• We should have some logic way of putting commanders into the game.

    We should first determine the scale and only include generals that were leaders at that scale.
    Since the player is in charge of action in the different theathers, commanders like eisnhower should be unnessisary. I am thinking the commanders should reprsent army and army group leaders who were truly skilled at their job.

    I think thats the hardest part, determining who was truly better at leading armies and navies and airforces.

    We should come up with a list of canidates and then vet each one so we have the ultimate A&A generals list.


  • Ok i think i got this down:

    A= attack +1 for listed units
    D= defense +1 for listed units
    T= the bonus lasts all rounds of combat in that one battle they are being used in.
    S= the bonus lasts one round of combat only.
    SS = the bonus is preemptive if a hit is made loses are removed and don’t fire back

    How to play with these Generals:

    each nation randomly gets one General each turn. You can “buy” more of these but they cost 3 IPC. You can play as many Generals each turn as your IPC divided by 10 ( fractions ignored).

    The reasoning for this is to model the bonus as a ability to prepare the logistics for a massive campaign… an offensive and the ability for each nation to secure the resources for this effectively, so its related to your total productive output.

    you can never use more than one general in any one battle

    Example: if Germany has 34 IPC they can play up to 3 Generals. They start with one thats free. They can buy and play up to 2 others and of course these are drawn randomly.

    If a leader has a tank icon that means a tank or artillery can receive the bonus.
    If a leader has a Battleship he can substitute a Cruiser or Destroyer for his bonus.

    its kinda like an alternative to NO’s for AA50 in a way.


  • ANY PROGRESS IN THIS WORK


  • The file was finished a long time ago.

    http://www.mediafire.com/?n5ilyn0vzya

    if you mean under playtest, i have not tried it yet.


  • @Imperious:

    perhaps the T and S represent one round=S or all rounds=T?

    I remember downloading this rules many years ago from Trashers side or Generals of Waterloo or something, dont remember exactely.

    S = Strategic Leader, and effect units as far as 2 spaces away.
    T = Tactical Leader and only effect the units in his own space.

    I have lost the rules and dont remember the rest.


  • S = Strategic Leader, and effect units as far as 2 spaces away.
    T = Tactical Leader and only effect the units in his own space.

    ok so that was it.

    the leader effects the units in icons of that quantity with the printed modifier.

    However, some leaders have more than S and T

    It was not Generals of Waterloo, But it was some Italian outfit.


  • A= attack +1 for listed units ( icon silhouette)
    D= defense +1 for listed units  ( icon silhouette)
    T= the bonus applies to the units located with the General.
    S= the bonus can apply to units up to two spaces from the General.
    SS = the bonus is preemptive if a hit is made loses are removed and don’t fire back

    How to play with these Generals:

    each nation randomly gets one General each turn. You can “buy” more of these but they cost 3 IPC. You can play as many Generals each turn as your IPC divided by 10 ( fractions ignored).

    The reasoning for this is to model the bonus as a ability to prepare the logistics for a massive campaign… an offensive and the ability for each nation to secure the resources for this effectively, so its related to your total productive output.

    you can never use more than one general in any one battle

    Example: if Germany has 34 IPC they can play up to 3 Generals. They start with one thats free. They can buy and play up to 2 others and of course these are drawn randomly.

    If a leader has a tank icon that means a tank or artillery can receive the bonus.
    If a leader has a Battleship he can substitute a Cruiser or Destroyer for his bonus.

    its kinda like an alternative to NO’s for AA50 in a way.


  • Only 5 leaders have SS.
    They are Eaker, MacArthur, Manstein, Doenitz and Nagumo.

    I think they were some kind of Super Leaders that could effect allied units too, that or S = Surprise attack


  • yea thats what i figured… SS is preemptive strike like subs on first round.


  • This leaders was made for the Classic MB editions, long before we got artillery and destroyers.

    Would have been fun if somebody with edb-skills refreshed this leaders, and added some new too, with the new units. Maybe some leaders could retreat when defending, or drop paratroopers, or get bonus when amphibious assaulting et c etc

    Also I think this will work better for the more advanced P40 and upcoming E40


  • Sounds like a great idea razor!

    Some Soviet Generals…

    Zhukov
    All tanks attacking the same province as Zhukov hit at a five or less during the first round of combat.

    Vasilevsky
    All tanks within 1 province of Vasilevsky get a sneak attack during the first round of combat.

    Chuikov
    All infantry in his province take two hits before being destroyed.

    Konev
    All tanks attacking the same province as Konev hit at a 4 or less.

    Timoshenko
    Forces in the same province as Timoshenko may retreat after the first round of combat when defending.


  • the counters are made. Use them some of your ideas are too strong. For example Chuikov would stay in Moscow making a Soviet last stand impossible for the Axis to overcome.

    The counters are perfect as they are and give a little flavor for all AA games. They are universal.

    Also, on the note regarding other new units…

    If the counter has a battleship i suspect you can also choose a cruiser or destroyer

    If the counter has a tank, you can apply the bonus to Mech infantry, or artillery as well.

    Thats way nothing needs to be altered to accommodate the new pieces.


  • @Imperious:

    If the counter has a battleship i suspect you can also choose a cruiser or destroyer

    If the counter has a tank, you can apply the bonus to Mech infantry, or artillery as well.

    Sorry old buddy but I dont agree to that.

    I think the General should only apply the bonus to the printed icon. Battleships are very expensive, and so are the new Tanks, so almost nobody buy them anymore. This new leaders can balance them out, and make Battleships and Tanks good buys again. If we need leaders for the new units too, just make more leader counters with new abilities.


  • @Imperious:

    yea thats what i figured… SS is preemptive strike like subs on first round.

    Yes, I see that. Doenitz give one sub a first strike, wich it already have, even without a leader.

    Then MacArthur let two infantry roll a preemptive strike. I dont see why. He made a nice surprice attack at Inchon during Korea War, but never during WWII.
    Also Manstein let two tanks roll preemtive, and this figures when thinking on the “Backhand Blow”.
    Eaker let one Bomber roll preemptive, and I agree with that.
    Then we have Nagumo, who was a torpedo specialist and Commander of a Carrier force, and actually made a surprice attack at Pearl Harbour, but strange enough he have icon of a Battleship, no that dont figures.


  • Then MacArthur let two infantry roll a preemptive strike. I dont see why.

    Marines is what he was getting at. Shock value?


  • Here is a good source for generals of WWII:

    http://www.generals.dk/generals.php


  • NEW IDEA

    I dont see the point if Germany have one general that boost one tank, and Russia have one general that boost one of their tanks too. This will just even out the balance, and make generals pointless.

    So how about each player have a pool with both bad and skilled generals. Lets say you need a general if you want to do combat moves. So you draw a general from your pool, and place him on the front where you want to combat move units. If you got a bad general, he will give your units a negative modifier, and you would want to replace him as soon as possible, but you will need him this turn just to make your moves.

    Any comments ?


  • The units are not the same. The icons on the various leaders have unique modifiers for combat.

    Plus you are only used on your own turn, so its not the case of having two generals having the same bonus in the same combat situation. And even if it was the dice will always be different and the modifier is only +1


  • You dont got my point, IL, the generals should be like the fortune cards from AA D-Day


  • OK but they should be helping a nation win. I hardly think they kept them employed if they constantly lost the battle…except for Goering and most Italian commanders.

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