, 1 field_gun and 1 infantry in Norilsk, round 2 : 0/3 hits, 0,67 expected hits
                    Russia roll dice for 1 conscript and 1 trench in Norilsk, round 2 : 1/2 hits, 0,33 expected hits
                    1 conscript owned by the Communists lost in Norilsk
                    Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Norilsk, round 3 : 2/3 hits, 0,67 expected hits
                Units damaged: 1 trench owned by the Russia
                    Russia roll dice for 1 conscript and 1 trench in Norilsk, round 3 : 0/2 hits, 0,33 expected hits
                    1 conscript owned by the Russia lost in Norilsk
                    Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Norilsk, round 4 : 1/3 hits, 0,67 expected hits
                    Russia roll dice for 1 trench in Norilsk, round 4 : 0/1 hits, 0,17 expected hits
                    1 trench owned by the Russia lost in Norilsk
                Communists win, taking Norilsk from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Communists: 1 conscript
                Casualties for Russia: 1 conscript and 1 trench
    
        Non Combat Move - Communists
            6 conscripts moved from Yakutsk to Tiksi
            3 conscripts moved from Yakutsk to Aldan
            3 conscripts moved from Yakutsk to Aldan
            2 conscripts moved from Yakutsk to Tiksi
            1 infantry moved from Yakutsk to Aldan
            1 infantry moved from Yakutsk to Tiksi
            1 infantry moved from Yakutsk to Aldan
            2 conscripts moved from Yakutsk to Tiksi
            1 conscript moved from Yakutsk to Aldan
    
        Place Units - Communists
            2 cavalrys, 4 conscripts and 4 field_guns placed in Yakutsk
    
        Activate Technology - Communists
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 3 techTokens
    
        Turn Complete - Communists
            Communists collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Communists regular : 0,50
    Russia regular : -0,33
    

    commies17.tsvg


  • @elrood 28ea5e8d-f418-4d75-a9da-20f9f839f5fe-USA 17.tsvg

    Game History

    Round: 17
    
        Research Technology - USA
            USA spend 10 on tech rolls
                USA roll 2,6,3 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover industry
    
        Combat Move - USA
                USA loses 0 PUs for violating Majorcas neutrality.
            1 late_fighter moved from Morocco to Sea Zone 70 Eastern Mediterranean
            1 heavy_gun moved from Morocco to Sea Zone 54 Alboran Sea
            1 heavy_gun and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon
            1 heavy_gun moved from Sea Zone 56 Gulf of Lyon to Majorca
                  USA take Majorca from Neutral
            2 infantry moved from Catalonia to Toledo
            8 field_guns moved from Madrid to Toledo
            1 field_gun and 4 infantry moved from Castile to Norte
            2 infantry moved from Leon to Norte
            2 tanks moved from Leon to Norte
            3 heavy_guns moved from Madrid to Toledo
            5 destroyers moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 70 Eastern Mediterranean
            2 submarines moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 59 Central Mediterranean
            1 cavalry, 2 field_guns, 2 fighters and 5 infantry moved from Panama to Colombia
            1 cavalry moved from Nicaragua to Panama
            1 cavalry moved from Guatemala to Nicaragua
            3 cavalrys moved from Mexico City to Acapulco
            3 field_guns and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            2 infantry moved from California to Sea Zone 153 Pacific Ocean
            2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean
            3 field_guns, 5 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
            1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean
            3 field_guns and 5 infantry moved from Sea Zone 151 Bering Sea to Chukotka
            1 field_gun and 1 infantry moved from Koryak to Chukotka
    
