Do you scramble to SZ92?
42158 OOB Tech Round 06 - Germany - combat.tsvg
42158 OOB Tech Round 06 - Germany - combat.tsvg
Scramble.jpg
@The_Good_Captain one more quick edit. I left the transports in west usa sea zone. not sure if that’s good idea but there ya go lol
@The_Good_Captain ok promise last edit. but this turn is important lol. I’ve decided to move my Americans this way:
Ok, THIS is the last one lol. Decided to change placement of Russians now that I looked at it again.
@kwaspek104 well you had 7 before attacking Japan and then you lost one so now you have six. I’ll adjust Manchuria down by 1. You can always check the history tab to see what was what. Rolling 8 dice and not getting a single 1 is 24.25%.
ah that’s right thanks for that.
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novosibirsk to Evenki National Okrug
1 armour moved from Sinkiang to Evenki National Okrug
1 infantry moved from Caucasus to Russia
3 infantry moved from Novosibirsk to Yakut S.S.R.
8 infantry moved from Karelia S.S.R. to Finland Norway
2 armour moved from Karelia S.S.R. to Finland Norway
2 armour and 11 infantry moved from Karelia S.S.R. to Russia
1 armour moved from Sinkiang to Yakut S.S.R.
7 infantry moved from Sinkiang to China
3 infantry moved from India to Sinkiang
1 infantry moved from Congo to French Equatorial Africa
1 fighter moved from Syria Jordan to French Equatorial Africa
1 infantry moved from Libya to French Equatorial Africa
4 armour moved from Novosibirsk to Russia
1 infantry moved from Panama to West Panama Sea Zone
1 battleship, 1 infantry and 1 transport moved from West Panama Sea Zone to Carribean Sea Zone
1 infantry moved from Carribean Sea Zone to Cuba
Germans take Cuba from Americans
Combat - Germans
Battle in China
Germans attack with 7 infantry
British defend with 1 infantry
Germans roll dice for 7 infantry in China, round 2 : 0/7 hits, 1.17 expected hits
Americans roll dice for 1 infantry in China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in China
Germans roll dice for 6 infantry in China, round 3 : 1/6 hits, 1.00 expected hits
Americans roll dice for 1 infantry in China, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in China
Germans win, taking China from Americans with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 6 armour and 12 infantry
Russians defend with 2 aaGuns, 1 factory and 11 infantry
Germans roll dice for 6 armour and 12 infantry in Russia, round 2 : 4/18 hits, 5.00 expected hits
Russians roll dice for 11 infantry in Russia, round 2 : 5/11 hits, 3.67 expected hits
5 infantry owned by the Germans lost in Russia
4 infantry owned by the Russians lost in Russia
Germans roll dice for 6 armour and 7 infantry in Russia, round 3 : 7/13 hits, 4.17 expected hits
Russians roll dice for 7 infantry in Russia, round 3 : 0/7 hits, 2.33 expected hits
7 infantry owned by the Russians lost in Russia
Germans captures 14PUs while taking Russians capital
Germans win, taking Russia from Russians with 6 armour and 7 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 5 infantry
Casualties for Russians: 11 infantry
Battle in Yakut S.S.R.
Germans attack with 1 armour and 3 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 3 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yakut S.S.R.
1 armour owned by the Russians lost in Yakut S.S.R.
