Yes it is
Farmboy (X) vs Mozkaynak (L+16)
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no problem!
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 17 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 5 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from Norway to Normandy Bordeaux 4 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux 1 armour and 5 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 bomber moved from Bulgaria to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 9 armour moved from Caucasus to Volgograd 9 mech_infantrys moved from Caucasus to Volgograd 1 bomber moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 3 armour and 3 mech_infantrys moved from Caucasus to Volgograd 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Belarus to Smolensk Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 1 bomber, 6 fighters, 8 infantry, 9 mech_infantrys and 5 tactical_bombers British defend with 1 aaGun, 5 fighters, 7 infantry and 1 tactical_bomber; Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry British roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 8 infantry, 9 mech_infantrys and 5 tactical_bombers in Normandy Bordeaux, round 2 : 12/31 hits, 10.83 expected hits Americans roll dice for 1 aaGun, 4 artilleries, 5 fighters, 11 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 11/21 hits, 8.83 expected hits 1 aaGun owned by the British, 8 infantry owned by the Germans, 4 infantry owned by the Americans, 3 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 6 mech_infantrys and 5 tactical_bombers in Normandy Bordeaux, round 3 : 11/20 hits, 9.00 expected hits Americans roll dice for 4 artilleries, 5 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/10 hits, 5.17 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Germans, 4 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 5 fighters owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber, 6 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Germans: 1 artillery, 8 infantry and 8 mech_infantrys Casualties for Americans: 4 artilleries and 4 infantry Casualties for British: 1 aaGun, 5 fighters, 7 infantry and 1 tactical_bomber Battle in Bryansk Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 12 armour and 12 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 12 armour and 12 mech_infantrys in Volgograd, round 2 : 10/24 hits, 8.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 12 armour and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 infantry moved from Western Germany to France 9 artilleries moved from Caucasus to Rostov 2 artilleries and 1 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 2 armour and 3 mech_infantrys moved from Caucasus to Rostov 1 aaGun moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Belarus to Novgorod 1 bomber moved from Smolensk to Novgorod 2 armour and 6 mech_infantrys moved from Belarus to Rostov 3 fighters moved from Normandy Bordeaux to Norway 2 fighters moved from Normandy Bordeaux to Western Germany 1 fighter and 3 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 submarine placed in 112 Sea Zone 4 infantry and 5 mech_infantrys placed in Western Germany 3 infantry placed in Southern France 3 infantry placed in Ukraine 3 infantry placed in Novgorod 4 infantry placed in Germany Germans undo move 6. Germans undo move 2. 5 infantry and 4 mech_infantrys placed in Western Germany 3 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 3.00 British AA : -0.50 Russians regular : 1.67 Germans regular : 5.83
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Game History Round: 13 Purchase Units - Russians Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 fighter moved from Russia to Smolensk 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans Combat - Russians Battle in Smolensk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Bryansk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Smolensk to Russia 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 3 mech_infantrys moved from Samara to Russia 1 armour moved from Samara to Russia Place Units - Russians 3 artilleries and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,6,2 Russians collect 21 PUs (3 lost to blockades); end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Combat Hit Differential Summary : Germans regular : 0.33 Russians regular : -0.17
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@farmboy will need scramble orders for India
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@farmboy No scramble :)
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Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 fighter, 1 infantry, 6 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour, 2 bombers and 2 mech_infantrys moved from Yunnan to India 2 artilleries, 13 infantry and 10 mech_infantrys moved from Burma to India 2 fighters and 5 tactical_bombers moved from 42 Sea Zone to India 1 artillery and 3 infantry moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 1 cruiser, 3 infantry, 3 marines and 2 transports moved from 42 Sea Zone to 39 Sea Zone 1 artillery, 3 infantry and 3 marines moved from 39 Sea Zone to India 5 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 1 infantry moved from Manchuria to Korea Combat - Japanese Battle in India Japanese attack with 3 armour, 3 artilleries, 2 bombers, 2 fighters, 16 infantry, 3 marines, 12 mech_infantrys and 5 tactical_bombers British defend with 3 aaGuns, 4 artilleries, 2 fighters, 20 infantry, 3 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry, 3 marines, 12 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 71 Casualties for Japanese: 1 fighter, 14 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 4 artilleries, 2 fighters, 20 infantry, 3 mech_infantrys and 1 tactical_bomber Battle in Korea Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese win, taking Korea from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter and 4 tactical_bombers moved from India to Burma 2 bombers moved from India to French Indo China 1 aaGun moved from Burma to Yunnan 2 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 5 fighters and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 carrier and 2 fighters moved from 20 Sea Zone to 42 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Jehol to Manchuria 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 submarine moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 infantry and 2 tactical_bombers placed in Japan 1 fighter placed in 6 Sea Zone 3 submarines placed in 36 Sea Zone 3 submarines placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
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@farmboy I had very good dice in the second round of that battle.
