Honestly, if it’s speed you want, the game you’re looking for might be… Axis & Allies & Zombies. Have you tried turning off the zombies, cards, and techs and just playing this version otherwise straight out of the box? The board is a modernized and lightly simplified Revised board; the pieces, costs, and rules are modernized Revised pieces… IPC values are a bit lower but otherwise this might be a great fast option; much better and richer than AA41.
Regarding revised,
@domanmacgee said in Converting Revised To The Modern Era? (emphasis mine):
@all-encompassing-goose Compared to the more “modern” games like 1914, G40 and even AA50 to an extent, Revised’s map is pretty simple (meaning games on Revised are a lot faster than those three).
This. Revised is simpler and faster than 42, 42.2, AA50, and either P/E40 individually.
To keep things moving/modern, I would use some of the more salient bits from LHTR 2.0:
1. Allow fighters to land in Sea Zones that are about to gain newly-built Aircraft Carriers
2. Turn off AAA fire during NCM
Next, for speed and simplicity:
3. Ditch the NAs and Tech rules.
4. Move the Purchase Units phase to after NCM, so the turn just goes
- Combat move
- Combat
- NCM
- Purchase & Mobilize Units
- Collect Income
5. Use a laptop & spreadsheet to publicly track VCs and IPC income levels on a TV or wall projector in the room
6. Use battle dice to simplify and greatly speed up die-rolls.
Finally, I would do what @DoManMacgee suggests above and pick territories corresponding to a modern VC set - like the below - and then set a threshold for victory, like 15/20 or even 13/20 at the end of the US turn.
- Ottowa
- New York
- London
- Paris
- Berlin
- Rome
- Warsaw
- Leningrad
- Stalingrad
- Moscow
- Cairo
- Calcutta
- Singapore
- Manila
- Shanghai
- Hong Kong
- Sydney
- Tokyo
- Honolulu
- San Fransisco
My old group could play Revised in <4 hours; faster for games that are conceded early due to failed (or successful!) gambits, bad dice, and other shenanigans.