@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
L22 Martin X vs LennardF 21 BM4 #2
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Well, now I have to appeal to sportiness. In order to get Gibraltar, Italy sacrificed its bomber. But unfortunately I clicked too fast during the battle and took away the art instead of the inf, which obviously doesn’t make sense when you are attacking. I could not stop and reverse.
I edited back the art which would have hit and consequently conquered Gibraltar.
I hope you will accept this.
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@martin I see what happened and your edit is fine. Italy is making too much money but… I’ll deal with that later.
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Thank you, Lennard, much appreciated!:+1:
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Game History
Round: 3 Purchase Units - Germans Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 artillery and 1 infantry moved from Bessarabia to Ukraine 2 bombers moved from Western Germany to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod Combat - Germans Battle in 115 Sea Zone Germans attack with 2 bombers, 1 destroyer and 1 transport Russians defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Battle in Ukraine Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Novgorod from Russians, taking Ukraine from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from 115 Sea Zone to Western Germany 1 fighter moved from Western Germany to Gibraltar 4 fighters and 3 tactical_bombers moved from Alexandria to Romania 5 armour and 8 mech_infantrys moved from Germany to Eastern Poland 2 tactical_bombers moved from Western Germany to Eastern Poland 8 infantry moved from Baltic States to Eastern Poland 1 aaGun moved from Baltic States to Eastern Poland 4 infantry moved from Romania to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Holland Belgium to Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 artillery moved from Holland Belgium to France 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 infantry moved from Bessarabia to Eastern Poland 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from Denmark to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from Finland to Karelia Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -0,50 Germans regular : 1,00 -
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This nasty Indian AAA :face_with_head_bandage:
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Shan State 2 fighters moved from 42 Sea Zone to Malaya 1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 marine moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 2 bombers moved from Kwangsi to India 1 fighter moved from Caroline Islands to 46 Sea Zone 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 42 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Kwangtung Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in India causes 0 damage total. Battle in Java Battle in Borneo Battle in Celebes Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in 25 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 submarine Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win, taking Sumatra from Dutch with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 2,50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Shan State Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for British: 1 infantry Battle in Burma Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2,50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Burma Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 2/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 battleship moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 1 tactical_bomber moved from Kwangtung to Manchuria 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Malaya to 42 Sea Zone 1 fighter moved from Malaya to Siam 2 fighters and 2 tactical_bombers moved from Burma to Hunan 1 artillery moved from Kwangsi to Yunnan 1 artillery moved from Anhwe to Kweichow 2 tactical_bombers moved from Kwangsi to Manchuria 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Shan State to Hunan 1 artillery moved from Chahar to Anhwe 1 infantry moved from Anhwe to Chahar Place Units - Japanese 4 destroyers placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : -1,50 UK_Pacific AA : 1,67 UK_Pacific regular : 1,67 -
@martin Ouch. If it helps any I lost a bomber too.
I had to edit in a troop onto a transport in sz110 and then into Normandy Bordeaux. I don’t know what the issue was but I’m sure it’s a bug - I had two transports, I don’t know why one wouldn’t load.
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I failed to take Trans-Jordan, which is rather dramatic for the Italians…
Well, there was no enemy ship in SZ110, so your transports should be loaded without any issue. I do not know why, but the issues with transports and also carriers seem to be increasing. It also happened to me that I had transports loaded with infs from two different nations. I had chosen correctly and announced the load to my opponent, and the next round, the freight was mixed differently.
It is also a pity that you cannot see which planes are on which carrier, and also that you cannot distinguish between them in case of battle casualties. I believe that AAA always choses the fighter that can still go the farthest, which is of course wrong. The edits - and controlling them - are very annoying.
In any case it is a fun game :-)
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 cruisers moved from 92 Sea Zone to 96 Sea Zone 1 battleship moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0,33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 artillery owned by the Italians lost in Trans-Jordan British win with no units remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for French: 1 infantry Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 2 cruisers in Malta, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 armour moved from Yugoslavia to Bessarabia 1 infantry moved from Yugoslavia to Albania Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : -0,33 British regular : 0,33 -
@martin said in L22 Martin X vs LennardF 21 BM4 #2:
The edits - and controlling them - are very annoying.