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@farmboy China13.tsvg
I will play UK tomorrow -
Game History Round: 13 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 3 destroyers, 4 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Southern France 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in 46 Sea Zone Americans attack with 1 bomber, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Southern France to United Kingdom 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 9 infantry moved from Eastern United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 artillery, 1 cruiser, 9 infantry, 1 marine and 5 transports moved from 101 Sea Zone to 91 Sea Zone 9 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 marine moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from 99 Sea Zone to Morocco 2 destroyers moved from 99 Sea Zone to 98 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 bomber moved from 46 Sea Zone to Queensland 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Iraq to Northwest Persia Place Units - Americans 1 transport placed in 101 Sea Zone 4 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 transports moved from 99 Sea Zone to 98 Sea Zone 3 infantry moved from Egypt to 98 Sea Zone 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 3 infantry moved from 99 Sea Zone to Greece 1 transport moved from 99 Sea Zone to 81 Sea Zone 3 infantry moved from Persia to Northwest Persia Place Units - British 1 factory_minor placed in Greece 1 fighter placed in United Kingdom 1 destroyer placed in 110 Sea Zone 6 infantry placed in United Kingdom 1 infantry placed in Egypt British undo move 4. 2 infantry placed in Persia 4 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific Combat Hit Differential Summary : Chinese regular : -1.00 Americans regular : 2.50 Japanese regular : -0.33 Germans AA : -0.17 Germans regular : -0.83
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Game History
Round: 13 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Rostov to Bryansk 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Bryansk Italians attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Italians attack with 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys British defend with 4 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/7 hits, 2.33 expected hits Americans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits 3 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 2.17 expected hits Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Italians: 2 infantry Casualties for British: 4 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Normandy Bordeaux to Southern Italy 1 aaGun and 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 2 infantry moved from Northern Italy to Greater Southern Germany 1 infantry moved from Northern Italy to France Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2 Italians collect 11 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Italians regular : -0.33 Russians regular : -0.33
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Game History Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 cruiser; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French Combat Hit Differential Summary :
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@farmboy Ger13.tsvg I’m doing a bit of a sneaky move here. I can attack your transports in 91 with 4 air (+ the bomber) because they can hypothetically land on 2 carriers if I was also able clear your fleet in 110. So I’m attacking your fleet with a sub. I will of course lose and so my carriers will not be able to move and the 4 air I send will all, if htey survive, crash into the sea. But the move is allowed because its possible they could land on the carrier.
It is not outside the realm of possibility that I could lose this attack (in which case I’m going to be in trouble), but the odds are probably in the 99.9% range.
I know you are newer to league play so if this is something completely new to you I can reconsider and we can treat this as a warning for the future.
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@farmboy himm, good to know. I am kinda surprise you can do it (I meant the game allows you to do it). When I was planning, I thought only bomber as a threat. But if it is possible to do it, you should do it. Not knowing or missing it should not be an excuse for me.
Overall, I am not a good shape anyway. I think I can surrender at this point. Do you see any possibility for me to win? -
@mozkaynak You’ve put up a really tough fight, but I think I’m finally in a position where I feel I should be able to win. And wiping out those transports would probably cement it since it would give me a fair bit of freedom to focus on Moscow for a couple of turns. I don’t think it is unreasonable to surrender now (at least after the attack in 91 and assuming I win it) But it would be pretty reasonable to want to see the game play out another turn or two as well. So up to you.
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I just rolled 91 and won. If you want to continue, I will finish out the turn.
I meant to add though I agree its a bit strange that the game allows it. Probably there should be a rule that sets an order of combat so I have to win 110 before I can fight in 91 but it is currently allowed.
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Just finished and posted the turn so we had a save of it If you decide to continue, I might make some slight adjustments to the ncms and placement before the soviets go.
