cool, thx for letting me know!
and considering in-game: I am both excited and doubting, too, how this different round 1 will play out
Going to take two transports for Jpn
@max334 G1 scramble options…let me know what you would like to do.
pls scramble ftr to 114
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 battleship moved from 116 Sea Zone to 114 Sea Zone
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Germany to 113 Sea Zone
3 tactical_bombers moved from Western Germany to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 6 infantry moved from Austria to Yugoslavia
3 armour and 3 mech_infantrys moved from Austria to France
1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 127 Sea Zone to 114 Sea Zone
1 bomber moved from Germany to 114 Sea Zone
1 bomber moved from Germany to 113 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 submarine moved from 121 Sea Zone to 109 Sea Zone
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 114 Sea Zone
Battle in 113 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 31
Casualties for Germans: 1 artillery and 6 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 transport
Battle in Yugoslavia
Germans attack with 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
1 fighter owned by the Germans retreated
2 artilleries owned by the Germans and 7 infantry owned by the Germans retreated to Romania
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 battleship, 1 submarine and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 cruiser and 1 transport moved from 117 Sea Zone to 116 Sea Zone
2 infantry moved from Denmark to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 bomber and 1 fighter moved from 114 Sea Zone to Western Germany
1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
1 fighter moved from Yugoslavia to Southern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
Place Units - Germans
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 armour moved from Japan to 7 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to French Indo China
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Japan to Yunnan
1 infantry moved from Fukien to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Shansi
1 mech_infantry moved from Southern Manchuria to Shansi
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
Combat - Japanese
Battle in French Indo China
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 6/9 hits, 3.33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking French Indo China from French, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Shansi
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shansi, round 2 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Caroline Islands
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Marshall Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 34 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 7 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery moved from Fukien to 21 Sea Zone
1 infantry moved from Formosa to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
1 infantry moved from Kyushu to 20 Sea Zone
1 infantry moved from Okinawa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Kwangsi
1 fighter moved from Korea to 37 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 cruiser moved from 21 Sea Zone to 7 Sea Zone
3 aaGuns, 1 artillery and 3 infantry moved from Japan to Kyushu
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Southern Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu
1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
3 infantry moved from Korea to Southern Manchuria
1 infantry moved from Hokkaido to Japan
1 fighter and 1 tactical_bomber moved from Japan to Marshall Islands
1 fighter and 1 tactical_bomber moved from Japan to Paulau
Place Units - Japanese
4 transports placed in 7 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : 4.67
Scramble?
66 a1.1.tsvg
@max334 said in 22 PtV playoff Max v 666 (axis +12):
Scramble?
66 a1.1.tsvg
wow, I had great dice in YUN, that was quite unlucky for you, sorry about that.
Full scramble please
I might have to give this game to you. UK rolled very poorly. I’m ok with occasional bad rolls as its part of the game. But this being round 1 and happening in both theaters I am very discouraged.
66 a1.3.tsvg
@max334 said in 22 PtV playoff Max v 666 (axis +12):
I might have to give this game to you. UK rolled very poorly. I’m ok with occasional bad rolls as its part of the game. But this being round 1 and happening in both theaters I am very discouraged.
66 a1.3.tsvg
without looking at the dice or map I assume you are speaking of Taranto, the UK attack on the ITA fleet. When I looked at the scramble option it showed the Brits at 38% chance of victory, if memory serves. I think you needed to bring another fighter and the bomber with you. I’ll take a closer look later today and do the ITA turn. If you decide to carry on there is hope. I typically make 1 or 2 big blunders and surely some bad dice will come my way too.
@max334 yeah, that was pretty brutal.
How about you reroll the UK T1 attack and we go from there…FYI, I still think the Taranto naval battle is a bit in question for the brits unless they get lucky.
@666 Much obliged. And you are right about being short 2 planes for the Taranto battle. One was intentional, that was the bomber going to Canada to deal with the subs. The other was not, it was the 2nd London ftr. He should have been included in the battle and with your permission I would like to add him to the fight.
@max334 how’s this sound…
Option 1, re-roll the battles as originally attempted without consequence.
Option 2, change the combat movement (adding a fgt to taranto) and re-roll the battles, while agreeing to allow me the same option, one time, and at a point of my choosing, later in the game.
@666 Option 2 actually sounds ok. I’ve been thinking about making a house rule along those lines, but not sure how to exactly enact it or what the specifics would be. But basically if you get diced really baddly you get a re-roll. In fact, a few years ago I would only play low luck games.
I’ll be able to play this evening
cant seem to find the auto save file. The only auto saves I am finding is for my other game, but I cant find it for our game. Maybe its in a different location
@max334 said in 22 PtV playoff Max v 666 (axis +12):
@666 Option 2 actually sounds ok. I’ve been thinking about making a house rule along those lines, but not sure how to exactly enact it or what the specifics would be. But basically if you get diced really baddly you get a re-roll. In fact, a few years ago I would only play low luck games.
I’ll be able to play this evening
There was a player called Wheatbeer, he was a frequent player years ago, he had a house rule which allowed for rerolls for extreme dicing, we played a few games together with his house rules. It didn’t really catch on in the League. I think the best players feel it isn’t needed and I find they take less risky battles, at least it seems this way to me. Anyways, ok. lets continue.
@max334 said in 22 PtV playoff Max v 666 (axis +12):
cant seem to find the auto save file. The only auto saves I am finding is for my other game, but I cant find it for our game. Maybe its in a different location
when this has happened to me I simply start over. Redo the usa turn with the same purchase and movements, this should be easy.
Do the same for china and roll the battle, editing the outcome to match what actually occurred.
And then redo the UK, I think that is the easiest and cleanest way to handle this.
@max334 well that is a big difference, should I ask that you do this turn again? LOL
@666 maybe thats part of Option 2 😂