@Imperious:
This type of unit should be like a port.
Takes the same damage/rules as Port or Airbase.
Makes any three units with it defend at 4 ( minus damage)
cost could be 6 or 12 ( not sure, but probably 6)
Only one per territory.
I would rather prefer to downsize the defensive value of pillboxes/bunker to separate them from Port or Airbase (inbuilt AAA and 6 damage points).
Allows Inf and/or Art (but not Arm), and only 2 units to defend at 3.
Cost 4 and allows to soak 1 additionnal hit during combat _.
Must be built on a territory owned a the start of the power’s turn.
Only one per territory.
Can be SBR (4 damage points) and have no inbuilt AAA (so it’s a free ride unless their is already a AAA in the territory).
First damage point, no effect.
Second damage point, only 1 unit gets @3,
Third damage point, no unit gets bonus,
Fourth damage point and more, destroys the pillboxes/bunker and the “extra hit” protection.
Can be rebuilt on a 1 on 1 IPC basis.
If it is not damage but suffers an attack in which the bunker absorb one hit, it is “repaired” at the end of the attacking power turn (same as a battleship).
It is a bit more complicated than the two originals separates options: bunker (2 IPC for 1 additional hit) + reinforced position (1 IPC for a +1 def).
But it gives more value for IPCs.
And it allows 2 ways to attack this fortification (not only land, but also air) to increase the tactical options for the players.
Is it a too powerful defense?_