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 2 mech_infantrys moved from Volgograd to Samara 1 fighter moved from Norway to Archangel 1 fighter moved from Norway to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Samara 1 bomber moved from Novgorod to Tambov 1 artillery and 1 infantry moved from Rostov to Tambov 1 armour moved from Kazakhstan to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 artillery moved from Rostov to Caucasus 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 91 Sea Zone Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers Americans defend with 2 cruisers and 10 transports Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits Americans roll dice for 2 cruisers and 10 transports in 91 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 cruiser owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 1/5 hits, 3.00 expected hits Americans roll dice for 1 cruiser and 10 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 91 Sea Zone 10 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94 Casualties for Americans: 2 cruisers and 10 transports Battle in 110 Sea Zone Germans attack with 1 submarine British defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 4 transports; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 fighters, 2 tactical_bombers and 1 transport Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters, 2 tactical_bombers and 5 transports in 110 Sea Zone, round 2 : 12/20 hits, 10.50 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Tambov Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 2 fighters and 2 tactical_bombers could not land in 91 Sea Zone and were removed 1 bomber moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Samara to Bryansk 2 fighters moved from Archangel to Bryansk 4 artilleries and 4 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 aaGun and 1 infantry moved from Novgorod to Belarus 3 infantry moved from Ukraine to Bryansk 14 armour and 12 mech_infantrys moved from Volgograd to Bryansk 1 aaGun, 5 armour, 9 artilleries and 10 mech_infantrys moved from Rostov to Bryansk 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 3 infantry moved from Southern France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from 112 Sea Zone to Norway 1 tactical_bomber moved from Western Germany to Norway 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from France to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 infantry moved from Germany to Western Germany 1 mech_infantry moved from Germany to Eastern Poland 2 infantry moved from Western Germany to France Place Units - Germans 3 fighters placed in Western Germany 1 fighter placed in 113 Sea Zone 2 mech_infantrys placed in Western Germany 3 infantry placed in Volgograd 3 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Germans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 0.33 Germans regular : -3.00
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@farmboy Congratulations on your win! Thank you very much for teaching me a lot in one game. We should play again starting sometime soon.
What do you think my main strategy mistakes here? I am aware that I should have used my pacific fleet more actively. They just sit there whole time. I should also have used my Russian units in Amur more actively.
Let me know if you have any comments for me to improve my play. -
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@mozkaynak Thanks for the game!
You did a good job keeping the pressure on the axis to keep Moscow and Calcutta in play until the late game and had me quite worried for much of the game.
My main suggestions are for the Pacific. You are absolutely right that the Pacific fleet should have been more active. The standoff between Java and Queensland benefited me. Instead of staying there, it would have been good to go to Caroline Islands. From there you can still reach some of the money islands, threaten Japan and Korea (among other places), while still able to protect Australia. I also can’t then leave the fleet at Java and would likely have to bring it up to the Philippines or FIC and and so the route to the money islands opens up. I also can’t build more fleet at Japan because it would be in range of your fleet. And if I build more navy at factories on the continent, I then can’t use those factories to build more land units to deal with India and China. And in BM there are also more bonuses for the US that you can more easily obtain from Caroline Islands and there is the Iwo Jima/Okinawa bonus for Japan that you can more easily deny. Marianas is also a good spot to take. It is part of a US bonus, but in addition, all the air in a fleet stationed there can attack Japan directly and with a naval base you can also reach the money islands.
I would have also made more use of anzac to land on whatever islands (especially those with an economic value) you can reach, even if it is at a tuv loss. If I have to take an island back, I have to commit a transport which you can destroy, and so I have to build another and that means I’m building either one less naval unit or two fewer land units. So ANZAC may lose but India, China, and/or US are relatively stronger. In general I try to trade ANZAC units against Japanese ones and conserve US units.
I also would have built different naval units. You need a few destroyers to hunt subs and to serve as blockers but after about 5 or so I would focus on subs and carriers with air. Subs are the most cost effective and the carrier fighter combo is great because the air is both powerful at sea and on land. And while I would buy marines for my existing battleships and cruisers, I wouldn’t buy additional battleships and cruisers either to support the fleet or as troop carriers. They are not as effective at sea as the other units you can buy for their value and they are also too valuable too sacrifice. Transports are usually going to be a better way to carry troops. They are cheap and expendable and also in the pacific they are not in danger from the kamikaze rules.
In Europe, I was able to prevent you from holding Normandy. Your continued efforts to land units forced me to keep focused on the Western front and prevented me from getting enough units to take Moscow. But eventually, I was going to manage that unless you were able to make a landing stick. And if you can’t get Normandy or Norway earlier I would try in the Mediterranean. So I would have gone for Greece earlier and also try to take it with the US (as they can more easily afford to put a factory there). Greece is also a great spot to hold because air from there can reach anywhere in Europe and land in Moscow to help defend it.
The other option here if you weren’t able to get Greece with the US (and if I saw you going for it I would have tried to prevent it) is declare war on the neutrals and grab Spain.
But regardless, that was a very good game and I’ll certainly be up for another one down the road. At the moment, I’ve really overcommitted myself both here and in life so it won’t be just yet.
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@farmboy Thanks! These are great advices.