I just checked the Bid placement, and it looks to be fine - thank you for that!
I might ask yo for advice, when it comes to scramble decisions for SZ110 ;-)
Our last saved game lasts from 1.5 years ago - that’s not as long ago as I suspected.
Game History
Round: 8
Research Technology - Japanese
Japanese spend 20 on tech rolls
Japanese roll 3,6,5,1 and gets 1 hit
Japanese discover Rockets Advance
Activate Technology - Japanese
Japanese activating Rockets Advance
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to China
1 armour moved from Manchuria to China
1 armour moved from China to French Indo China
2 infantry moved from Manchuria to Kwangtung
1 fighter moved from Manchuria to Kwangtung
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from Japan to French Indo China
2 bombers moved from Manchuria to French Indo China
2 fighters moved from Manchuria to French Indo China
1 infantry and 1 transport moved from Hawaii Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 infantry and 1 transport moved from Solomon Islands Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
1 battleship moved from Hawaii Sea Zone to North Australia Sea Zone
1 battleship and 2 submarines moved from Alaska Sea Zone to North Pacific Sea Zone
1 carrier and 2 submarines moved from Midway Sea Zone to North Pacific Sea Zone
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 armour, 3 bombers and 2 fighters
British defend with 2 fighters
Japanese roll dice for 1 armour, 3 bombers and 2 fighters in French Indo China, round 2 : 2/6 hits, 3.50 expected hits
British roll dice for 2 fighters in French Indo China, round 2 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the British lost in French Indo China
Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 fighter
Casualties for British: 2 fighters
Battle in Kwangtung
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Australia
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Australia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
Russians lost 1 PUs to rocket attack by Japanese
Rockets roll: 1
3 bombers and 1 fighter moved from French Indo China to Manchuria
1 fighter moved from Kwangtung to Manchuria
Place Units - Japanese
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -1.83
British regular : 0.67
@the_good_captain I knew I was spelling that wrong [link text](link url)
@crockett36 I’m gonna call a “check” here. The Russian capital is completely exposed to capture by the German tank in Ukraine SSR.
Thanks. How stupid! I’ll fix it after church. Where are my staff officers?
axis-and-allies-the-good-captain-vs-crockett36-us8ru9redo.tsvg
Thank you for the “check.” Much appreciated. I don’t find that often on the forums, but I’ve run into that kind of relaxed, game loving gentlemanliness across the board several times.
@crockett36 to win by the “ha-ha-gotcha” is not to win at all… that’s my feeling anyway and I agree that it is one that is a minority.
Game History
Round: 9
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
8 infantry moved from Germany to West Europe
1 bomber and 3 fighters moved from Germany to West Europe
1 infantry moved from Libya to French Equatorial Africa
Germans take French Equatorial Africa from British
3 infantry moved from Ukraine S.S.R. to Caucasus
1 armour and 26 infantry moved from Ukraine S.S.R. to East Europe
13 infantry moved from Germany to East Europe
Combat - Germans
Battle in East Europe
Germans attack with 1 armour and 39 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 39 infantry in East Europe, round 2 : 9/40 hits, 7.00 expected hits
Russians roll dice for 1 armour in East Europe, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Europe
Germans win, taking East Europe from Russians with 1 armour and 38 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Caucasus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Europe
Germans attack with 1 bomber, 3 fighters and 8 infantry
British defend with 8 infantry
Germans roll dice for 1 bomber, 3 fighters and 8 infantry in West Europe, round 2 : 1/12 hits, 3.50 expected hits
British roll dice for 8 infantry in West Europe, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe
Germans roll dice for 1 bomber, 3 fighters and 7 infantry in West Europe, round 3 : 4/11 hits, 3.33 expected hits
British roll dice for 7 infantry in West Europe, round 3 : 0/7 hits, 2.33 expected hits
4 infantry owned by the British lost in West Europe
Germans roll dice for 1 bomber, 3 fighters and 7 infantry in West Europe, round 4 : 0/11 hits, 3.33 expected hits
British roll dice for 3 infantry in West Europe, round 4 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 bomber, 3 fighters and 7 infantry in West Europe, round 5 : 1/11 hits, 3.33 expected hits
British roll dice for 3 infantry in West Europe, round 5 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in West Europe
Germans roll dice for 1 bomber, 3 fighters and 7 infantry in West Europe, round 6 : 3/11 hits, 3.33 expected hits
British roll dice for 2 infantry in West Europe, round 6 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in West Europe
Germans win, taking West Europe from British with 1 bomber, 3 fighters and 7 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for British: 8 infantry
Non Combat Move - Germans
1 bomber and 3 fighters moved from West Europe to Germany
1 aaGun moved from Ukraine S.S.R. to East Europe
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -5.33
British regular : -6.67
@crockett36 wow. I just saw my inbox and didn’t realize my “practice turn” was hooked up to the bloody server. sorry about that. the moves are/were the same. The results varied slightly but no change in territory captures.
