@MadWaldi you dirty sneak!
You will live to regret your decision to attack the greatest Industrial nation on Earth.
Infamy has nothing to do with it.
No scramble ; thank you .
Now choke on your new found income!
Game History
Round: 6
Combat Move - Yamamoto
2 Adv.Fighters moved from 85 Sea Zone to 102 Sea Zone
2 Adv.Fighters moved from 85 Sea Zone to 101 Sea Zone
3 Adv.Fighters moved from 85 Sea Zone to 94 Sea Zone
3 Adv.Fighters moved from 85 Sea Zone to Iwo Jima
1 Transport moved from 85 Sea Zone to 93 Sea Zone
1 Infantry moved from Mindanao to 93 Sea Zone
1 Infantry and 1 Transport moved from 93 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Iwo Jima
1 Adv.Fighter, 1 Bomber and 1 Fighter moved from Banjarmasin to 111 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 1 B.Carrier, 1 Factory and 6 Infantrys; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in 111 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 1 Fighter
British defend with 1 Submarine
Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 1 Fighter in 111 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
1 Submarine owned by the British lost in 111 Sea Zone
Yamamoto win with 1 Adv.Fighter, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in 101 Sea Zone
Yamamoto attack with 2 Adv.Fighters
British defend with 1 Transport
Yamamoto roll dice for 2 Adv.Fighters in 101 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 Transport in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 Transport owned by the British lost in 101 Sea Zone
Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 6
Casualties for British: 1 Transport
Battle in 102 Sea Zone
Yamamoto attack with 2 Adv.Fighters
Americans defend with 1 Transport
Yamamoto roll dice for 2 Adv.Fighters in 102 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 Transport in 102 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 Transport owned by the Americans lost in 102 Sea Zone
Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 Transport
Battle in 94 Sea Zone
Yamamoto attack with 3 Adv.Fighters
British defend with 1 Destroyer
Yamamoto roll dice for 3 Adv.Fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
British roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Yamamoto roll dice for 3 Adv.Fighters in 94 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
British roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 Destroyer owned by the British lost in 94 Sea Zone
Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Battle in Iwo Jima
Yamamoto attack with 3 Adv.Fighters and 1 Infantry
Americans defend with 2 Infantrys
Yamamoto roll dice for 1 Battleship in Iwo Jima, round 2 : 0/1 hits, 0,67 expected hits
Yamamoto roll dice for 3 Adv.Fighters and 1 Infantry in Iwo Jima, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 2 Infantrys in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima
3 Adv.Fighters owned by the Yamamoto retreated
Americans win with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Non Combat Move - Yamamoto
3 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
2 Adv.Fighters moved from 102 Sea Zone to 85 Sea Zone
3 Adv.Fighters moved from 94 Sea Zone to 85 Sea Zone
2 Adv.Fighters moved from 101 Sea Zone to 85 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to 85 Sea Zone
1 Bomber moved from 111 Sea Zone to Tokyo
3 Tanks moved from Kwangtung to Hong Kong
1 Infantry moved from Hong Kong to Kiangsi
2 B.Transports and 4 Transports moved from 110 Sea Zone to 92 Sea Zone
2 Infantrys moved from Davao to Mindanao
Place Units - Yamamoto
2 Adv.Fighters and 1 B.Carrier placed in 85 Sea Zone
1 Factory placed in Malaya
2 Infantrys placed in Tokyo
4 Infantrys placed in Hong Kong
Turn Complete - Yamamoto
Yamamoto collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1,83
Americans regular : 0,17
British regular : -0,83
@elrood 91e46ca5-5079-42ac-8193-101329131516-China 6.tsvg
Game History
Round: 6
Combat Move - Chinese
1 Infantry moved from Hunan to Shanghai
Chinese take Shanghai from Hisaichi
1 Artillery moved from Hunan to Anhwei
1 Infantry moved from Hupeh to Anhwei
1 Fighter moved from Hupeh to Anhwei
1 Infantry moved from Hupeh to Shansi
1 Infantry moved from Suiyuan to Shansi
1 ArmoredCar moved from Suiyuan to Shansi
1 Adv.Fighter moved from Hupeh to Shansi
1 Infantry moved from Hunan to Kwangsi
1 Tank moved from Hupeh to Kwangsi
1 ArmoredCar moved from Suiyuan to Shansi
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 1 Elite, 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 Infantry and 1 Tank
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kwangsi
Chinese win, taking Kwangsi from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Anhwei
Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Shansi
Chinese attack with 1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys in Shansi, round 2 : 1/5 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars and 1 Infantry in Shansi, round 3 : 1/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
4 Infantrys moved from Ningsia to Suiyuan
1 ArmoredCar and 1 Tank moved from Gobi Altai to Suiyuan
1 Fighter moved from Anhwei to Suiyuan
1 Adv.Fighter moved from Shansi to Suiyuan
1 Elite and 3 Infantrys moved from Lanchow to Shensi
1 Infantry moved from Kweichow to Hunan
5 Infantrys and 1 Marine moved from E.Qinghai to Ningsia
1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from Urumqi to E.Sinkiang
3 Infantrys and 1 Tank moved from E.Tibet to Sikang
1 Tank moved from Sikang to Yunnan
2 Tanks moved from W.Tibet to Sikang
1 Tank moved from Hupeh to Suiyuan
1 Tank moved from Hupeh to Suiyuan
Place Units - Chinese
1 ArmoredCar, 1 Elite and 1 Tank placed in Hupeh
6 Infantrys placed in Hsining
Chinese undo move 2.