Germans win, taking Yakut S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Evenki National Okrug
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenki National Okrug
Germans win, taking Evenki National Okrug from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Equatorial Africa
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in French Equatorial Africa, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French Equatorial Africa
Germans win, taking French Equatorial Africa from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Finland Norway
Germans attack with 2 armour and 8 infantry
British defend with 6 infantry
Germans roll dice for 2 armour and 8 infantry in Finland Norway, round 2 : 1/10 hits, 2.33 expected hits
British roll dice for 6 infantry in Finland Norway, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Germans lost in Finland Norway
1 infantry owned by the British lost in Finland Norway
Germans roll dice for 2 armour and 4 infantry in Finland Norway, round 3 : 2/6 hits, 1.67 expected hits
British roll dice for 5 infantry in Finland Norway, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Finland Norway
2 infantry owned by the British lost in Finland Norway
Germans roll dice for 2 armour and 3 infantry in Finland Norway, round 4 : 2/5 hits, 1.50 expected hits
British roll dice for 3 infantry in Finland Norway, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Finland Norway
2 infantry owned by the British lost in Finland Norway
Germans roll dice for 2 armour and 2 infantry in Finland Norway, round 5 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Finland Norway, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Finland Norway
Germans win, taking Finland Norway from British with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 6 infantry
Casualties for British: 6 infantry
Non Combat Move - Germans
1 fighter moved from French Equatorial Africa to Syria Jordan
1 armour moved from Libya to Anglo Sudan Egypt
2 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
2 infantry moved from South Africa to Kenya-Rhodesia
4 infantry moved from Germany to South Europe
4 infantry moved from Germany to East Europe
8 infantry moved from East Europe to Karelia S.S.R.
1 infantry moved from East Europe to Karelia S.S.R.
1 aaGun moved from Novosibirsk to Yakut S.S.R.
1 aaGun moved from Sinkiang to China
1 aaGun moved from Germany to East Europe
1 aaGun moved from Karelia S.S.R. to Russia
1 aaGun moved from West Europe to Germany
Place Units - Germans
1 submarine placed in Central Mediteranean Sea Zone
1 bomber placed in Germany
1 armour and 1 infantry placed in Sinkiang
3 infantry placed in India
6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from East Europe: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from West Europe: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from South Europe: 1 infantry
EDIT: Removing units owned by Germans from South Europe: 1 infantry
EDIT: Adding units owned by Germans to West Europe: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 76 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : -0.67
Germans regular : 1.17
British regular : 0.67
@The_Good_Captain I took Tokyo!
Game History
Round: 12
Purchase Units - British
British buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 carrier and 3 transports moved from West Spain Sea Zone to North Sea Zone
6 infantry moved from United Kingdom to North Sea Zone
1 carrier, 6 infantry and 3 transports moved from North Sea Zone to West Spain Sea Zone
6 infantry moved from West Spain Sea Zone to Algeria
4 infantry moved from Algeria to French Equatorial Africa
1 armour moved from Algeria to French Equatorial Africa
1 transport moved from Japan Sea Zone to Okinawa Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
1 infantry moved from Manchuria to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Japan
2 fighters moved from Kwangtung to Japan
Combat - British
Battle in French Equatorial Africa
British attack with 1 armour and 4 infantry
Germans defend with 2 infantry
British roll dice for 1 armour and 4 infantry in French Equatorial Africa, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in French Equatorial Africa, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in French Equatorial Africa
