42106-oob-round-01-chinese.tsvg
Game History
Combat Hit Differential Summary :
One Japanese infantry should have moved fro Korea to Manchuria.
@artofwar1947 then you should have moved it on Japan’s turn
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Leningrad to Northern Belarus
1 tactical_bomber moved from 118 Sea Zone to Northern Belarus
1 bomber, 2 fighters and 1 tactical_bomber moved from Leningrad to Northern Belarus
1 bomber moved from Germany to Northern Belarus
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Northern Belarus
Germans attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 6/7 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Vyborg to Leningrad
10 infantry moved from Finland to 118 Sea Zone
12 infantry moved from Western Germany to 116 Sea Zone
1 battleship, 12 infantry, 2 submarines and 6 transports moved from 116 Sea Zone to 118 Sea Zone
22 infantry moved from 118 Sea Zone to Leningrad
1 fighter moved from Western Germany to 118 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Northern Belarus to Leningrad
1 bomber moved from Northern Belarus to Western Germany
10 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Poland to Germany
1 aaGun, 2 artilleries and 12 infantry moved from Eastern Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Baltic States to Leningrad
1 armour and 1 mech_infantry moved from Baltic States to Germany
2 fighters moved from United Kingdom to Western Germany
Place Units - Germans
2 aaGuns and 1 infantry placed in United Kingdom
6 infantry placed in Western Germany
1 artillery, 8 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,2,2,6,5,6,2,5,4,6,5,6,2,3,6,5,1,1,3,4,6
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,6
Germans collect 45 PUs (12 lost to blockades); end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 2.50
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 armour moved from Southern Manchuria to Korea
2 infantry moved from Northern Manchuria to Southern Manchuria
2 artilleries, 11 infantry and 1 mech_infantry moved from Northern Manchuria to Korea
1 infantry moved from Vologda to Novgorod
Russians take Novgorod from Italians
6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys moved from Vologda to Archangel
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
2 infantry moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
Combat - Russians
Russians creates battle in territory 6 Sea Zone
Battle in Archangel
Russians attack with 6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys in Archangel, round 2 : 14/46 hits, 14.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking 6 Sea Zone from Japanese, taking Archangel from Germans with 6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry
Japanese defend with 1 aaGun and 6 infantry
Russians roll dice for 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Korea, round 2 : 5/15 hits, 3.67 expected hits
Japanese roll dice for 1 aaGun and 6 infantry in Korea, round 2 : 1/6 hits, 2.00 expected hits
4 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Korea, round 3 : 4/14 hits, 3.50 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Vologda to Russia
2 aaGuns moved from Vologda to Archangel
1 artillery and 3 infantry moved from Ukraine to Kursk
1 fighter moved from Ukraine to Russia
1 aaGun moved from Northern Manchuria to Korea
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 bomber moved from Eire to Scotland
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Urals
2 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,6
Russians collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : 0.33
Russians regular : 2.00
I messed this up…went way to heavy trying to get London back, put me on tilt…let japan just take the game. of course your super fast aggressive strategy was key…it’s like I almost skipped an entire allied pacific turn? oh well, well done. an early christmas present for you!
The UK focus on the Med turn 1 set up Operation Sea Lion, which turn, set up the Japanese in the Pacific. My experience is that the Axis cannot afford to move at less than a super fast speed. As this and our last game illustrate, the US so quickly amasses enormous power.
Let me know if you want to play out the J7 turn before making a final decision.
@artofwar1947 what do you mean about playing out J7 and making a final decision….I don’t understand and I agree with your analysis
I was not sure whether you wanted to end the game or continue it. If the latter I will post the J7 combat move.
@artofwar1947 said in Game 2 - L22 PTV Art of War (Ax+15) v 666 (Al):
I was not sure whether you wanted to end the game or continue it. If the latter I will post the J7 combat move.
I might get extremely lucky dice and hold IND for another turn. Attack away JPN
Assume you do not want to scramble to SZ40 then.
