The dice have narrowed.
Net Allies dice swing: +5.79 swing
Net Axis dice swing: -5.79 swing
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
1 cruiser moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
Combat - French
Battle in 111 Sea Zone
French attack with 1 cruiser and 1 fighter
Germans defend with 1 battleship and 1 submarine
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 fighter in 111 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
French roll dice for 1 cruiser in 111 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the French lost in 111 Sea Zone
1 submarine owned by the Germans lost in 111 Sea Zone
French roll dice for 1 fighter in 111 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
French roll dice for 1 fighter in 111 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 111 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser
Casualties for Germans: 1 battleship and 1 submarine
Battle in 95 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 battleship, 1 destroyer and 1 transport
French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the French lost in 95 Sea Zone
French roll dice for 1 cruiser in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 95 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the Italians lost in 95 Sea Zone
French roll dice for 1 cruiser in 95 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship and 1 transport in 95 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is 27
Casualties for French: 1 destroyer
Casualties for Italians: 1 battleship, 1 destroyer and 1 transport
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 fighter moved from 111 Sea Zone to United Kingdom
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -1.67
French regular : 1.17
Germans regular : -1.17
Dice Statistics:
Total
1 was rolled 51 times
2 was rolled 31 times
3 was rolled 31 times
4 was rolled 36 times
5 was rolled 33 times
6 was rolled 43 times
Average roll : 3.436
Median : 3.000
Variance : 1.426
Standard Deviation : 1.194
Total rolls : 225
Germans Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.136
Median : 3.000
Variance : 1.221
Standard Deviation : 1.105
Total rolls : 59
British Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 13 times
Average roll : 3.857
Median : 4.000
Variance : 1.317
Standard Deviation : 1.148
Total rolls : 42
Italians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.935
Median : 4.000
Variance : 0.830
Standard Deviation : 0.911
Total rolls : 46
French Combat
1 was rolled 10 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.353
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 34
Chinese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.529
Median : 2.000
Variance : 1.802
Standard Deviation : 1.342
Total rolls : 17
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 5
UK_Pacific Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.300
Median : 2.500
Variance : 1.123
Standard Deviation : 1.060
Total rolls : 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 cruisers, 3 destroyers and 2 transports; Remaining resources: 3 PUs;
Combat Move - Germans
3 fighters moved from Holland Belgium to 109 Sea Zone
4 tactical_bombers moved from Holland Belgium to 109 Sea Zone
2 bombers moved from Holland Belgium to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 artillery moved from France to Holland Belgium
2 mech_infantrys moved from France to Normandy Bordeaux
5 armour moved from France to Holland Belgium
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
3 armour moved from Western Germany to Greater Southern Germany
3 armour moved from Greater Southern Germany to Yugoslavia
3 infantry moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 3 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 3 bombers, 3 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone
Germans win with 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Yugoslavia
Germans attack with 3 armour, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 3 infantry
Germans roll dice for 3 armour, 4 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/8 hits, 2.83 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Yugoslavia
3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 3 infantry
Non Combat Move - Germans
3 fighters moved from 109 Sea Zone to Normandy Bordeaux
3 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
3 bombers moved from 109 Sea Zone to Normandy Bordeaux
1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
Place Units - Germans
2 cruisers, 3 destroyers and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 38 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 1.00
Germans regular : 0.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
8 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 armour and 2 mech_infantrys moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
6 infantry moved from Russia to Bryansk
2 aaGuns moved from Bryansk to Western Ukraine
Place Units - Russians
3 artilleries placed in Novgorod
3 infantry placed in Ukraine
1 armour and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Production/PUs Summary :
Germans : 38 / 51
Russians : 37 / 37
Japanese : 37 / 38
Americans : 54 / 78
Chinese : 10 / 16
British : 28 / 34
UK_Pacific : 10 / 10
Italians : 14 / 12
ANZAC : 10 / 17
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
5 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 artillery moved from Chahar to Hopei
1 artillery moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 22 Sea Zone to 35 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers, 3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 artillery moved from Kwangtung to Kwangsi
7 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in Malaya
Battle in Szechwan
Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/7 hits, 4.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Szechwan
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
2 bombers moved from Szechwan to Kiangsi
2 fighters moved from Szechwan to Anhwe
2 tactical_bombers moved from Szechwan to Anhwe
2 carriers moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
2 destroyers moved from 22 Sea Zone to 33 Sea Zone
1 cruiser moved from 22 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.33
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 carriers, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone
2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 3/9 hits, 4.67 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
2 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 33 Sea Zone
2 tactical_bombers owned by the Japanese lost in 33 Sea Zone
