Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsFarmboy (X) vs Mozkaynak (L+16)
-
@farmboy Ger13.tsvg I’m doing a bit of a sneaky move here. I can attack your transports in 91 with 4 air (+ the bomber) because they can hypothetically land on 2 carriers if I was also able clear your fleet in 110. So I’m attacking your fleet with a sub. I will of course lose and so my carriers will not be able to move and the 4 air I send will all, if htey survive, crash into the sea. But the move is allowed because its possible they could land on the carrier.
It is not outside the realm of possibility that I could lose this attack (in which case I’m going to be in trouble), but the odds are probably in the 99.9% range.
I know you are newer to league play so if this is something completely new to you I can reconsider and we can treat this as a warning for the future.
-
@farmboy himm, good to know. I am kinda surprise you can do it (I meant the game allows you to do it). When I was planning, I thought only bomber as a threat. But if it is possible to do it, you should do it. Not knowing or missing it should not be an excuse for me.
Overall, I am not a good shape anyway. I think I can surrender at this point. Do you see any possibility for me to win? -
@mozkaynak You’ve put up a really tough fight, but I think I’m finally in a position where I feel I should be able to win. And wiping out those transports would probably cement it since it would give me a fair bit of freedom to focus on Moscow for a couple of turns. I don’t think it is unreasonable to surrender now (at least after the attack in 91 and assuming I win it) But it would be pretty reasonable to want to see the game play out another turn or two as well. So up to you.
-
I just rolled 91 and won. If you want to continue, I will finish out the turn.
I meant to add though I agree its a bit strange that the game allows it. Probably there should be a rule that sets an order of combat so I have to win 110 before I can fight in 91 but it is currently allowed.
-
Just finished and posted the turn so we had a save of it If you decide to continue, I might make some slight adjustments to the ncms and placement before the soviets go.
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 2 mech_infantrys moved from Volgograd to Samara 1 fighter moved from Norway to Archangel 1 fighter moved from Norway to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Samara 1 bomber moved from Novgorod to Tambov 1 artillery and 1 infantry moved from Rostov to Tambov 1 armour moved from Kazakhstan to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 artillery moved from Rostov to Caucasus 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 91 Sea Zone Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers Americans defend with 2 cruisers and 10 transports Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits Americans roll dice for 2 cruisers and 10 transports in 91 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 cruiser owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 1/5 hits, 3.00 expected hits Americans roll dice for 1 cruiser and 10 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 91 Sea Zone 10 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94 Casualties for Americans: 2 cruisers and 10 transports Battle in 110 Sea Zone Germans attack with 1 submarine British defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 4 transports; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 fighters, 2 tactical_bombers and 1 transport Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters, 2 tactical_bombers and 5 transports in 110 Sea Zone, round 2 : 12/20 hits, 10.50 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Tambov Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 2 fighters and 2 tactical_bombers could not land in 91 Sea Zone and were removed 1 bomber moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Samara to Bryansk 2 fighters moved from Archangel to Bryansk 4 artilleries and 4 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 aaGun and 1 infantry moved from Novgorod to Belarus 3 infantry moved from Ukraine to Bryansk 14 armour and 12 mech_infantrys moved from Volgograd to Bryansk 1 aaGun, 5 armour, 9 artilleries and 10 mech_infantrys moved from Rostov to Bryansk 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 3 infantry moved from Southern France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from 112 Sea Zone to Norway 1 tactical_bomber moved from Western Germany to Norway 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from France to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 infantry moved from Germany to Western Germany 1 mech_infantry moved from Germany to Eastern Poland 2 infantry moved from Western Germany to France Place Units - Germans 3 fighters placed in Western Germany 1 fighter placed in 113 Sea Zone 2 mech_infantrys placed in Western Germany 3 infantry placed in Volgograd 3 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Germans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 0.33 Germans regular : -3.00 -
@farmboy Congratulations on your win! Thank you very much for teaching me a lot in one game. We should play again starting sometime soon.
What do you think my main strategy mistakes here? I am aware that I should have used my pacific fleet more actively. They just sit there whole time. I should also have used my Russian units in Amur more actively.
Let me know if you have any comments for me to improve my play. -
M mozkaynak referenced this topic on
-
@mozkaynak Thanks for the game!
You did a good job keeping the pressure on the axis to keep Moscow and Calcutta in play until the late game and had me quite worried for much of the game.
My main suggestions are for the Pacific. You are absolutely right that the Pacific fleet should have been more active. The standoff between Java and Queensland benefited me. Instead of staying there, it would have been good to go to Caroline Islands. From there you can still reach some of the money islands, threaten Japan and Korea (among other places), while still able to protect Australia. I also can’t then leave the fleet at Java and would likely have to bring it up to the Philippines or FIC and and so the route to the money islands opens up. I also can’t build more fleet at Japan because it would be in range of your fleet. And if I build more navy at factories on the continent, I then can’t use those factories to build more land units to deal with India and China. And in BM there are also more bonuses for the US that you can more easily obtain from Caroline Islands and there is the Iwo Jima/Okinawa bonus for Japan that you can more easily deny. Marianas is also a good spot to take. It is part of a US bonus, but in addition, all the air in a fleet stationed there can attack Japan directly and with a naval base you can also reach the money islands.
I would have also made more use of anzac to land on whatever islands (especially those with an economic value) you can reach, even if it is at a tuv loss. If I have to take an island back, I have to commit a transport which you can destroy, and so I have to build another and that means I’m building either one less naval unit or two fewer land units. So ANZAC may lose but India, China, and/or US are relatively stronger. In general I try to trade ANZAC units against Japanese ones and conserve US units.
I also would have built different naval units. You need a few destroyers to hunt subs and to serve as blockers but after about 5 or so I would focus on subs and carriers with air. Subs are the most cost effective and the carrier fighter combo is great because the air is both powerful at sea and on land. And while I would buy marines for my existing battleships and cruisers, I wouldn’t buy additional battleships and cruisers either to support the fleet or as troop carriers. They are not as effective at sea as the other units you can buy for their value and they are also too valuable too sacrifice. Transports are usually going to be a better way to carry troops. They are cheap and expendable and also in the pacific they are not in danger from the kamikaze rules.
In Europe, I was able to prevent you from holding Normandy. Your continued efforts to land units forced me to keep focused on the Western front and prevented me from getting enough units to take Moscow. But eventually, I was going to manage that unless you were able to make a landing stick. And if you can’t get Normandy or Norway earlier I would try in the Mediterranean. So I would have gone for Greece earlier and also try to take it with the US (as they can more easily afford to put a factory there). Greece is also a great spot to hold because air from there can reach anywhere in Europe and land in Moscow to help defend it.
The other option here if you weren’t able to get Greece with the US (and if I saw you going for it I would have tried to prevent it) is declare war on the neutrals and grab Spain.
But regardless, that was a very good game and I’ll certainly be up for another one down the road. At the moment, I’ve really overcommitted myself both here and in life so it won’t be just yet.
-
@farmboy Thanks! These are great advices.





