TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 9 infantry
Japanese defend with 1 artillery
Chinese roll dice for 9 infantry in Hunan, round 2 : 2/9 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
6 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 artillery and 4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -0.33
Dice Statistics:
Total
1 was rolled 68 times
2 was rolled 41 times
3 was rolled 44 times
4 was rolled 57 times
5 was rolled 48 times
6 was rolled 62 times
Average roll : 3.506
Median : 4.000
Variance : 1.791
Standard Deviation : 1.338
Total rolls : 320
Germans Combat
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 17 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.260
Median : 3.000
Variance : 1.353
Standard Deviation : 1.163
Total rolls : 77
British Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 13 times
Average roll : 3.860
Median : 4.000
Variance : 1.210
Standard Deviation : 1.100
Total rolls : 43
Italians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.935
Median : 4.000
Variance : 0.830
Standard Deviation : 0.911
Total rolls : 46
French Combat
1 was rolled 10 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.353
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 34
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.036
Median : 5.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 28
Chinese Combat
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.036
Median : 3.000
Variance : 1.679
Standard Deviation : 1.296
Total rolls : 28
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 8
UK_Pacific Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Japanese Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.389
Median : 4.000
Variance : 0.491
Standard Deviation : 0.700
Total rolls : 54
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 carriers, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone
2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 3/9 hits, 4.67 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
2 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 33 Sea Zone
2 tactical_bombers owned by the Japanese lost in 33 Sea Zone
2 transports owned by the Americans and 1 battleship owned by the Americans retreated to 46 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -31
Casualties for Americans: 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 tactical_bombers
2 fighters owned by the Japanese forced to land in Caroline Islands
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 artillery, 1 battleship, 3 infantry and 2 transports
EDIT: Adding units owned by Americans to 48 Sea Zone: 1 artillery, 1 battleship, 3 infantry and 2 transports
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
4 infantry moved from Eastern United States to New Brunswick Nova Scotia
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Central United States to New Brunswick Nova Scotia
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
2 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 9 infantry
Japanese defend with 1 artillery
Chinese roll dice for 9 infantry in Hunan, round 2 : 2/9 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
6 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 artillery and 4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 armour moved from Ethiopia to Kenya
Combat - British
Battle in Kenya
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Ethiopia to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 transports moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 aaGun, 1 armour and 3 infantry moved from Scotland to United Kingdom
3 infantry moved from Shan State to Burma
2 artilleries moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Egypt
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,4,6,5,1,1,3,5,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -3.17
Italians regular : -0.33
Japanese regular : 3.50
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 48 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 artilleries moved from Novgorod to Belarus
6 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 armour moved from Russia to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Russia to Belarus
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 armour placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 48 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 2.
1 carrier and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 11 infantry moved from Hunan to Yunnan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 48 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 2.
1 carrier and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 11 infantry moved from Hunan to Yunnan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
6 infantry moved from United Kingdom to Scotland
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to Scotland
2 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 artillery moved from Kenya to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 artilleries and 10 infantry moved from Burma to Shan State
Combat - British
Battle in Scotland
British attack with 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield and 6 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 3/12 hits, 3.83 expected hits
Germans roll dice for 6 infantry in Scotland, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the British lost in Scotland
3 infantry owned by the Germans lost in Scotland
British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 3 : 3/11 hits, 3.67 expected hits
Germans roll dice for 3 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Scotland
3 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Germans: 6 infantry
Battle in Iraq
British attack with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Iraq, round 2 : 2/10 hits, 3.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 2 artilleries and 10 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 10 infantry in Shan State, round 2 : 1/12 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 artilleries and 10 infantry in Shan State, round 3 : 3/12 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
4 infantry moved from United Kingdom to Scotland
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
3 infantry moved from India to Burma
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Egypt
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,5,6,1,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : -1.00
Neutral_Axis regular : 1.00
British regular : -4.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 48 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 48 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
Combat - French
Battle in 93 Sea Zone
French attack with 1 destroyer
Italians defend with 1 cruiser and 1 transport
French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.50
French regular : -0.33
Dice Statistics:
Total
1 was rolled 100 times
2 was rolled 73 times
3 was rolled 76 times
4 was rolled 83 times
5 was rolled 94 times
6 was rolled 89 times
Average roll : 3.515
Median : 4.000
Variance : 1.064
Standard Deviation : 1.031