British roll dice for 1 armour and 3 infantry in French Equatorial Africa, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in French Equatorial Africa, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in French Equatorial Africa
1 infantry owned by the Germans lost in French Equatorial Africa
British roll dice for 1 armour and 2 infantry in French Equatorial Africa, round 4 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in French Equatorial Africa
British win, taking French Equatorial Africa from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Battle in Japan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 factory and 2 fighters
Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
British roll dice for 2 fighters and 2 infantry in Japan, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 2 fighters in Japan, round 2 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Japanese lost in Japan
British captures 14PUs while taking Japanese capital
British win, taking Japan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 2 fighters
Non Combat Move - British
2 fighters moved from Japan to Japan Sea Zone
1 infantry moved from Manchuria to Kwangtung
1 infantry moved from Manchuria to Soviet Far East
Place Units - British
8 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
Japanese AA : -0.33
Germans regular : 0.33
British regular : 1.67
Game History
Round: 12
Combat Move - Japanese
1 infantry and 1 transport moved from East Argentina Sea Zone to West Africa Sea Zone
1 infantry moved from West Africa Sea Zone to French West Africa
Japanese take French West Africa from British
1 bomber moved from West Europe to East US Sea Zone
Combat - Japanese
Battle in East US Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese roll dice for 1 bomber in East US Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in East US Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in East US Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in East US Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans lost in East US Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from East US Sea Zone to West Europe
1 submarine moved from East Argentina Sea Zone to North Brazil Sea Zone
2 submarines moved from East Argentina Sea Zone to South Argentina Sea Zone
1 battleship, 1 carrier, 1 fighter, 5 submarines and 2 transports moved from New Guinea Sea Zone to North Australia Sea Zone
1 armour moved from Anglo Sudan Egypt to Libya
1 transport moved from East Mediteranean Sea Zone to West Mediteranean Sea Zone
Turn Complete - Japanese
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33
Game History
Round: 12
Research Technology - Americans
Americans spend 40 on tech rolls
Americans roll 1,6,6,5,1,4,6,5 and gets 3 hits
Americans discover Rockets Advance, Heavy Bomber and Long Range Aircraft
Activate Technology - Americans
Americans activating Rockets Advance, Heavy Bomber and Long Range Aircraft
Combat Move - Americans
2 infantry moved from Alaska to Alaska Sea Zone
2 infantry and 1 transport moved from Alaska Sea Zone to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from West US to West US Sea Zone
1 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone
1 infantry moved from Hawaii Sea Zone to Hawaiian Islands
Americans take Hawaiian Islands from Japanese
1 transport moved from West US Sea Zone to Hawaii Sea Zone
1 battleship, 1 carrier, 2 fighters, 8 submarines and 7 transports moved from Japan Sea Zone to Hawaii Sea Zone
2 fighters moved from Hawaii Sea Zone to West US
1 fighter moved from West US to East US
Combat - Americans
Non Combat Move - Americans
Germans lost 6 PUs to rocket attack by Americans
Rockets roll: 6
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
(Did nothing on Russia’s Turn)
Sorry bud but I used this version to open it lol: https://github.com/triplea-game/triplea/releases/tag/2.6.14330
@kwaspek104 losses?

let’s go with the infantry
Game History
Round: 13
Research Technology - Germans
Germans spend 75 on tech rolls
Germans roll 1,1,6,6,3,6,3,6,5,3,6,1,6,6,6 and gets 8 hits
Germans discover Jet Power, Super subs, Long Range Aircraft, Rockets Advance, Industrial Technology and Heavy Bomber
Activate Technology - Germans
Germans activating Jet Power, Super subs, Long Range Aircraft, Rockets Advance, Industrial Technology and Heavy Bomber
Purchase Units - Germans
Germans buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 2 infantry moved from Anglo Sudan Egypt to French Equatorial Africa