        Purchase Units - USA
            USA buy 1 Factory, 4 cavalrys, 3 field_guns, 15 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Norte
                USA attack with 1 field_gun, 6 infantry and 2 tanks
                Neutral defend with 8 infantry
                    USA roll dice for 1 field_gun, 6 infantry and 2 tanks in Norte, round 2 : 1/9 hits, 3.17 expected hits
                    Neutral roll dice for 8 infantry in Norte, round 2 : 2/8 hits, 2.67 expected hits
                    1 infantry owned by the Neutral and 2 infantry owned by the USA lost in Norte
                    USA roll dice for 1 field_gun, 4 infantry and 2 tanks in Norte, round 3 : 5/7 hits, 2.83 expected hits
                    Neutral roll dice for 7 infantry in Norte, round 3 : 1/7 hits, 2.33 expected hits
                    5 infantry owned by the Neutral and 1 infantry owned by the USA lost in Norte
                    USA roll dice for 1 field_gun, 3 infantry and 2 tanks in Norte, round 4 : 1/6 hits, 2.67 expected hits
                    Neutral roll dice for 2 infantry in Norte, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral lost in Norte
                    USA roll dice for 1 field_gun, 3 infantry and 2 tanks in Norte, round 5 : 3/6 hits, 2.67 expected hits
                    Neutral roll dice for 1 infantry in Norte, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Norte
                USA loses 0 PUs for violating Nortes neutrality.
                USA win, taking Norte from Neutral with 1 field_gun, 2 infantry and 2 tanks remaining. Battle score for attacker is 12
                Casualties for USA: 4 infantry
                Casualties for Neutral: 8 infantry
            Battle in Toledo
                USA attack with 8 field_guns, 3 heavy_guns and 2 infantry
                Neutral defend with 1 heavy_gun and 5 infantry
                    USA roll dice for 8 field_guns, 3 heavy_guns and 2 infantry in Toledo, round 2 : 5/13 hits, 4.33 expected hits
                    Neutral roll dice for 1 heavy_gun and 5 infantry in Toledo, round 2 : 3/6 hits, 2.33 expected hits
                    5 infantry owned by the Neutral, 1 field_gun owned by the USA and 2 infantry owned by the USA lost in Toledo
                    USA roll dice for 7 field_guns and 3 heavy_guns in Toledo, round 3 : 3/10 hits, 3.33 expected hits
                    Neutral roll dice for 1 heavy_gun in Toledo, round 3 : 1/1 hits, 0.67 expected hits
                    1 heavy_gun owned by the Neutral and 1 field_gun owned by the USA lost in Toledo
                USA loses 0 PUs for violating Toledos neutrality.
                USA win, taking Toledo from Neutral with 6 field_guns and 3 heavy_guns remaining. Battle score for attacker is 6
                Casualties for USA: 2 field_guns and 2 infantry
                Casualties for Neutral: 1 heavy_gun and 5 infantry
            Battle in Colombia
                USA attack with 1 cavalry, 2 field_guns, 2 fighters and 5 infantry
                Neutral defend with 6 infantry
                    USA roll dice for 1 cavalry, 2 field_guns, 2 fighters and 5 infantry in Colombia, round 2 : 5/10 hits, 3.00 expected hits
                    Neutral roll dice for 6 infantry in Colombia, round 2 : 4/6 hits, 2.00 expected hits
                    5 infantry owned by the Neutral, 3 infantry owned by the USA and 1 cavalry owned by the USA lost in Colombia
                    USA roll dice for 2 field_guns, 2 fighters and 2 infantry in Colombia, round 3 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 infantry in Colombia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Colombia
                USA loses 0 PUs for violating Colombias neutrality.
                USA win, taking Colombia from Neutral with 2 field_guns, 2 fighters and 1 infantry remaining. Battle score for attacker is 2
                Casualties for USA: 1 cavalry and 4 infantry
                Casualties for Neutral: 6 infantry
    
        Non Combat Move - USA
            2 fighters moved from Colombia to Panama
            1 infantry moved from New York to Sea Zone 29 Mid Atlantic
            1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic
            1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 33 Mid Atlantic
            1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 33 Mid Atlantic
            1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 33 Mid Atlantic
            2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 53 Mid Atlantic
            1 late_fighter moved from Morocco to British Guiana
    
