• Austria VBs: [dice 2d6]


  • 2d6: 5, 2


  • Austria 15.tsvg

    Game History

    Round: 15
    
        Research Technology - Austria
            Austria spend 10 on tech rolls
                Austria roll 2,3 and gets 0 hits
    
        Combat Move - Austria
    
        Purchase Units - Austria
            Austria buy 6 field_guns, 6 heavy_guns, 15 infantry and 3 trenchs; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Austria
    
        Non Combat Move - Austria
            4 infantry moved from Romania to Galicia
            4 infantry moved from Belgrade to Romania
            2 gass moved from Hungary to Tyrol
            4 field_guns moved from Tyrol to Milan
            2 infantry moved from Tyrol to Milan
            2 cavalrys moved from Venice to Milan
            7 infantry moved from Venice to Milan
            10 heavy_guns moved from Venice to Milan
            6 infantry moved from Trieste to Venice
    
        Place Units - Austria
            4 heavy_guns and 3 trenchs placed in Venice
            4 field_guns and 2 infantry placed in Tyrol
            6 infantry placed in Trieste
            Austria undo move 2.
            4 field_guns and 2 infantry placed in Tyrol
            2 field_guns, 2 heavy_guns and 2 infantry placed in Galicia
            4 infantry placed in Belgrade
            1 infantry placed in Greece
            Turning on Edit Mode
            EDIT: Changing PUs for Austria from 1 to 8
            EDIT: Turning off Edit Mode
    
        Turn Complete - Austria
            Austria collect 97 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

  • '20

    Did you accidentally give yourself an extra buck or am I trippin

  • '20

    Nvm you saved one, now I see


  • @colt45554 it wasn’t an accident . It was interest . The Austrian Government invested well that turn.


  • @witt so your trippin then. :grin:

  • 2024 '22 '19 '17 '15

    @dawgoneit astute deduction ;-)


  • Reading this witty repartee is so much more interesting than Italy’s turn will be … zzzz


  • @private-panic War is not a popularity contest! ;-)


  • @private-panic the most exciting part of Italy’s turn will be how much does it get from VB

  • '20 '19 '18 '17 '16

    Italy VBs: [dice 2d6]


  • 2d6: 6, 5

  • '20 '19 '18 '17 '16

    Game History

    Round: 15
    
        Research Technology - Italy
                Italy rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Italy
            3 infantry moved from Latium to Tuscany
            2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            1 infantry moved from Rome to Latium
    
        Purchase Units - Italy
            Italy buy 4 heavy_guns and 4 trenchs; Remaining resources: 2 PUs; 1 techTokens; 
    
        Non Combat Move - Italy
            4 heavy_guns moved from Piedmont to Tuscany
            1 heavy_gun moved from Piedmont to Tuscany
    
        Place Units - Italy
            3 trenchs placed in Tuscany
            3 heavy_guns and 1 trench placed in Piedmont
            1 heavy_gun placed in Rome
    
        Activate Technology - Italy
            Trigger ItalyP: Italy has 3 infantry placed in Rome
            triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 2 techTokens
    
       Turn Complete - Italy
                    Italy collect 25 PUs; end with 27 PUs
                    Turning on Edit Mode
                    EDIT: Changing PUs for Italy from 27 to 38
                    EDIT: Turning off Edit Mode
    

    Italy and Arabia.15.tsvg

  • 2024 '22 '19 '17 '15

    @dicebot said in NML 1914 Team Game 8:

    2d6: 6, 5

    Lol

  • 2024 '22 '19 '17 '15

    @Witt
    Game History

    Round: 15
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey roll 4,3 and gets 0 hits
    
        Combat Move - Turkey
            9 field_guns and 13 infantry moved from Georgia to Caucasus
            1 infantry moved from Azerbaijan to Caucasus
            2 infantry moved from Armenia to Sea Zone 66 Black Sea
            2 infantry and 1 transport moved from Sea Zone 66 Black Sea to Sea Zone 64 Sea of Azov
            2 infantry moved from Sea Zone 64 Sea of Azov to Caucasus
            1 gas moved from Baghdad to Caucasus
            1 zeppelin moved from Greece to Caucasus
            1 field_gun and 2 infantry moved from Mesopotamia to Fars
            1 zeppelin moved from Sinai to Fars
    
