@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
@crockett36 germany-5-axis-and-allies-crockett36-vs-myygame-2.tsvg
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries and 18 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
9 armour, 1 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Norway to Belarus
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 9 armour, 5 artilleries, 19 infantry and 4 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 9 armour, 5 artilleries, 19 infantry and 4 mech_infantrys in Bryansk, round 2 : 9/37 hits, 10,83 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries, 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Germany
2 infantry moved from Romania to Slovakia Hungary
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Eastern Poland to Western Germany
1 armour and 9 mech_infantrys moved from Eastern Poland to Romania
2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
4 mech_infantrys moved from Germany to Slovakia Hungary
6 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Ukraine to Bryansk
1 aaGun moved from Finland to Karelia
2 infantry moved from Norway to Finland
Place Units - Germans
1 infantry placed in Ukraine
3 infantry placed in France
8 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0,67
Germans regular : -1,83
@crockett36 Hi there, are you traveling again and busy?
Russia is up, pls let me know when we can Go on…
@myygames here. yes, busy again.
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Russians take 125 Sea Zone from Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Timguska
8 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
2 armour, 3 artilleries, 26 infantry and 12 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Nenetsia
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Vologda: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
I learned.
@crockett36 japan-5-axis-and-allies-crockett36-vs-myygame-2.tsvg
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Jehol
1 artillery, 2 bombers, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Anhwe to Jehol
1 armour and 2 infantry moved from Shantung to Jehol
1 tactical_bomber moved from 6 Sea Zone to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Jehol
1 fighter moved from Yunnan to Jehol
1 tactical_bomber moved from Yunnan to Szechwan
1 armour moved from Burma to Szechwan
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to India
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in New Guinea
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in New Guinea, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 armour, 1 artillery, 2 bombers, 3 fighters, 8 infantry, 2 mech_infantrys and 4 tactical_bombers
Chinese defend with 15 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters, 8 infantry, 2 mech_infantrys and 4 tactical_bombers in Jehol, round 2 : 9/22 hits, 8,67 expected hits
Chinese roll dice for 15 infantry in Jehol, round 2 : 4/15 hits, 5,00 expected hits
4 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 2 mech_infantrys and 4 tactical_bombers in Jehol, round 3 : 8/18 hits, 8,00 expected hits
Chinese roll dice for 6 infantry in Jehol, round 3 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 5 infantry
Casualties for Chinese: 15 infantry
Battle in India
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 infantry and 1 tactical_bomber in India, round 2 : 2/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
2 carriers moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 transport moved from 55 Sea Zone to 33 Sea Zone
1 battleship moved from 56 Sea Zone to 37 Sea Zone
2 submarines moved from 56 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 33 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
1 carrier moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Szechwan to Kweichow
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from Jehol to Korea
1 fighter moved from Jehol to Kweichow
1 fighter moved from Jehol to Anhwe
2 tactical_bombers moved from Jehol to Anhwe
2 bombers moved from Jehol to Anhwe
1 fighter moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 4 fighters and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Anhwe to Kweichow
Place Units - Japanese
3 fighters and 2 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
1 destroyer placed in 6 Sea Zone
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 62 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -2,67
Japanese regular : 0,33
UK_Pacific regular : 0,67
ANZAC regular : -0,33
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers and 3 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 31 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Wake Island to 6 Sea Zone
4 fighters moved from 31 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 armour and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 91 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 7 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 7 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 31 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 7 Sea Zone
2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to Novgorod
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 submarines placed in 1 Sea Zone
4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -0.33[3.27.23.12.tsvg](/forums/assets/uploads/files/1679975602236-3.27.23.12.tsvg)
hey, i would like to edit the us fleet into 92. would you like to scramble?
@crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:
full scramble in the adria please.
first casualties will be to turn AC and BB and then lose sub and DD, but I might change the order then to keep the AC alive depending on the rolls. would be nice if ou posted results and asked for casualties.
5 total so far
@crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:
5 total so far
Ok, then sink AC, DD and sub, damage BB
@crockett36 if you havent continued yet i would change my mind. Its probably better to lose the italian tact first.
So: damage aaC and BB, lose tact, DD, sub
Hey, so at the end there was a choice of diver, fighter or italian battleship. pick one. I had a sub and a fighter. If you would have chosen the battleship, I have set up a like battle off the west coast of south america. fight that, knowing that you are the British and I am the Italians. And of course, if Italy/I win, the transport is toast as well. I hope that is acceptable.
@crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:
Hey, so at the end there was a choice of diver, fighter or italian battleship. pick one. I had a sub and a fighter. If you would have chosen the battleship, I have set up a like battle off the west coast of south america. fight that, knowing that you are the British and I am the Italians. And of course, if Italy/I win, the transport is toast as well. I hope that is acceptable.
OK, I see I have one unit left. I will edit that to the BB and remove the tact.
Also, I read that you wanted to move the americal units from 91 to 92. Shall I edit that for you?
I will not be able to make my turn before sunday.
@crockett36 Ok, I read your Post again. You want to continue the Fight, ok.
So i have a damaged BB and you have a sub, fighter and tactical are removed.
Lets go:-)