Yep. IMHO this is the problem with free software - it still needs to be maintained. For the past 8 years or so it’s the game I play over and over, it’s too bad that there isn’t a small company maintaining the software for a few bucks every year.
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I am now a victim of the different time zones - need to go to work. I will do my turn with Germany in the evening - in around 13 hours, LOL. Good night to you :-)
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@martin Sounds good - it’s 10:48 here and I’ll be going to bed in a bit, I like to take my first turn late morning or early afternoon so 13 hours is about perfect.
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It is always fun to repair factories which you bombed yourself ;-)
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs; Germans buy 2 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Ukraine to Rostov 2 tactical_bombers moved from Eastern Poland to Smolensk 2 bombers moved from Western Germany to Smolensk 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 3 infantry moved from Baltic States to Belarus 2 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Poland to Novgorod 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Smolensk Germans attack with 2 bombers and 2 tactical_bombers Russians defend with 2 fighters and 1 tactical_bomber Germans roll dice for 2 bombers and 2 tactical_bombers in Smolensk, round 2 : 2/4 hits, 2,33 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 tactical_bomber owned by the Germans lost in Smolensk Germans roll dice for 2 bombers and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1,83 expected hits Russians roll dice for 1 fighter in Smolensk, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Russians lost in Smolensk Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 2 fighters and 1 tactical_bomber Battle in Belarus Germans attack with 6 infantry Russians defend with 1 infantry Germans roll dice for 6 infantry in Belarus, round 2 : 0/6 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 6 infantry in Belarus, round 3 : 3/6 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 armour, 4 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 0/6 hits, 1,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novgorod, round 3 : 1/6 hits, 1,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 1/1 hits, 0,33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 8 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 infantry moved from Finland to Norway 1 infantry moved from Karelia to Finland 3 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland 1 artillery moved from Ukraine to Bessarabia 1 fighter moved from Romania to Western Germany 1 fighter moved from Romania to Norway 1 infantry moved from Western Germany to Denmark 1 fighter moved from Romania to Western Germany 1 fighter and 3 tactical_bombers moved from Romania to Eastern Poland 1 armour moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Western Germany to Denmark 5 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Smolensk to Eastern Poland 2 bombers moved from Smolensk to Eastern Poland 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 3 infantry placed in Ukraine 1 artillery and 1 infantry placed in France 2 armour placed in Germany 1 artillery, 3 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 50 PUs (1 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : -2,17 Germans regular : -4,00 British regular : -1,00 -
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Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 3 destroyers, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hunan to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese Battle in Guam Non Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 56 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 artillery moved from Malaya to Shan State 1 armour moved from Shan State to Kweichow 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 battleship moved from 41 Sea Zone to 42 Sea Zone 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 21 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from Shantung to Hunan 2 infantry moved from Shantung to Anhwe 3 fighters and 2 tactical_bombers moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from Siam to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 3 artilleries and 2 infantry placed in Japan 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
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Would it be possible that you also post the turn summaries? That way I can already look into the battle results on the phone while away from home :-)
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@martin That’s been broken for most of this year - it’s documented. Do you not get the emails from MARTI breaking down the combats? If I’m missing something then I’m happy to throw a switch or press a button if it works.
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When I post, I first delete the @name of the opponent to prevent that he gets two emails, one for the post and one for the mention.
Then I upload the saved game. And below the saved game, I paste the turn summary.
When you are done with a turn, you get the turn summary by pressing the button “view turn summary” on the right side - see the screen shot below. You then select all and copy. This is the text you can post below the saved game.
You will see that I did this all the way in our games. This is kind of a workaround to how the “post turn summary” worked until last year. It sounds complicated but actually takes five seconds :-)
I posted Japan below and could do Italy during the next two hours. Otherwise it will be tomorrow.






