• Official Q&A

    Defending subs can indeed withdraw in the 2nd Edition rules, assuming there is an appropriate sea zone available.  The 3rd Edition rules added the option to submerge.

  • '12

    My bad.  It’s a been a long time.  I should have doubled checked that before posting.  I just remember the Russians always sinking the helpless sub in the Baltic, but I get it now…the british fleet was blocking its retreat.


  • During a game as Russia , I was able get my sub into the Pacific and proclaimed the unit the Red October. It became very fun. Then I sank a japanese transport and the hunt was on. The sub ended up along the South American coast.


  • @ABWorsham:

    I was able get my sub into the Pacific and proclaimed the unit the Red October.

    XD


  • @ABWorsham:

    During a game as Russia , I was able get my sub into the Pacific and proclaimed the unit the Red October. It became very fun. Then I sank a japanese transport and the hunt was on. The sub ended up along the South American coast.

    Completely unrelated: when I play and the Japanese submarine is moving or whatever I start singing: “we all live in the yellow submarine”…


  • Recruiting new players, even with 2nd edition is/was always hard, because of the skill level. Even if the opening moves for every country are optimized it is far from clear for new players. It takes a while to comprehend the mechanics of pushing, retreating, feints, death zones etc. If a new player is willing to pretty much lose the first 20 games he/she will become a worthy opponent, but most people are not that persistent to learn a game that takes a pretty long time to understand. When they finally are decent enough to understand why bids are a necessity it will have taken a long time. Times have changed as well… When I grew up I didn’t have internet or a computer, so when it rained we had to play board games, nowaday it is almost an exception if teens play a board game.

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