1 infantry moved from Libya to French Equatorial Africa
1 fighter moved from Syria Jordan to French Equatorial Africa
3 infantry moved from India to French Indo China
2 infantry moved from Sinkiang to French Indo China
1 armour moved from Sinkiang to Manchuria
6 infantry moved from China to Manchuria
1 armour moved from Yakut S.S.R. to Manchuria
1 armour moved from Evenki National Okrug to Manchuria
2 infantry moved from Yakut S.S.R. to Manchuria
1 bomber moved from Germany to Manchuria
1 infantry moved from Cuba to Carribean Sea Zone
1 infantry and 1 transport moved from Carribean Sea Zone to South Brazil Sea Zone
1 infantry moved from South Brazil Sea Zone to Brazil
Germans take Brazil from Americans
Combat - Germans
Battle in Manchuria
Germans attack with 3 armour, 1 bomber and 8 infantry
Americans defend with 1 aaGun, 5 fighters and 2 infantry
Americans roll AA dice in Manchuria : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Manchuria
Germans roll dice for 3 armour and 8 infantry in Manchuria, round 2 : 0/11 hits, 2.83 expected hits
Americans roll dice for 5 fighters and 2 infantry in Manchuria, round 2 : 4/7 hits, 4.83 expected hits
4 infantry owned by the Germans lost in Manchuria
Germans roll dice for 3 armour and 4 infantry in Manchuria, round 3 : 2/7 hits, 2.17 expected hits
Americans roll dice for 5 fighters and 2 infantry in Manchuria, round 3 : 6/7 hits, 4.83 expected hits
4 infantry owned by the Germans and 2 armour owned by the Germans lost in Manchuria
2 infantry owned by the Americans lost in Manchuria
1 armour owned by the Germans retreated to China
Americans win with 5 fighters remaining. Battle score for attacker is -32
Casualties for Germans: 2 armour, 1 bomber and 8 infantry
Casualties for Americans: 2 infantry
Battle in French Indo China
Germans attack with 5 infantry
British defend with 1 infantry
Germans roll dice for 5 infantry in French Indo China, round 2 : 2/5 hits, 0.83 expected hits
British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Germans win, taking French Indo China from British with 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Equatorial Africa
Germans attack with 1 armour, 1 fighter and 3 infantry
British defend with 1 armour and 2 infantry
Germans roll dice for 1 armour, 1 fighter and 3 infantry in French Equatorial Africa, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 armour and 2 infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in French Equatorial Africa
1 infantry owned by the British lost in French Equatorial Africa
Germans roll dice for 1 armour, 1 fighter and 2 infantry in French Equatorial Africa, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in French Equatorial Africa
1 infantry owned by the British and 1 armour owned by the British lost in French Equatorial Africa
Germans win, taking French Equatorial Africa from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 2 infantry
Non Combat Move - Germans
British lost 3 PUs to rocket attack by Germans
Rockets roll: 3
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 armour moved from Russia to Yakut S.S.R.
1 armour moved from Russia to Yakut S.S.R.
4 armour moved from Russia to Sinkiang
2 infantry moved from Sinkiang to China
7 infantry moved from Russia to Novosibirsk
2 armour moved from Finland Norway to Russia
1 aaGun moved from East Europe to Germany
1 aaGun moved from Germany to South Europe
2 aaGuns moved from Russia to Karelia S.S.R.
1 aaGun moved from Russia to Novosibirsk
1 aaGun moved from India to French Indo China
1 battleship moved from Carribean Sea Zone to South Brazil Sea Zone
1 infantry moved from Finland Norway to Karelia S.S.R.
1 submarine moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
4 infantry moved from East Europe to Germany
1 infantry moved from Germany to West Europe
2 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
1 fighter moved from French Equatorial Africa to Persia
2 infantry moved from South Europe to East Europe
Place Units - Germans
2 infantry placed in Sinkiang
1 infantry placed in South Africa
1 infantry placed in India
Turn Complete - Germans
Germans collect 82 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Americans AA : 0.83
Germans regular : -1.67
British regular : 0.00
G13.tsvg Germany threw 15 tech dice and scored all techs. There was less than 3% chance of that happening.
