@captainwalker I don’t mind .
NML 1914 Team Game 8
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Austria VBs: [dice 2d6]
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2d6: 5, 2
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Game History
Round: 15 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 2,3 and gets 0 hits Combat Move - Austria Purchase Units - Austria Austria buy 6 field_guns, 6 heavy_guns, 15 infantry and 3 trenchs; Remaining resources: 1 PUs; 2 techTokens; Combat - Austria Non Combat Move - Austria 4 infantry moved from Romania to Galicia 4 infantry moved from Belgrade to Romania 2 gass moved from Hungary to Tyrol 4 field_guns moved from Tyrol to Milan 2 infantry moved from Tyrol to Milan 2 cavalrys moved from Venice to Milan 7 infantry moved from Venice to Milan 10 heavy_guns moved from Venice to Milan 6 infantry moved from Trieste to Venice Place Units - Austria 4 heavy_guns and 3 trenchs placed in Venice 4 field_guns and 2 infantry placed in Tyrol 6 infantry placed in Trieste Austria undo move 2. 4 field_guns and 2 infantry placed in Tyrol 2 field_guns, 2 heavy_guns and 2 infantry placed in Galicia 4 infantry placed in Belgrade 1 infantry placed in Greece Turning on Edit Mode EDIT: Changing PUs for Austria from 1 to 8 EDIT: Turning off Edit Mode Turn Complete - Austria Austria collect 97 PUs; end with 105 PUs
Combat Hit Differential Summary :
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Did you accidentally give yourself an extra buck or am I trippin
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Nvm you saved one, now I see
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@colt45554 it wasn’t an accident . It was interest . The Austrian Government invested well that turn.
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@witt so your trippin then. :grin:
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@dawgoneit astute deduction ;-)
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Reading this witty repartee is so much more interesting than Italy’s turn will be … zzzz
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@private-panic War is not a popularity contest! ;-)
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@private-panic the most exciting part of Italy’s turn will be how much does it get from VB
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Italy VBs: [dice 2d6]
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2d6: 6, 5
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Game History
Round: 15 Research Technology - Italy Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy 3 infantry moved from Latium to Tuscany 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 infantry moved from Rome to Latium Purchase Units - Italy Italy buy 4 heavy_guns and 4 trenchs; Remaining resources: 2 PUs; 1 techTokens; Non Combat Move - Italy 4 heavy_guns moved from Piedmont to Tuscany 1 heavy_gun moved from Piedmont to Tuscany Place Units - Italy 3 trenchs placed in Tuscany 3 heavy_guns and 1 trench placed in Piedmont 1 heavy_gun placed in Rome Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Italy Italy collect 25 PUs; end with 27 PUs Turning on Edit Mode EDIT: Changing PUs for Italy from 27 to 38 EDIT: Turning off Edit Mode
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@Witt
Game HistoryRound: 15 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 4,3 and gets 0 hits Combat Move - Turkey 9 field_guns and 13 infantry moved from Georgia to Caucasus 1 infantry moved from Azerbaijan to Caucasus 2 infantry moved from Armenia to Sea Zone 66 Black Sea 2 infantry and 1 transport moved from Sea Zone 66 Black Sea to Sea Zone 64 Sea of Azov 2 infantry moved from Sea Zone 64 Sea of Azov to Caucasus 1 gas moved from Baghdad to Caucasus 1 zeppelin moved from Greece to Caucasus 1 field_gun and 2 infantry moved from Mesopotamia to Fars 1 zeppelin moved from Sinai to Fars Purchase Units - Turkey Turkey buy 6 field_guns, 4 gass, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Fars Turkey attack with 1 field_gun, 2 infantry and 1 zeppelin Neutral defend with 2 cavalrys Turkey roll dice for 1 field_gun, 2 infantry and 1 zeppelin in Fars, round 2 : 2/4 hits, 1,33 expected hits Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0,33 expected hits 2 cavalrys owned by the Neutral lost in Fars Turkey loses 0 PUs for violating Farss neutrality. Turkey win, taking Fars from Neutral with 1 field_gun, 2 infantry and 1 zeppelin remaining. Battle score for attacker is 8 Casualties for Neutral: 2 cavalrys Battle in Caucasus