@Witt a Fine Pearl Harbor attack!
Die evil American imperialists!
World at War game 16
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@colt45554 that’s not a legal move. It goes over that in the game notes…LHTR Carrier Production Rules: New Fighters etc. can be placed on existing and new Carriers; existing Fighters etc. can be placed on new Carriers only by ending movement in the Sea Zone the Carrier is to be placed (still, combat movement moves cannot be validated assuming landing on yet to be placed Carriers).
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@captainwalker good to know. It was a 98 percent attack with 3 units that I was gonna do anyway and thankfully fig missed die and wasn’t needed
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Game History
Round: 6 Combat Move - Yamamoto 2 Adv.Fighters moved from 85 Sea Zone to 102 Sea Zone 2 Adv.Fighters moved from 85 Sea Zone to 101 Sea Zone 3 Adv.Fighters moved from 85 Sea Zone to 94 Sea Zone 3 Adv.Fighters moved from 85 Sea Zone to Iwo Jima 1 Transport moved from 85 Sea Zone to 93 Sea Zone 1 Infantry moved from Mindanao to 93 Sea Zone 1 Infantry and 1 Transport moved from 93 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Iwo Jima 1 Adv.Fighter, 1 Bomber and 1 Fighter moved from Banjarmasin to 111 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 1 B.Carrier, 1 Factory and 6 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 111 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 1 Fighter British defend with 1 Submarine Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 1 Fighter in 111 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 Submarine owned by the British lost in 111 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in 101 Sea Zone Yamamoto attack with 2 Adv.Fighters British defend with 1 Transport Yamamoto roll dice for 2 Adv.Fighters in 101 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 Transport in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 Transport owned by the British lost in 101 Sea Zone Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in 102 Sea Zone Yamamoto attack with 2 Adv.Fighters Americans defend with 1 Transport Yamamoto roll dice for 2 Adv.Fighters in 102 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 Transport in 102 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 Transport owned by the Americans lost in 102 Sea Zone Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in 94 Sea Zone Yamamoto attack with 3 Adv.Fighters British defend with 1 Destroyer Yamamoto roll dice for 3 Adv.Fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits British roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Yamamoto roll dice for 3 Adv.Fighters in 94 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits British roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the British lost in 94 Sea Zone Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in Iwo Jima Yamamoto attack with 3 Adv.Fighters and 1 Infantry Americans defend with 2 Infantrys Yamamoto roll dice for 1 Battleship in Iwo Jima, round 2 : 0/1 hits, 0,67 expected hits Yamamoto roll dice for 3 Adv.Fighters and 1 Infantry in Iwo Jima, round 2 : 1/4 hits, 1,67 expected hits Americans roll dice for 2 Infantrys in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima 3 Adv.Fighters owned by the Yamamoto retreated Americans win with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 3 Adv.Fighters moved from Iwo Jima to 85 Sea Zone 2 Adv.Fighters moved from 102 Sea Zone to 85 Sea Zone 3 Adv.Fighters moved from 94 Sea Zone to 85 Sea Zone 2 Adv.Fighters moved from 101 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to 85 Sea Zone 1 Bomber moved from 111 Sea Zone to Tokyo 3 Tanks moved from Kwangtung to Hong Kong 1 Infantry moved from Hong Kong to Kiangsi 2 B.Transports and 4 Transports moved from 110 Sea Zone to 92 Sea Zone 2 Infantrys moved from Davao to Mindanao Place Units - Yamamoto 2 Adv.Fighters and 1 B.Carrier placed in 85 Sea Zone 1 Factory placed in Malaya 2 Infantrys placed in Tokyo 4 Infantrys placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1,83 Americans regular : 0,17 British regular : -0,83
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@elrood 91e46ca5-5079-42ac-8193-101329131516-China 6.tsvg
Game History