        Place Units - USA
            Turning on Edit Mode
            EDIT: Removing units owned by USA from Honolulu: 2 infantry
            EDIT: Adding units owned by USA to Kamchatka: 2 infantry
            EDIT: Turning off Edit Mode
            1 transport placed in Sea Zone 145 Pacific Ocean
            1 Factory placed in Madrid
            2 infantry placed in Catalonia
            3 infantry placed in Castile
            2 infantry placed in Leon
            Turning on Edit Mode
            EDIT: Removing units owned by USA from Sea Zone 27 Mid Atlantic: 1 infantry and 1 transport
            EDIT: Adding units owned by USA to Sea Zone 27 Mid Atlantic: 1 transport
            EDIT: Adding units owned by USA to Leon: 1 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Morocco
            3 field_guns and 1 infantry placed in San Francisco
            2 infantry placed in California
            2 infantry placed in Oregon
            4 cavalrys placed in Mexico City
    
        Activate Technology - USA
            USA activating industry
    
        Turn Complete - USA
            USA collect 119 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    USA regular : 1.00
    Neutral regular : 1.67
    


  • @Witt Your edit is not allowable. You were confused. UK started turn with all 5 tt’s in Red Sea. You moved 3 tt’s to Arabian Sea and 2 to Indian Ocean.
    Then you edited the 2 tt’s from Indian Ocean to Arabian Sea and edited 3 units from GEA > Baluch. Those 2 tt’s started in Red Sea, so could not have moved 2 spaces to Indian Ocean, picked up units in GEA, and then moved another 2 spaces to drop them off in Baluch.
    I assume you will want those 2 tt’s put back to your original move to GEA, to pick up those units in GEA next turn, and convoy them to Baluch next turn.
    If you don’t correct the edit to how you want it before I take my turn, I will make that edit.


  • @dawgoneit Nuts, you noticed my LFs in Switz and posted your revised turn to send 3 DD’s back to guard the 4 Entente tt’s off of Piedmont. Would have been a sweet gotcha for me, and a painful surprise for Entente.
    The LFs moved there for defense of Switz, not a sneak attack. But would have been a very nice bonus.


  • @dawgoneit I’ve never seen USA make it into Columbia, or so far into Spain and Portugal before. Soon, you will have the biggest income. And none of those former neutral territories have to been defended, while all CP conquests have to be defended.
    Usually this far into the game, when the Entente income lead has not been narrowed, some or all of the CP want to concede. This hasn’t happened so far, but time is running out for the CP.


  • @fmerwinrommel thank you and excuse me everyone . Sounds right , as you have explained . Not looking, so please amend it .


  • @Colt45554 39645 Germ 18 with UK edit.tsvg
    Round: 18

        Research Technology - Germany
            Germany spend 0 on tech rolls
                Germany roll 3,5,2 and gets 0 hits
    
        Combat Move - Germany
            3 infantry moved from Belgium to Picardy
            2 late_fighters moved from Switzerland to Picardy
            2 fighters moved from Champagne to Picardy
    
        Purchase Units - Germany
            Germany buy 1 cavalry, 18 infantry, 8 submarines and 5 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Germany
            Battle in Picardy
                Germany attack with 2 fighters, 3 infantry and 2 late_fighters
                Britain defend with 1 field_gun and 1 infantry
                    Germany roll dice for 2 fighters, 3 infantry and 2 late_fighters in Picardy, round 2 : 2/7 hits, 2.67 expected hits
                    France roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Picardy
                Germany win, taking Picardy from France with 2 fighters, 3 infantry and 2 late_fighters remaining. Battle score for attacker is 7
                Casualties for Britain: 1 field_gun and 1 infantry
    
