I wasn’t saying that your idea was bad.
But yes, that makes sense.
This set of rules has become quite well-tested & well-loved, although some elements (“Limited Production”) are still under stress testing, particularly for Sea Lion.
I present it to you to consider using. It restructures the nature of production & unit mobility. The UK can move units rapidly around the map & Germany can redeploy quickly (but not instantly) from the Eastern to Western fronts. Russia may ship her units to the Pacific & back & the Western Allies can begin pumping tanks into France, as soon as they get a toehold. However, overall production values are limited. Italy & India will forever be limited, and Japan may never start producing 9 infantry a turn on the continent.
See the bottom of this page for what the total production sums are.
Unconstructable & Uncapturable Industry
Limited Production
New Facility: Army Base/Barracks
Strategic Non-Combat Movement
Valid Strategic Endpoints
Strategic Cooperation
Pacific Exceptions to Strategic Movement Limits
Setup Changes
~
That’s all for the rules. Here’s some bonus if you hate doing arithmetic or are confused.
Note on Production Totals
@hengst :+1: Cool always nice to see a new take on a fun game. Maybe give some Game examples when explaining the new rules.
Your Limited Factory gets a :muscle: Here’s what the Global Redesign came up with from multiple members
ABs are required to build Fighters, Tac Bombers, Bombers and Air Transports. Bombers and Air Transports may only be built in Factories on originally owned Territories that also have an AB. In addition, Bombers and Air Transports may not be built in the following territories: Kwangtung, Egypt, Norway, Alaska, West India and Korea. May not build at an AB with 3 or more damage. Note: You may not place new Fighters on CVs. All air units may only be placed in the Territory that contains an AB as well as the correct Factory.
NBs are required to build all Naval Units. BBs, CVs and CAs may only be built in Territories with originally owned starting Factories. These Territories must also have a NB (Need not be original NB). May not build at a NB with 3 or more damage.
New Zealand receives a Minor Factory to allow ANZAC Air builds. Quebec receives a NB to allow for Naval builds.
The Central United States receives a NB to allow for additional prewar Naval builds. This addresses Capital Ships and Bombers being built in newly conquered Territories. It should also be noted that UK may only build Air Units in UK at game start. This makes the UK AB a prime Axis target.
May also be activated via Map Options.
Found it to be way Fun :) Nice to see someone testing stuff.

@barnee Have you experimented at all with chinese-esque placement rules for infantry? That is, every nation can plop down as many infantry in a controlled territory as the IPC value of said territory; no IC required?
Been kicking around in my head but I haven’t put in even a modicum of the huge amount of effort that would be needed to balance it.
@hengst Not for the Global map. Years ago Xeno Games had World at War I think it was called, and it had that feature. Seemed like it benefited Germany from what i remember. Different Map but I suspect it would benefit Germany on the E Front quite a bit on Global.
Did try @Black_Elk s
"MilitaryBase_Produces_2inf MilitaryBases C12. May place in any territory of 1 PU or less. Maximum of 1 Base per territory. May receive up to 6 damage. Cannot place Infantry if 2 or more damage. May only palce 1 with 1 damage. Has AA capability same as Factories.
Seemed as if it overpowered some of the Pacific Islands if I remember right. Tried it in Middle East with Italy and Soviet Asia as well. Seemed to work good there.
I’m a intermediate player at best, so my conclusions should be taken as such. Thought it was fun option though. It’s there if players want to try it anyway :)
Just looked at it. Have to activate with German Tech. I need to clear the Notes up on it. Probably just make it a Map Option.
Can’t remember if you can capture or if they auto Destroy. I think you can capture
@barnee Give the barracks/army base rules in this post a try. It’s similar, but you only get to move as many units as the IPC value of the territory; so less broken for the pacific.
Japan gets an exception, and can move +1 inf to any pacific island/coastline (w/ an army base). Maybe saves them a transport; I’ve hardly seen the exception used much less exploited in any playtest game thus far.
@hengst yea i read through them again. Some cool ideas. The End Points are interesting. Kind of a Railroad type thing. For Land anyway.
Got a couple other things going, but yea, gonna check it out some more :)