@artofwar1947 probably not. I will accept lots of 1’s for my AA dice
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 fighters, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 55 Sea Zone to 31 Sea Zone
3 armour and 2 mech_infantrys moved from Shan State to Eastern India
Japanese take Burma from UK_Pacific
1 transport moved from 132 Sea Zone to 38 Sea Zone
2 infantry moved from Sumatra to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 40 Sea Zone
5 transports moved from 132 Sea Zone to 39 Sea Zone
4 artilleries, 5 infantry and 1 marine moved from Shan State to 39 Sea Zone
4 artilleries, 5 infantry, 1 marine and 5 transports moved from 39 Sea Zone to 40 Sea Zone
2 battleships and 1 cruiser moved from 132 Sea Zone to 40 Sea Zone
1 destroyer moved from 40 Sea Zone to 38 Sea Zone
1 bomber moved from Java to Eastern India
1 bomber, 4 fighters and 5 tactical_bombers moved from Shan State to Eastern India
2 fighters and 3 tactical_bombers moved from French Indo China to Eastern India
1 fighter and 2 tactical_bombers moved from 132 Sea Zone to Eastern India
4 artilleries, 1 fighter, 7 infantry, 1 marine and 1 tactical_bomber moved from 40 Sea Zone to Eastern India
1 artillery and 5 infantry moved from Kwangtung to Kwangsi
1 armour moved from French Indo China to Kwangsi
1 artillery and 5 infantry moved from Kiangsi to Hunan
1 armour moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
1 destroyer moved from 81 Sea Zone to 40 Sea Zone
Combat - Japanese
Battle in Eastern India
Japanese attack with 3 armour, 4 artilleries, 2 bombers, 8 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 11 tactical_bombers
British defend with 3 aaGuns, 6 artilleries, 2 fighters and 22 infantry; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in Eastern India : 2/9 hits, 1.50 expected hits
2 bombers owned by the Japanese lost in Eastern India
Japanese roll dice for 2 battleships and 2 cruisers in Eastern India, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 3 armour, 4 artilleries, 8 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 11 tactical_bombers in Eastern India, round 2 : 17/36 hits, 17.00 expected hits
UK_Pacific roll dice for 3 aaGuns, 6 artilleries, 3 fighters and 23 infantry in Eastern India, round 2 : 9/32 hits, 11.67 expected hits
7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 15 infantry owned by the British lost in Eastern India
Japanese roll dice for 3 armour, 2 artilleries, 8 fighters, 1 marine, 2 mech_infantrys and 11 tactical_bombers in Eastern India, round 3 : 16/27 hits, 14.50 expected hits
UK_Pacific roll dice for 6 artilleries, 3 fighters and 7 infantry in Eastern India, round 3 : 7/16 hits, 6.33 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the ANZAC, 6 artilleries owned by the British, 7 infantry owned by the British and 2 fighters owned by the British lost in Eastern India
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 3 armour, 7 fighters, 1 marine, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 4 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 3 tactical_bombers
Casualties for British: 3 aaGuns, 6 artilleries, 2 fighters and 22 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries and 6 infantry
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in Kwangsi, round 2 : 3/9 hits, 2.50 expected hits
Chinese roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Kwangsi, round 3 : 4/8 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 5 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Chinese defend with 7 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Hunan, round 2 : 4/9 hits, 3.00 expected hits
Chinese roll dice for 7 infantry in Hunan, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 3 : 2/7 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 4 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Chinese: 7 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 submarine moved from 50 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to New South Wales
1 fighter and 1 tactical_bomber moved from Eastern India to 132 Sea Zone
1 submarine moved from 81 Sea Zone to 40 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern India to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 21 Sea Zone
1 carrier moved from 132 Sea Zone to 36 Sea Zone
1 carrier and 1 submarine moved from 35 Sea Zone to 7 Sea Zone
1 fighter moved from 21 Sea Zone to 36 Sea Zone
2 destroyers moved from 21 Sea Zone to 7 Sea Zone
1 carrier moved from 132 Sea Zone to 40 Sea Zone
4 fighters and 5 tactical_bombers moved from Eastern India to Shan State
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in New South Wales
1 artillery and 1 infantry placed in Malaya
1 transport placed in 132 Sea Zone
Japanese undo move 3.
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter and 2 infantry placed in Japan
1 submarine and 1 transport placed in 7 Sea Zone
Japanese undo move 5.
1 fighter placed in 7 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 4.17
British AA : 0.50
UK_Pacific regular : -2.00
@artofwar1947 I don’t think I can recapture any Pacific VC’s. What a failure. I wasn’t expecting your speed and aggressive style. Well done
Thanks Jim. You made it challenging, and there was a very small window of opportunity for the Axis to win.
Would you like to try the Axis+15, rebid a new game, or wait until next year for a new game?
@artofwar1947 said in Game 2 - L22 PTV Art of War (Ax+15) v 666 (Al):
Thanks Jim. You made it challenging, and there was a very small window of opportunity for the Axis to win.
Would you like to try the Axis+15, rebid a new game, or wait until next year for a new game?
I like the bidding process to much to forgo it…give me a day to lick my wounds. I’ll get back to you shortly!