2 transports owned by the Americans and 1 battleship owned by the Americans retreated to 46 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -31
Casualties for Americans: 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 tactical_bombers
2 fighters owned by the Japanese forced to land in Caroline Islands
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 artillery, 1 battleship, 3 infantry and 2 transports
EDIT: Adding units owned by Americans to 48 Sea Zone: 1 artillery, 1 battleship, 3 infantry and 2 transports
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
4 infantry moved from Eastern United States to New Brunswick Nova Scotia
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Central United States to New Brunswick Nova Scotia
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
2 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -3.17
Japanese regular : 3.83
Dice Statistics:
Total
1 was rolled 66 times
2 was rolled 41 times
3 was rolled 41 times
4 was rolled 57 times
5 was rolled 47 times
6 was rolled 58 times
Average roll : 3.490
Median : 4.000
Variance : 1.694
Standard Deviation : 1.301
Total rolls : 310
Germans Combat
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 17 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.260
Median : 3.000
Variance : 1.353
Standard Deviation : 1.163
Total rolls : 77
British Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 13 times
Average roll : 3.860
Median : 4.000
Variance : 1.210
Standard Deviation : 1.100
Total rolls : 43
Italians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.935
Median : 4.000
Variance : 0.830
Standard Deviation : 0.911
Total rolls : 46
French Combat
1 was rolled 10 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.353
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 34
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.036
Median : 5.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 28
Chinese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 2.684
Median : 3.000
Variance : 1.602
Standard Deviation : 1.266
Total rolls : 19
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 8
UK_Pacific Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Japanese Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.340
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 53
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 9 infantry
Japanese defend with 1 artillery
Chinese roll dice for 9 infantry in Hunan, round 2 : 2/9 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
6 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 artillery and 4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -0.33
Dice Statistics:
Total
1 was rolled 68 times
2 was rolled 41 times
3 was rolled 44 times
4 was rolled 57 times
5 was rolled 48 times
6 was rolled 62 times
Average roll : 3.506
Median : 4.000
Variance : 1.791
Standard Deviation : 1.338
Total rolls : 320
Germans Combat
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 17 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.260
Median : 3.000
Variance : 1.353
Standard Deviation : 1.163
Total rolls : 77
British Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 13 times
Average roll : 3.860
Median : 4.000
Variance : 1.210
Standard Deviation : 1.100
Total rolls : 43
Italians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.935
Median : 4.000
Variance : 0.830
Standard Deviation : 0.911
Total rolls : 46
French Combat
1 was rolled 10 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.353
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 34
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.036
Median : 5.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 28
Chinese Combat
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.036
Median : 3.000
Variance : 1.679
Standard Deviation : 1.296
Total rolls : 28
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 8
UK_Pacific Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Japanese Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.389
Median : 4.000
Variance : 0.491
Standard Deviation : 0.700
Total rolls : 54
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 carriers, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone
2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 3/9 hits, 4.67 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
2 carriers owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 33 Sea Zone
2 tactical_bombers owned by the Japanese lost in 33 Sea Zone
2 transports owned by the Americans and 1 battleship owned by the Americans retreated to 46 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -31
Casualties for Americans: 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 tactical_bombers
2 fighters owned by the Japanese forced to land in Caroline Islands
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 artillery, 1 battleship, 3 infantry and 2 transports
EDIT: Adding units owned by Americans to 48 Sea Zone: 1 artillery, 1 battleship, 3 infantry and 2 transports
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
4 infantry moved from Eastern United States to New Brunswick Nova Scotia
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Central United States to New Brunswick Nova Scotia
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
2 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 9 infantry
Japanese defend with 1 artillery
Chinese roll dice for 9 infantry in Hunan, round 2 : 2/9 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
6 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 artillery and 4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 armour moved from Ethiopia to Kenya
Combat - British
Battle in Kenya
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Ethiopia to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 transports moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 aaGun, 1 armour and 3 infantry moved from Scotland to United Kingdom
3 infantry moved from Shan State to Burma
2 artilleries moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Egypt
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,4,6,5,1,1,3,5,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -3.17
Italians regular : -0.33
Japanese regular : 3.50
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 48 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 artilleries moved from Novgorod to Belarus
6 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 armour moved from Russia to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Russia to Belarus
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 armour placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 48 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 2.
