@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsABH and Crockett36, (A+100) tutor game
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my last upload includes Russia. Japan’s up.
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@crockett36 oops, sorry about the misunderstanding
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Moscow and Egypt should fall next turn if I am not missing something.
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@arthur-bomber-harris i’ll resign. My bids will definitely be land units, not British ships.
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A+150 next?
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Let’s stick with a hundred. I’ve always thought I was right to beef up the army.
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split the difference and do 130.
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@arthur-bomber-harris you are the teacher. I will follow. Yes.
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let me know your bid and I will create a new thread
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@arthur-bomber-harris 2023-1-10-World-War-II-Global-1940-2nd-Edition 130.tsvg
what do you think?
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EDIT: Adding units owned by Russians to Volgograd: 1 fighter EDIT: Adding units owned by British to 71 Sea Zone: 1 transport EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer EDIT: Adding units owned by Russians to Bessarabia: 1 infantry EDIT: Adding units owned by Russians to Eastern Poland: 1 infantry EDIT: Adding units owned by Russians to Ukraine: 1 infantry EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry EDIT: Adding units owned by Russians to Baltic States: 1 infantry EDIT: Adding units owned by Russians to Belarus: 1 infantry EDIT: Adding units owned by Russians to Novgorod: 1 infantry EDIT: Adding units owned by Russians to Vyborg: 1 infantry EDIT: Adding units owned by Russians to Karelia: 1 infantry EDIT: Adding units owned by Russians to Archangel: 1 infantry EDIT: Adding units owned by Russians to Caucasus: 1 fighter EDIT: Adding units owned by Chinese to Szechwan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry EDIT: Adding units owned by British to 98 Sea Zone: 1 transport EDIT: Adding units owned by British to Malta: 1 fighter EDIT: Adding units owned by British to Alexandria: 1 artillery16 infantry (48)
4 fighter (40)
1 subs (6)
1 art (4)
3 transports (21)
Total: 119? -
Looks like you are missing 11 PUs if my counting is correct.
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I still think you will need a +150 bid to win this game. Do you want 31 more PUs?
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@arthur-bomber-harris change sze infantry to artillery Thanks
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@arthur-bomber-harris no thank you
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@crockett36 can I see your $130 bid? I must be missing a fighter somewhere!
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Destroyer for 106?!
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Doesn’t seem right
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I’m going to change it be a little less finesse and more fists
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@crockett36 @Arthur-Bomber-Harris Hey guys did you miss me? Wow, 130 bid!
That seems like it could be a real game changer. You could buy 7 ftr + 2 tac aircraft + 3 tanks + 3 inf ($119) and completely change the Russian front and still have $11 remaining (can’t spend it because you only have 15 spots to put people) Also, might not put three units on the Far East territories as it takes too long to get into the fight, just leave $30 to the russians to spend T1 to buy planes and be instantly in the fight. T1+T2 buys involve 9 mech inf + 3 art + whatever, and now Moscow will not fall any time soon, and the Russians can counter any small buildups of German units. WWII was largely a fight in this theater, and mobilizing the Russian horde will really jump start to the second half of WWII where the Allies were in control.
The $11 could be spent in Pacific theater. $ 8 on Far East 2 art + 1 inf somewhere.
Alternatively, add 1 SS in SZ96 for Taranto + inf + $2 for India.Move a considerable amount of your mobile ground to Novgorod plus troops to Karelia, T1-T2 and suddenly Finland is in play.
In the last game on G3, the Germans had 29 inf 16 tanks, 5 mech 8 art 3 AA. The Russians 38 inf 2 tanks 3 art 2 mech. Subtract 12 inf from buyT1. T2 buy did not factor into these numbers as they were still at the factories (Ukraine inf could not engage E. Poland). Add 3 tanks + 3 inf + 7 ftrs + 2 tac (bid units) + 2 ftr + 1 tac (original) + 12 mechs + 3 art that can attack since being bought on T1-T2. The straight up battle is a loser 20-80, but it requires complete concentration of all German units in 1 country. Splitting his forces could be tragic very quickly for G.
Plus the Russians now have the same air force strength - 2 bombers as the Germans and a significant counter punching force. Archangel can be held for quite a while. And there is no danger of a German armor breakout into open territory.
There’s probably a more optimal distribution of the bid, but if you want to focus on land units, this would be an interesting twist.