        Purchase Units - Turkey
            Turkey buy 6 field_guns, 4 gass, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Turkey
            Battle in Fars
                Turkey attack with 1 field_gun, 2 infantry and 1 zeppelin
                Neutral defend with 2 cavalrys
                    Turkey roll dice for 1 field_gun, 2 infantry and 1 zeppelin in Fars, round 2 : 2/4 hits, 1,33 expected hits
                    Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0,33 expected hits
                    2 cavalrys owned by the Neutral lost in Fars
                Turkey loses 0 PUs for violating Farss neutrality.
                Turkey win, taking Fars from Neutral with 1 field_gun, 2 infantry and 1 zeppelin remaining. Battle score for attacker is 8
                Casualties for Neutral: 2 cavalrys
            Battle in Caucasus
                Turkey attack with 9 field_guns, 1 gas, 16 infantry and 1 zeppelin
                Russia defend with 2 conscripts, 2 field_guns, 2 heavy_guns, 4 infantry and 7 trenchs
                    Turkey roll dice for 1 gas in Caucasus, round 2 : 1/1 hits, 0,83 expected hits
                    1 conscript owned by the Russia lost in Caucasus
                    1 gas owned by the Turkey lost in Caucasus
                    Turkey roll dice for 9 field_guns, 16 infantry and 1 zeppelin in Caucasus, round 2 : 9/26 hits, 9,00 expected hits
                Units damaged: 6 trenchs owned by the Russia
                    Russia roll dice for 1 conscript, 2 field_guns, 2 heavy_guns, 4 infantry and 7 trenchs in Caucasus, round 2 : 3/16 hits, 5,00 expected hits
                    1 trench owned by the Russia, 1 conscript owned by the Russia and 3 infantry owned by the Turkey lost in Caucasus
                    Turkey roll dice for 9 field_guns, 13 infantry and 1 zeppelin in Caucasus, round 3 : 7/23 hits, 8,50 expected hits
                    Russia roll dice for 2 field_guns, 2 heavy_guns, 4 infantry and 6 trenchs in Caucasus, round 3 : 7/14 hits, 4,67 expected hits
                    1 infantry owned by the Russia, 6 trenchs owned by the Russia and 7 infantry owned by the Turkey lost in Caucasus
                    Turkey roll dice for 9 field_guns, 6 infantry and 1 zeppelin in Caucasus, round 4 : 4/16 hits, 6,67 expected hits
                    Russia roll dice for 2 field_guns, 2 heavy_guns and 3 infantry in Caucasus, round 4 : 3/7 hits, 3,33 expected hits
                    1 field_gun owned by the Russia, 3 infantry owned by the Russia, 1 zeppelin owned by the Turkey and 2 infantry owned by the Turkey lost in Caucasus
                    Turkey roll dice for 9 field_guns and 4 infantry in Caucasus, round 5 : 7/13 hits, 5,83 expected hits
                    Russia roll dice for 1 field_gun and 2 heavy_guns in Caucasus, round 5 : 1/3 hits, 2,00 expected hits
                    1 field_gun owned by the Russia, 2 heavy_guns owned by the Russia and 1 infantry owned by the Turkey lost in Caucasus
                Turkey win, taking Caucasus from Russia with 9 field_guns and 3 infantry remaining. Battle score for attacker is -4
                Casualties for Russia: 2 conscripts, 2 field_guns, 2 heavy_guns, 4 infantry and 7 trenchs
                Casualties for Turkey: 1 gas, 13 infantry and 1 zeppelin
    
        Non Combat Move - Turkey
            Turning on Edit Mode
            EDIT: Removing units owned by Turkey from Caucasus: 1 infantry
            EDIT: Adding units owned by Turkey to Caucasus: 1 zeppelin
            EDIT: Turning off Edit Mode
            1 zeppelin moved from Caucasus to Georgia
            2 field_guns and 1 infantry moved from Baghdad to Lurs
            6 gass moved from Mecca to Damascus
            8 gass moved from Jordan to Damascus
            2 field_guns and 2 infantry moved from Hejaz to Sinai
            1 field_gun and 2 infantry moved from Palestine to Sinai
            2 transports moved from Sea Zone 66 Black Sea to Sea Zone 68 Aegean Sea
            2 submarines moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
            1 infantry moved from Khurasan to Lurs
            1 zeppelin moved from Fars to Baghdad
            2 infantry moved from Arabia to Hejaz
            1 field_gun moved from Arabia to Hejaz
            1 field_gun moved from Arabia to Hejaz
            1 infantry moved from Constantinople to Smyrna
    
        Place Units - Turkey
            2 field_guns and 2 infantry placed in Mecca
            2 field_guns and 2 infantry placed in Damascus
            1 field_gun and 1 infantry placed in Baghdad
            1 field_gun placed in Mecca
            1 infantry placed in Baghdad
            2 gass placed in Baghdad
            1 gas placed in Damascus
            1 gas placed in Mecca
            2 submarines placed in Sea Zone 68 Aegean Sea
    
        Activate Technology - Turkey
            Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 3 techTokens
    
        Turn Complete - Turkey
            Turkey collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russia regular : -1,00
    Neutral regular : -0,33
    Turkey regular : -2,17
    

    turks15.tsvg



  • @witt Witt’s dice luck is killing me. Last turn he beat the odds in GEA. This turn he rolled better than and I rolled worse than expected in Dar E S. He got tech on the last 3 turns, and I got only 1. He didn’t get the tech he wanted, industry, but he eliminated the other 2 choices in 2 turns. It took me 6 or 7 tries to get industry. Which is why I have no economic or barrage or gas tech. G got 9 tech in 15 turns from 33 dice, while I have 6 tech from 38 dice. My great naval victories in the opening round were negated by UK getting a naval tech with 1 die on round 1, and another naval tech with 1 die on round 2, resulting in sinking my worldwide fleets, except for my home fleet.

  • '20

    If i didn’t mess up in the sixth round with Witt’s UK hiatus, the CPs might have been toast. With my screw-up, the CP have been able to achieve the slow bleed necessary to win, despite their lamentations about dice all game long


  • @fmerwinrommel counting dice again! :-O

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