        Non Combat Move - Germany
            2 infantry moved from Belgium to Champagne
            5 infantry moved from Rhine to Champagne
            15 infantry moved from Wurttemburg to Switzerland
            1 infantry moved from Western Poland to East Prussia
            1 cavalry moved from Bavaria to Western Poland
            1 gas moved from Rhine to Saxony
            1 infantry moved from Bavaria to Bohemia
            1 infantry moved from Bavaria to Nassau
            1 stormtruppen moved from Westphalia to Rhine
            1 stormtruppen moved from Mecklenburg to Pomerania
            5 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            2 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea
            2 battlecruisers and 1 destroyer moved from Sea Zone 11 Baltic Sea to Sea Zone 13 Skagerrak
            2 late_fighters moved from Picardy to Belgium
            2 fighters moved from Picardy to Champagne
            2 cavalrys moved from Switzerland to Bohemia
    
        Place Units - Germany
            3 trenchs placed in East Prussia
            1 trench placed in Western Poland
            1 infantry and 1 trench placed in Warsaw
            5 infantry placed in Belgium
            5 infantry placed in Rhine
            8 submarines placed in Sea Zone 12 Baltic Sea
            1 cavalry and 7 infantry placed in Wurttemburg
    
        Turn Complete - Germany
            Germany collect 129 PUs; end with 129 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -0.67
    France regular : -0.67
    

  • 4 turns with no tech dice hits. Meanwhile, UK got another tech, and if this game continues, will have the cure for cancer and the first man in space.

  • '20

    french bonds
    [dice 2d6]


  • 2d6: 3, 6

  • '20

    Game History

    Round: 18
    
        Research Technology - France
                France rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - France
            1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
            1 infantry moved from Brittany to Sea Zone 25 Mid Atlantic
            1 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
            1 infantry moved from Sea Zone 15 English Channel to Picardy
            5 fighters and 2 infantry moved from Paris to Picardy
            1 zeppelin moved from Tuscany to Tyrol
    
        Purchase Units - France
            France buy 4 colonials, 2 field_guns, 10 infantry, 4 tanks and 1 trench; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - France
            Strategic bombing raid in Tyrol
                Bombing raid in Tyrol rolls: 2 and causes: 2 damage to unit: Factory
                Bombing raid in Tyrol causes 2 damage total. 
            Battle in Picardy
                France attack with 5 fighters and 3 infantry
                Germany defend with 3 infantry
                    France roll dice for 1 battlecruiser in Picardy, round 2 : 1/1 hits, 0.67 expected hits
                    France roll dice for 5 fighters and 3 infantry in Picardy, round 2 : 2/8 hits, 2.67 expected hits
                    Germany roll dice for 3 infantry in Picardy, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Germany and 2 infantry owned by the France lost in Picardy
                France win, taking Picardy from Germany with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for France: 2 infantry
                Casualties for Germany: 3 infantry
    
        Non Combat Move - France
            2 infantry moved from Brittany to Burgundy
            2 field_guns moved from Rhone to Piedmont
            3 infantry moved from Marseilles to Piedmont
            2 infantry moved from Burgundy to Rhone
            2 infantry moved from Paris to Burgundy
            5 fighters moved from Picardy to Paris
            1 colonial moved from Tobruk to Sea Zone 70 Eastern Mediterranean
            1 colonial moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
            1 infantry moved from Gujarat to Sea Zone 73 Arabian Sea
            1 infantry moved from Sea Zone 73 Arabian Sea to Oman
            1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 80 Indian Ocean
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
            2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
            2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
            2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
            1 zeppelin moved from Tyrol to Tuscany
    
        Place Units - France
            1 infantry and 2 tanks placed in Brittany
            1 trench placed in Burgundy
            1 infantry and 2 tanks placed in Marseilles
            2 colonials placed in Algiers
            2 colonials placed in Tobruk
            2 infantry placed in Yanaon
            2 field_guns and 6 infantry placed in Paris
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for France from 0 to 9
            EDIT: Turning off Edit Mode
    
        Activate Technology - France
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 72 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 1.00
    France rolls : 0.00
    France regular : -0.33
    

    france-18.tsvg


  • Austrian VBs: [dice 2d6]


  • 2d6: 1, 1

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