Total rolls : 515
Germans Combat
1 was rolled 22 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 22 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.280
Median : 3.000
Variance : 1.712
Standard Deviation : 1.308
Total rolls : 93
British Combat
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 18 times
5 was rolled 23 times
6 was rolled 20 times
Average roll : 3.752
Median : 4.000
Variance : 0.630
Standard Deviation : 0.794
Total rolls : 105
Italians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.818
Median : 4.000
Variance : 0.978
Standard Deviation : 0.989
Total rolls : 55
French Combat
1 was rolled 12 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.333
Median : 4.000
Variance : 1.671
Standard Deviation : 1.293
Total rolls : 39
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.036
Median : 5.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 28
ANZAC Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Chinese Combat
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.036
Median : 3.000
Variance : 1.679
Standard Deviation : 1.296
Total rolls : 28
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.833
Median : 2.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
UK_Pacific Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Russians Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.594
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 32
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 21 times
4 was rolled 15 times
5 was rolled 21 times
6 was rolled 17 times
Average roll : 3.404
Median : 3.000
Variance : 0.336
Standard Deviation : 0.580
Total rolls : 114
game 1: victory to the allies, death to fascism
Test summary from TripleA, engine version: 2.6.14330, time: 8:03:23 PM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 1
Politics - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 1
Politics - Germans
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
3 infantry moved from Western Germany to France
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to France
2 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
6 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery moved from Greater Southern Germany to Yugoslavia
1 artillery moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Norway to Normandy Bordeaux
2 fighters moved from Western Germany to 109 Sea Zone
3 tactical_bombers moved from Western Germany to 109 Sea Zone
2 bombers moved from Germany to 109 Sea Zone
1 tactical_bomber moved from Germany to France
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 fighter moved from Slovakia Hungary to France
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 tactical_bomber moved from Poland to France
1 submarine moved from 124 Sea Zone to 109 Sea Zone
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat - Germans
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 3/1 hits, 3.50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Yugoslavia
3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Yugoslavia, round 3 : 3/1 hits, 3.17 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Yugoslavia
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 109 Sea Zone
Germans attack with 2 bombers, 2 fighters, 3 submarines and 3 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 2 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 1.83 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 6 armour, 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/1 hits, 0.50 expected hits
Germans roll dice for 6 armour, 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 2 : 8/1 hits, 7.33 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/1 hits, 4.33 expected hits
4 infantry owned by the Germans lost in France
1 aaGun owned by the French, 6 infantry owned by the French and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour, 1 artillery, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 3 : 7/1 hits, 6.67 expected hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/0 hits, 2.00 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in France
1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 5 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
2 fighters moved from 109 Sea Zone to Holland Belgium
3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
5 infantry moved from Germany to Poland
6 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
1 tactical_bomber moved from France to Southern Italy
1 tactical_bomber moved from France to Holland Belgium
1 fighter moved from France to Southern Italy
1 fighter moved from France to Northern Italy
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 bombers moved from 109 Sea Zone to Holland Belgium
Place Units - Germans
1 fighter placed in Western Germany
1 cruiser and 1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 38 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
French regular : -1.00
Neutral_Allies regular : 0.67
Germans regular : 0.67
British regular : -0.33
French AA : -0.50
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 6 armour, 1 artillery, 1 factory_minor and 3 mech_infantrys
Slovakia Hungary : 3 artilleries and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Romania : 4 infantry
Poland : 8 infantry
Germany : 3 aaGuns and 1 factory_major
Norway : 1 infantry
Denmark : 4 infantry
Holland Belgium : 2 bombers, 3 fighters and 4 tactical_bombers
Northern Italy : 1 fighter
Southern Italy : 1 fighter and 1 tactical_bomber
113 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport
109 Sea Zone : 1 flag, 3 submarines
Yugoslavia : 1 flag, 3 armour, 2 artilleries and 3 infantry
91 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 38 / 67
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.308
Median : 3.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 7
British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
French Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Neutral_Allies Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 1
Combat Move - Russians
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 aaGuns moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 124 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
2 infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 cruiser moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Shantung to Anhwe
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Formosa to Philippines
1 tactical_bomber moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Okinawa to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Manchuria to Hunan
2 fighters moved from Manchuria to Hunan
1 fighter moved from Kiangsu to Kwangtung
1 fighter moved from Korea to Manchuria
4 infantry moved from Korea to Manchuria
2 bombers moved from Japan to 35 Sea Zone
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Borneo
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 2 bombers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Philippines, round 2 : 1/1 hits, 1.83 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/1 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Philippines
