@Funcioneta:
ACME walls always have annoying effects, like when India is taken by Japan and China cannot reopen the Burma Road because of that silly ACME wall :-P
You often talk about China not being able to attack into other tt the w/acme wall like Burma road (India). In actuality China wouldn’t be attacking in most cases it would be retreating. I still think it would be far more damaging for game play to allow them to totally vacate their counties boarders (all 18 of them + 2 UK). If you open china up to go anywhere (it would have to be a two way street), then you may as well just start them off as US units. Regardless of how you or I would play it, if you allow China the freedom of any other power, people will abuse it, now you would have a broken game IMO. By the way if India falls, China most likely won’t be in position to do anything anyway. Likewise if China is powerful enough to start invading other countries, or boarding transports to attack Japaneses, the game is over, start a new one
@Funcioneta:
For chinamen escaping to USSR, that’s simple. USSR and China should not start allied, so China cannot escape to USSR unless Japan is attacking soviets or if axis take novo or kaz. That’s enough reason for japs not attacking USSR. And USSR should not be DOWing japs unless Berlin falls or unless China or Persia falls
Its well known that Japan feared Russia, especially when it got its A$$ kick early on. Russia likewise didn’t want to exhaust resources into yet another front, that’s all a given. The reality is that this is a game. We are able to toss the NAP right out the window, just as Germany did with its treaty when it invaded Russia. In this game you don’t have to follow history, hence the fact that the game starts in the summer of 1940. If you don’t want to perform Barbarossa, then don’t, do a Sea lion instead. If Japan vacates Manchuria to take out China, then why should there be some BS rule (acme wall) protecting them from a Russian invasion. The same would be the case of Russia vacating Siberia to head to Moscow. If they leave it weak you should be able to take it. If you really think about it a NAP would in actuality be putting in more acme walls.
I would be ok w/a one time bonus/incentive that one side gets if the other strikes first. Maybe even have it linked until a certain round of play, or void all together if certain things happen. I want the freedom to attack if it benefits me though, even if it cost me some one time NO. Germany will get a $5 NO to stay out of Russia early in the game.