1 carrier and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 11 infantry moved from Hunan to Yunnan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 48 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 2.
1 carrier and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 11 infantry moved from Hunan to Yunnan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
6 infantry moved from United Kingdom to Scotland
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to Scotland
2 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 artillery moved from Kenya to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 artilleries and 10 infantry moved from Burma to Shan State
Combat - British
Battle in Scotland
British attack with 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield and 6 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 3/12 hits, 3.83 expected hits
Germans roll dice for 6 infantry in Scotland, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the British lost in Scotland
3 infantry owned by the Germans lost in Scotland
British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 3 : 3/11 hits, 3.67 expected hits
Germans roll dice for 3 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Scotland
3 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Germans: 6 infantry
Battle in Iraq
British attack with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Iraq, round 2 : 2/10 hits, 3.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 2 artilleries and 10 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 10 infantry in Shan State, round 2 : 1/12 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 artilleries and 10 infantry in Shan State, round 3 : 3/12 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
4 infantry moved from United Kingdom to Scotland
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
3 infantry moved from India to Burma
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Egypt
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,5,6,1,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : -1.00
Neutral_Axis regular : 1.00
British regular : -4.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 48 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 48 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
Combat - French
Battle in 93 Sea Zone
French attack with 1 destroyer
Italians defend with 1 cruiser and 1 transport
French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.50
French regular : -0.33
Dice Statistics:
Total
1 was rolled 100 times
2 was rolled 73 times
3 was rolled 76 times
4 was rolled 83 times
5 was rolled 94 times
6 was rolled 89 times
Average roll : 3.515
Median : 4.000
Variance : 1.064
Standard Deviation : 1.031
Total rolls : 515
Germans Combat
1 was rolled 22 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 22 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.280
Median : 3.000
Variance : 1.712
Standard Deviation : 1.308
Total rolls : 93
British Combat
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 18 times
5 was rolled 23 times
6 was rolled 20 times
Average roll : 3.752
Median : 4.000
Variance : 0.630
Standard Deviation : 0.794
Total rolls : 105
Italians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.818
Median : 4.000
Variance : 0.978
Standard Deviation : 0.989
Total rolls : 55
French Combat
1 was rolled 12 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.333
Median : 4.000
Variance : 1.671
Standard Deviation : 1.293
Total rolls : 39
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.036
Median : 5.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 28
ANZAC Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Chinese Combat
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.036
Median : 3.000
Variance : 1.679
Standard Deviation : 1.296
Total rolls : 28
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.833
Median : 2.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
UK_Pacific Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Russians Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.594
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 32
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 21 times
4 was rolled 15 times
5 was rolled 21 times
6 was rolled 17 times
Average roll : 3.404
Median : 3.000
Variance : 0.336
Standard Deviation : 0.580
Total rolls : 114