Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsLeague General Discussion Thread
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@simon33 Even just hitting ‘Play’ with the info in it gives me a Java error…
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when using Play by Forum of course
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@desert_admiral said in League General Discussion Thread:
@simon33 Even just hitting ‘Play’ with the info in it gives me a Java error…
It shouldn’t. Something is confused here.
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Try play by email. I’m unable to play by forum but can by email. And you can still save and upload the save game
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@farmboy thanks.
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On all of the league games, do we get 3 games per version to start?
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For anyone who is interested, league games played per year are:
2013 - 581
2014 - 520
2015 - 462
2016 - 648
2017 - 404
2018 - 451
2019 - 367
2020 - 365
2021 - 339
2022 - 218+Seems like when Balanced Mod came out in 2016 there was a big rush. I can’t really explain why the games played dropped off so much this year. Some big players have left the league, had enough of A&A?
I personally got a bit grumpy about the Paris liberation disincentive, and worse (IMO) the incentive to leave Normandy French. Although I am not sure if others got so irritated by this other than Gargantua.
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@simon33 said in League General Discussion Thread:
For anyone who is interested, league games played per year are:
2013 - 581
2014 - 520
2015 - 462
2016 - 648
2017 - 404
2018 - 451
2019 - 367
2020 - 365
2021 - 339
2022 - 218+So collectively we have two days to complete 121 games…
Seems like when Balanced Mod came out in 2016 there was a big rush. I can’t really explain why the games played dropped off so much this year. Some big players have left the league, had enough of A&A?
I did some rough work and using some regular expressions, a torch and two squirrels I churned this out https://docs.google.com/spreadsheets/d/1eGoPApelFeR90te572XhDGt2Gd9BftgKD5m8z-f3TEw/edit?usp=sharing.
At a glance it looks like there were around 75 games lost from players who played last year but not this year, and for those of us playing this year we are down about 50 games from last year.
I personally got a bit grumpy about the Paris liberation disincentive, and worse (IMO) the incentive to leave Normandy French. Although I am not sure if others got so irritated by this other than Gargantua.
I think that grumpy is a good default mode to be in.
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@simon33 said in League General Discussion Thread:
For anyone who is interested, league games played per year are:
2013 - 581
2014 - 520
2015 - 462
2016 - 648
2017 - 404
2018 - 451
2019 - 367
2020 - 365
2021 - 339
2022 - 218+Seems like when Balanced Mod came out in 2016 there was a big rush. I can’t really explain why the games played dropped off so much this year. Some big players have left the league, had enough of A&A?
I personally got a bit grumpy about the Paris liberation disincentive, and worse (IMO) the incentive to leave Normandy French. Although I am not sure if others got so irritated by this other than Gargantua.
Game length definitely a factor. 20 rounds for BM3 is pretty standard. Also level play has gone up. Casual fast and loose won’t cut it anymore.
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@dawgoneit said in League General Discussion Thread:
On all of the league games, do we get 3 games per version to start?
I’d be happy to answer your question but I don’t understand the question.
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Obviously every year that goes by and we’re playing the same version year after year, the interest wanes.
And as Karl said, G40 games take a lot of time and commitment. Compared to earlier versions of global A&A, well, there is no comparison as most of you know.G40 was such a leap forward for A&A in so many ways, it’s no wonder at all there was huge interest for the first few years, and a great observation by Simon that Balanced Mod was a big improvement that breathed new life and stoked a lot of interest, but it loses its new car smell too, like anything.
Someone, design a new global version of A&A that raises our heart rate again!
I have played A&A&Zombies and it is a hoot, a perfect “beer and pretzels game” as players used to say. But most of us probably wouldn’t play it very many times.
FABULOUS entry level A&A game, and also VERY interesting for veterans. -
@gamerman01 said in League General Discussion Thread:
@dawgoneit said in League General Discussion Thread:
On all of the league games, do we get 3 games per version to start?
I’d be happy to answer your question but I don’t understand the question.
i mean that we can play a person 3 time until you play so many games that count in the league. then we can play 5 and so on.
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@dawgoneit does this count for all versions at the same time or can we play 3 games per version
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@dawgoneit said in League General Discussion Thread:
@dawgoneit does this count for all versions at the same time or can we play 3 games per version
All at the same time.
Example:
If you have a combined total of 12 games done
(say, 9 games BM, 2 games PTV and 1 game OOB)
and your opponent has a combined total of 16 games done, then you are both 10+ games total and can play to 3 wins (best of 5 games) together between the two of you.
This is also across all versions, so you shouldn’t do best of 5 in each version, but best of 5 over all. This is why I use the color code in the combined rankings but no where else.The idea is to make every player spread themselves around to different opponents, or in other words, keep two or three players from just playing all their league games against each other. This rule also helps making everyone’s rankings more accurate because of the variety of opponents.
As I’ve posted earlier in the year, I am probably going to relax the numbers for 2023 because there are less players and games. Like every 6 games instead of every 10 or something like that, otherwise everybody would have to play everybody.
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@gamerman01 thank you.
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Thanks for the question - probably helps others understand the league better.
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@gamerman01 thank you for all you do with the league. i will be donating my usual again this year. i hope it helps. if theres anything more i can help with to keep the a&a site going just let me no.
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@gamerman01 said in League General Discussion Thread:
Obviously every year that goes by and we’re playing the same version year after year, the interest wanes.
And as Karl said, G40 games take a lot of time and commitment. Compared to earlier versions of global A&A, well, there is no comparison as most of you know.G40 was such a leap forward for A&A in so many ways, it’s no wonder at all there was huge interest for the first few years, and a great observation by Simon that Balanced Mod was a big improvement that breathed new life and stoked a lot of interest, but it loses its new car smell too, like anything.
Someone, design a new global version of A&A that raises our heart rate again!
I have played A&A&Zombies and it is a hoot, a perfect “beer and pretzels game” as players used to say. But most of us probably wouldn’t play it very many times.
FABULOUS entry level A&A game, and also VERY interesting for veterans.Has the total number of players decreased year over year? I can understand why less games are being played, for reasons already noted.
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Yes it has. Less players, harder to get games, some give up in frustration.
Although League games are normally finished unlike online games
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@simon33 said in League General Discussion Thread:
Yes it has. Less players, harder to get games, some give up in frustration.
Although League games are normally finished unlike online games
I used to play games w/newbies just to get them going. Maybe I/we could do more…