Chinese undo move 1.
2 ArmoredCars and 1 Elite placed in Hupeh
Chinese undo move 1.
1 Elite and 2 Tanks placed in Hupeh
Chinese undo move 1.
1 Elite, 1 Infantry and 1 Tank placed in Hupeh
2 ArmoredCars, 2 Infantrys and 2 Tanks placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67
Chinese regular : -0.17
Hisaichi regular : 0.67
@Witt use this file… did an edit39519 his edit.tsvg
Question: Does a Sub block movement of another Sub through it ? Or do I need a DD, like 1940?
Will need to know for Purchase Placement.
Happy to roll combat, but might need to edit around England , if the brave U.K. Sub I leave doesn’t block nasty Nazi Subs .
don’t worry about edits.
I wasn’t able to retreat my one Inf that came by land to attack Morocco. Thought you could do that in this game.
@witt subs don’t block subs. The only unit that blocks subs in this game is a dd.
@captainwalker thanks.
@captainwalker The engine does let Subs block, though. So it needs to be edited accordingly, I presume?
@elrood subs can block everything but subs. But only a dd can block subs.
fin-rom-6.tsvg
Game History
Round: 6
Combat Move - Romanians
2 Artillerys and 2 Infantrys moved from Brest to Minsk
1 Adv.Fighter and 1 Fighter moved from Vinnytsia to Minsk
Purchase Units - Romanians
Romanians buy 3 Infantrys and 1 JetFighter; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Minsk
Romanians attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys
Russians defend with 2 Infantrys
Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys in Minsk, round 2 : 4/6 hits, 2.17 expected hits
Russians roll dice for 2 Infantrys in Minsk, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Minsk
Romanians win, taking Minsk from Russians with 1 Adv.Fighter, 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Romanians: 2 Infantrys
Casualties for Russians: 2 Infantrys
Non Combat Move - Romanians
1 Adv.Fighter and 1 Fighter moved from Minsk to Vinnytsia
1 Elite and 3 Infantrys moved from E.Romania to Vinnytsia
1 Infantry moved from Bulgaria to E.Romania
1 Mot.Inf moved from Bucharest to Brest
2 Mot.Infs moved from Bucharest to Vinnytsia
1 Elite moved from Bucharest to E.Romania
1 Tank moved from Brest to Vinnytsia
Place Units - Romanians
3 Infantrys and 1 JetFighter placed in Bucharest
Turn Complete - Romanians
Romanians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians regular : 1.83
Russians regular : 1.33
@Entek please wait. we need to make an NCM edit
please use this one
@Entek hold on … need to edit ncm
@Entek @Witt Guys can I ask for a favor? When I tested the game a TT was blocking the US Super Sub. So i thought a Thai TT could do the job. But CaptainWalker explained to me that this current engine behavior is not as intended.
Hence I would like to edit a Yama DD from SZ 85 to SZ 75 and put the Thai TT back to SZ 85.
Thanks guys and I am growing weary of the more and more outdated TripleA platform… it used to be so great. :-(
Notes say the rules are based on WWII v2 (revised). I loaded that map and tried some stuff out and there a sub blocks surface ships:
Is that correct?