Game History
Round: 9
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Ukraine S.S.R. to Caucasus
1 armour and 26 infantry moved from Ukraine S.S.R. to East Europe
8 infantry moved from Germany to West Europe
3 fighters moved from Germany to West Europe
1 bomber moved from Germany to West Europe
13 infantry moved from Germany to East Europe
1 infantry moved from Libya to French Equatorial Africa
Germans take French Equatorial Africa from British
Combat - Germans
Battle in East Europe
Germans attack with 1 armour and 39 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 39 infantry in East Europe, round 2 : 5/40 hits, 7.00 expected hits
Russians roll dice for 1 armour in East Europe, round 2 : 0/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in East Europe
Germans win, taking East Europe from Russians with 1 armour and 39 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Caucasus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Europe
Germans attack with 1 bomber, 3 fighters and 8 infantry
British defend with 8 infantry
Germans roll dice for 1 bomber, 3 fighters and 8 infantry in West Europe, round 2 : 3/12 hits, 3.50 expected hits
British roll dice for 8 infantry in West Europe, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Germans and 3 infantry owned by the British lost in West Europe
Germans roll dice for 1 bomber, 3 fighters and 5 infantry in West Europe, round 3 : 4/9 hits, 3.00 expected hits
British roll dice for 5 infantry in West Europe, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans and 4 infantry owned by the British lost in West Europe
Germans roll dice for 1 bomber, 3 fighters and 3 infantry in West Europe, round 4 : 2/7 hits, 2.67 expected hits
British roll dice for 1 infantry in West Europe, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West Europe
Germans win, taking West Europe from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for British: 8 infantry
Non Combat Move - Germans
1 aaGun moved from Ukraine S.S.R. to East Europe
3 fighters moved from West Europe to Germany
1 bomber moved from West Europe to Germany
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -1.67
British regular : 0.33
G9hotroll.tsvg as explained above, I didn’t realize my practice turn was hooked up to the server. Let’s use this one as there was no change in moves/strats and is more generous to the allies to boot.
Whatever is good.
@crockett36 thanks - still prefer the first time I rolled on the active board given there was no change in strategy. I would say that regardless of dice results for either side.
in short, you’re clear to use the file just above your last post, “G9hotroll”
Game History
Round: 9
Research Technology - Japanese
Japanese spend 20 on tech rolls
Japanese roll 4,3,6,1 and gets 1 hit
Japanese discover Heavy Bomber
Activate Technology - Japanese
Japanese activating Heavy Bomber
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Australia to North Australia Sea Zone
1 infantry and 1 transport moved from North Australia Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies Sea Zone to East Indies
Japanese take East Indies from British
1 battleship moved from North Australia Sea Zone to East Indies Sea Zone
1 infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from British
1 infantry moved from Kwangtung to French Indo China
2 infantry moved from Manchuria to Yakut S.S.R.
2 fighters moved from Manchuria to Yakut S.S.R.
3 bombers moved from Manchuria to Russia
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 6,3,2,1,4,4,1,4,3 and costs: 28 PUs.
Bombing raid costs 28 PUs
Battle in Yakut S.S.R.
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 armour and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Japanese
Russians lost 0 PUs to rocket attack by Japanese
Rockets roll: 1
1 bomber moved from Russia to Germany
2 bombers moved from Russia to Manchuria
1 fighter moved from Yakut S.S.R. to Manchuria
1 battleship, 1 carrier and 4 submarines moved from North Pacific Sea Zone to Philippines Sea Zone
1 fighter moved from Yakut S.S.R. to Manchuria
Place Units - Japanese
2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67
Russians regular : -0.67
Russians AA : -0.50
Hey, so fun turn for me. Had a computer glitch. Take a look at the Russian turn. No purchase. Yet the income didn’t double. What do you think happened?
@crockett36 I dont believe there is any glitch - the Japanese rockets and heavy bombers eliminated the Russian income.
@crockett36 I’m also going to have to call ‘foul’ on the submarine spam. The amount of subs is limited by the number of pieces in the game (not chips). Since only six sub groups are allowed on the board at any one time, you’ll have to combine one of those subs with another.
Reference: page 7, center column under “plastic chips”.
The official Q&A also back this up:
“The number of playing pieces is a limit on how many forces can be in play. No one, for example, can have more than three bomber forces, or more than two carrier groups. The only exception to this absolute limit is chips.”
@the_good_captain oh! didn’t see that. you did tech! wow.