TripleA Turn Summary for game: World War II Classic 3rd Edition
Game History
Round: 13
Purchase Units - British
British buy 8 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from Algeria to French West Africa
3 infantry moved from Algeria to Libya
Combat - British
Battle in Libya
British attack with 3 infantry
Japanese defend with 1 armour
British roll dice for 3 infantry in Libya, round 2 : 2/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
1 armour owned by the Japanese lost in Libya
British win, taking Libya from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in French West Africa
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in French West Africa, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in French West Africa, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French West Africa
British win, taking French West Africa from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 carrier and 3 transports moved from West Spain Sea Zone to North Sea Zone
6 infantry moved from United Kingdom to North Sea Zone
1 carrier, 6 infantry and 3 transports moved from North Sea Zone to West Spain Sea Zone
6 infantry moved from West Spain Sea Zone to Algeria
2 fighters moved from Japan Sea Zone to Manchuria
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
Place Units - British
2 transports placed in Japan Sea Zone
6 infantry placed in Japan
2 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : 0.67
British regular : 1.50
Game History
Round: 13
Combat Move - Japanese
1 bomber moved from West Europe to United Kingdom
Combat - Japanese
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Non Combat Move - Japanese
1 transport moved from West Mediteranean Sea Zone to East Mediteranean Sea Zone
1 transport moved from West Africa Sea Zone to Angola Sea Zone
2 submarines moved from South Argentina Sea Zone to Angola Sea Zone
1 submarine moved from North Brazil Sea Zone to South Atlantic Sea Zone
1 battleship, 1 carrier, 1 fighter, 5 submarines and 2 transports moved from North Australia Sea Zone to French Indo China Sea Zone
1 bomber moved from United Kingdom to West Europe
Turn Complete - Japanese
Combat Hit Differential Summary :
British AA : -0.17
@kwaspek104 use this one, my bad (non combat edit) J13 edited.tsvg
All right, I officially concede @The_Good_Captain. Don’t want to drag this one out any longer lol.
@kwaspek104 gg my dude - this was an incredible game
Plus I don’t want to use this version of TripleA any longer. But overall, great, tense game. The whole point of this game was to see how viable a “KJF” is in this version. And honestly? Not too bad. I thought I did pretty well considering this was the first time I did such a thing. I think a KGF will pretty much always be superior for obvious reasons, but it was fun learning the ropes of a KJF in this game.
It was interesting because I felt like I didn’t really need that much transports/infantry as the United States. It really is naval warfare. The cat & mouse in the Pacific is a lot of fun though, and I think there are a couple of avenues of going about it. I bought subs in the beginning and then bombers later on. I was rather successful in bombing Japan’s economy, which I was quite happy with. The tricky part about invading Japan is that it’s an island so you need transports to invade it. But Japan can just turtle with lots of infantry before your additional transports can get there. So that’s why I went with the bombing route. No economy = less infantry so you need less transports to invade Japan.
Of course, the factories did help quite a bit, especially with the support of the British. I don’t know how viable a “KJF” is without factories. It would be basically just the US with minimal support from Russia and UK. The UK would not be able to help as much without the India factory, so I feel like that game would mostly be UK/USSR v. Ger. & USA v. Japan.
But yeah let me know your thoughts below! Also let me know if you wanna play again and if you use a similar strategy against me! It was fun to actually have something go on in the Pacific for once!
@kwaspek104 I may have time later to give it a deeper dive (switching versions is difficult) but off the bat, one thing I am going to do as a direct inspiration from this game is release a ‘how to’ video with regards to the dual IC build as the UK. On J4 the Japanese had a legitimate 80ish percent chance of knocking out India and I remember feeling at the time that that was “gg”. I then realized that the dual IC complex build that I was touting so much was less of a single purchase and more of a strategy so ya, thanks for running that so I could observe it from the other side against someone trying it for the first time.
There were about two or three other points in this game that made my eyes pop in terms of the dice but that just makes for a more entertaining game and a different puzzle to solve than the one you thought you were solving.
I really liked your train of thought on the tech dice at the end. “Looks like I’m on the way out. Might as well huck some tech dice before I tap.” Yes…yes…YES! Exactly. There is no other version of axis and allies that allows the player without ‘inevitability’ (a term imported from Risk grandmasters referring to the balance of the global economy being on one side) a chance at a legitimate hail mary.
My only criticism was exactly what you noticed after the breakthroughs: If there are no bombers on the board and you didn’t leave IPC to purchase one, its two turns until you can translate that tech into some kind of action taken. This is precisely why in almost every game where I am the Axis but especially Japan, I start to build a bomber or so every other turn or when its most convenient. Once things go sideways, I hit the panic button (tech) and every now and then, I catch HB. This happened most recently against crockett. That is the only reason the axis won that game. You played the hail mary well.
Overall that was a ripping good time. Thank you for the game. I’m always down to play classic so if you wanted to go again, I’m always available.