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries and 1 fighter in Philippines, round 3 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 fighter and 1 infantry in Philippines, round 3 : 1/0 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Philippines
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 4 : 1/1 hits, 0.83 expected hits
Americans roll dice for 1 fighter in Philippines, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/1 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/1 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/1 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers could not land in 26 Sea Zone and were removed
1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
2 bombers moved from 35 Sea Zone to Caroline Islands
2 fighters moved from Hunan to Kiangsi
2 tactical_bombers moved from Hunan to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 fighter moved from 35 Sea Zone to Kiangsi
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 26 Sea Zone: 2 carriers, 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Japanese from 26 Sea Zone: 2 carriers
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 factory_minor placed in Manchuria
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.50
Japanese regular : -2.00
UK_Pacific regular : -1.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 bombers, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 4 fighters and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 10 infantry and 1 mech_infantry
Hunan : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 3 artilleries and 8 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
French Indo China : 1 flag, 2 infantry
43 Sea Zone : 1 cruiser and 1 transport
35 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers
6 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 38 / 67
Russians : 37 / 37
Japanese : 39 / 39
Americans : 50 / 52
Chinese : 10 / 12
British : 28 / 28
UK_Pacific : 10 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 11 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.765
Median : 4.000
Variance : 0.586
Standard Deviation : 0.765
Total rolls : 34
Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 7
British Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
French Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Neutral_Allies Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
UK_Pacific Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Japanese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.222
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 1
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 cruiser
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -12
Casualties for Americans: 1 cruiser
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/1 hits, 5.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/1 hits, 5.17 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 26 Sea Zone, round 3 : 4/1 hits, 3.50 expected hits
1 cruiser owned by the Americans and 3 fighters owned by the Americans lost in 26 Sea Zone
2 fighters owned by the Japanese and 1 carrier owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 tactical_bomber in 26 Sea Zone, round 4 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 26 Sea Zone, round 4 : 2/1 hits, 1.83 expected hits
1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 26 Sea Zone
2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship in 26 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 26 Sea Zone, round 5 : 1/1 hits, 1.17 expected hits
1 battleship owned by the Americans lost in 26 Sea Zone
1 cruiser owned by the Japanese lost in 26 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -19
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers
Non Combat Move - Americans
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 factory_minor placed in Mexico
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Mexico: 1 factory_minor
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Changing PUs for Americans from 1 to 4
EDIT: Americans undo move 3.
EDIT: Americans undo move 2.
EDIT: Americans undo move 1.
EDIT: 1 carrier and 1 destroyer placed in 10 Sea Zone
EDIT: 1 destroyer and 1 transport placed in 101 Sea Zone
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 4 to 2
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
3 fighters moved from Scotland to 109 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser and 1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Purchase Units - British
British buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 1 PUs;
Combat - British
Battle in 43 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 cruiser and 1 transport
British roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the British lost in 43 Sea Zone
1 cruiser owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 11
Casualties for British: 1 destroyer
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in 96 Sea Zone
1 destroyer owned by the Italians lost in 96 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/1 hits, 3.67 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
1 destroyer owned by the British lost in 97 Sea Zone
1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 109 Sea Zone
British attack with 2 battleships, 2 cruisers, 1 destroyer and 3 fighters
Germans defend with 3 submarines
British roll dice for 2 battleships, 2 cruisers, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
3 submarines owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 2 battleships, 2 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/0 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the British lost in Ethiopia
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/1 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the British lost in Ethiopia
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 4 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Shan State
1 artillery and 5 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
3 fighters moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
1 aaGun moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 109 Sea Zone
1 factory_minor placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : 0.50
Japanese regular : 1.83
Germans regular : 0.17
British regular : 0.33
Production/PUs Summary :
Germans : 38 / 67
Russians : 37 / 37
Japanese : 39 / 39
Americans : 50 / 72
Chinese : 10 / 16
British : 29 / 34
UK_Pacific : 14 / 15
Italians : 9 / 10
ANZAC : 10 / 10
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 14 times
Average roll : 3.478
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 67
Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 15
Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 9
British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.472
Standard Deviation : 0.687
Total rolls : 7
Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
French Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.188
Standard Deviation : 0.433
Total rolls : 9
Neutral_Allies Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
UK_Pacific Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 15