Round: 6 Combat Move - Chinese 1 Infantry moved from Hunan to Shanghai Chinese take Shanghai from Hisaichi 1 Artillery moved from Hunan to Anhwei 1 Infantry moved from Hupeh to Anhwei 1 Fighter moved from Hupeh to Anhwei 1 Infantry moved from Hupeh to Shansi 1 Infantry moved from Suiyuan to Shansi 1 ArmoredCar moved from Suiyuan to Shansi 1 Adv.Fighter moved from Hupeh to Shansi 1 Infantry moved from Hunan to Kwangsi 1 Tank moved from Hupeh to Kwangsi 1 ArmoredCar moved from Suiyuan to Shansi Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Elite, 7 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Kwangsi Chinese attack with 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kwangsi Chinese win, taking Kwangsi from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Anhwei Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Anhwei, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shansi Chinese attack with 1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys in Shansi, round 2 : 1/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars and 1 Infantry in Shansi, round 3 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 4 Infantrys moved from Ningsia to Suiyuan 1 ArmoredCar and 1 Tank moved from Gobi Altai to Suiyuan 1 Fighter moved from Anhwei to Suiyuan 1 Adv.Fighter moved from Shansi to Suiyuan 1 Elite and 3 Infantrys moved from Lanchow to Shensi 1 Infantry moved from Kweichow to Hunan 5 Infantrys and 1 Marine moved from E.Qinghai to Ningsia 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang 3 Infantrys and 1 Tank moved from E.Tibet to Sikang 1 Tank moved from Sikang to Yunnan 2 Tanks moved from W.Tibet to Sikang 1 Tank moved from Hupeh to Suiyuan 1 Tank moved from Hupeh to Suiyuan Place Units - Chinese 1 ArmoredCar, 1 Elite and 1 Tank placed in Hupeh 6 Infantrys placed in Hsining Chinese undo move 2. Chinese undo move 1. 2 ArmoredCars and 1 Elite placed in Hupeh Chinese undo move 1. 1 Elite and 2 Tanks placed in Hupeh Chinese undo move 1. 1 Elite, 1 Infantry and 1 Tank placed in Hupeh 2 ArmoredCars, 2 Infantrys and 2 Tanks placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Chinese regular : -0.17 Hisaichi regular : 0.67
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@Witt use this file… did an edit39519 his edit.tsvg
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Question: Does a Sub block movement of another Sub through it ? Or do I need a DD, like 1940?
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Will need to know for Purchase Placement.
Happy to roll combat, but might need to edit around England , if the brave U.K. Sub I leave doesn’t block nasty Nazi Subs . -
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don’t worry about edits.
I wasn’t able to retreat my one Inf that came by land to attack Morocco. Thought you could do that in this game. -
@witt subs don’t block subs. The only unit that blocks subs in this game is a dd.
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@captainwalker thanks.
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@captainwalker The engine does let Subs block, though. So it needs to be edited accordingly, I presume?
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@elrood subs can block everything but subs. But only a dd can block subs.
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fin-rom-6.tsvg
Game HistoryRound: 6 Combat Move - Romanians 2 Artillerys and 2 Infantrys moved from Brest to Minsk 1 Adv.Fighter and 1 Fighter moved from Vinnytsia to Minsk Purchase Units - Romanians Romanians buy 3 Infantrys and 1 JetFighter; Remaining resources: 0 PUs; Combat - Romanians Battle in Minsk Romanians attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys Russians defend with 2 Infantrys Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Infantrys in Minsk, round 2 : 4/6 hits, 2.17 expected hits Russians roll dice for 2 Infantrys in Minsk, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Minsk Romanians win, taking Minsk from Russians with 1 Adv.Fighter, 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Romanians: 2 Infantrys Casualties for Russians: 2 Infantrys Non Combat Move - Romanians 1 Adv.Fighter and 1 Fighter moved from Minsk to Vinnytsia 1 Elite and 3 Infantrys moved from E.Romania to Vinnytsia 1 Infantry moved from Bulgaria to E.Romania 1 Mot.Inf moved from Bucharest to Brest 2 Mot.Infs moved from Bucharest to Vinnytsia 1 Elite moved from Bucharest to E.Romania 1 Tank moved from Brest to Vinnytsia Place Units - Romanians 3 Infantrys and 1 JetFighter placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians regular : 1.83 Russians regular : 1.33
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@Entek please wait. we need to make an NCM edit
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please use this one