Turkey attack with 9 field_guns, 1 gas, 16 infantry and 1 zeppelin Russia defend with 2 conscripts, 2 field_guns, 2 heavy_guns, 4 infantry and 7 trenchs Turkey roll dice for 1 gas in Caucasus, round 2 : 1/1 hits, 0,83 expected hits 1 conscript owned by the Russia lost in Caucasus 1 gas owned by the Turkey lost in Caucasus Turkey roll dice for 9 field_guns, 16 infantry and 1 zeppelin in Caucasus, round 2 : 9/26 hits, 9,00 expected hits Units damaged: 6 trenchs owned by the Russia Russia roll dice for 1 conscript, 2 field_guns, 2 heavy_guns, 4 infantry and 7 trenchs in Caucasus, round 2 : 3/16 hits, 5,00 expected hits 1 trench owned by the Russia, 1 conscript owned by the Russia and 3 infantry owned by the Turkey lost in Caucasus Turkey roll dice for 9 field_guns, 13 infantry and 1 zeppelin in Caucasus, round 3 : 7/23 hits, 8,50 expected hits Russia roll dice for 2 field_guns, 2 heavy_guns, 4 infantry and 6 trenchs in Caucasus, round 3 : 7/14 hits, 4,67 expected hits 1 infantry owned by the Russia, 6 trenchs owned by the Russia and 7 infantry owned by the Turkey lost in Caucasus Turkey roll dice for 9 field_guns, 6 infantry and 1 zeppelin in Caucasus, round 4 : 4/16 hits, 6,67 expected hits Russia roll dice for 2 field_guns, 2 heavy_guns and 3 infantry in Caucasus, round 4 : 3/7 hits, 3,33 expected hits 1 field_gun owned by the Russia, 3 infantry owned by the Russia, 1 zeppelin owned by the Turkey and 2 infantry owned by the Turkey lost in Caucasus Turkey roll dice for 9 field_guns and 4 infantry in Caucasus, round 5 : 7/13 hits, 5,83 expected hits Russia roll dice for 1 field_gun and 2 heavy_guns in Caucasus, round 5 : 1/3 hits, 2,00 expected hits 1 field_gun owned by the Russia, 2 heavy_guns owned by the Russia and 1 infantry owned by the Turkey lost in Caucasus Turkey win, taking Caucasus from Russia with 9 field_guns and 3 infantry remaining. Battle score for attacker is -4 Casualties for Russia: 2 conscripts, 2 field_guns, 2 heavy_guns, 4 infantry and 7 trenchs Casualties for Turkey: 1 gas, 13 infantry and 1 zeppelin Non Combat Move - Turkey Turning on Edit Mode EDIT: Removing units owned by Turkey from Caucasus: 1 infantry EDIT: Adding units owned by Turkey to Caucasus: 1 zeppelin EDIT: Turning off Edit Mode 1 zeppelin moved from Caucasus to Georgia 2 field_guns and 1 infantry moved from Baghdad to Lurs 6 gass moved from Mecca to Damascus 8 gass moved from Jordan to Damascus 2 field_guns and 2 infantry moved from Hejaz to Sinai 1 field_gun and 2 infantry moved from Palestine to Sinai 2 transports moved from Sea Zone 66 Black Sea to Sea Zone 68 Aegean Sea 2 submarines moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 1 infantry moved from Khurasan to Lurs 1 zeppelin moved from Fars to Baghdad 2 infantry moved from Arabia to Hejaz 1 field_gun moved from Arabia to Hejaz 1 field_gun moved from Arabia to Hejaz 1 infantry moved from Constantinople to Smyrna Place Units - Turkey 2 field_guns and 2 infantry placed in Mecca 2 field_guns and 2 infantry placed in Damascus 1 field_gun and 1 infantry placed in Baghdad 1 field_gun placed in Mecca 1 infantry placed in Baghdad 2 gass placed in Baghdad 1 gas placed in Damascus 1 gas placed in Mecca 2 submarines placed in Sea Zone 68 Aegean Sea Activate Technology - Turkey Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Turkey Turkey collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russia regular : -1,00 Neutral regular : -0,33 Turkey regular : -2,17
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@witt Witt’s dice luck is killing me. Last turn he beat the odds in GEA. This turn he rolled better than and I rolled worse than expected in Dar E S. He got tech on the last 3 turns, and I got only 1. He didn’t get the tech he wanted, industry, but he eliminated the other 2 choices in 2 turns. It took me 6 or 7 tries to get industry. Which is why I have no economic or barrage or gas tech. G got 9 tech in 15 turns from 33 dice, while I have 6 tech from 38 dice. My great naval victories in the opening round were negated by UK getting a naval tech with 1 die on round 1, and another naval tech with 1 die on round 2, resulting in sinking my worldwide fleets, except for my home fleet.
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If i didn’t mess up in the sixth round with Witt’s UK hiatus, the CPs might have been toast. With my screw-up, the CP have been able to achieve the slow bleed necessary to win, despite their lamentations about dice all game long
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@fmerwinrommel counting dice again! :-O