@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
crockett36 l vs The Good Captain x
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Game History
Round: 5 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from West Europe to Karelia S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to West Europe 6 armour and 17 infantry moved from Ukraine S.S.R. to East Europe 1 infantry moved from South Europe to East Europe 19 infantry moved from Germany to East Europe Place Units - Germans 1 infantry placed in South Europe 9 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Russians AA : -0.17 -
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Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 bomber and 3 infantry; Remaining resources: 7 PUs; Combat Move - Japanese 1 infantry moved from Japan to Japan Sea Zone 2 battleships, 1 carrier, 2 fighters, 1 infantry, 6 submarines and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone 2 armour moved from Manchuria to Kwangtung 1 infantry moved from Manchuria to Kwangtung 1 fighter moved from Manchuria to Hawaii Sea Zone 1 bomber moved from Manchuria to Hawaii Sea Zone 1 infantry moved from China to Sinkiang Japanese take Sinkiang from Americans 3 infantry moved from China to French Indo China Japanese take French Indo China from Russians 1 infantry moved from Manchuria to China 1 fighter moved from China to Kwangtung 1 fighter moved from China to East Indies Sea Zone Combat - Japanese Battle in Kwangtung Japanese attack with 2 armour, 1 fighter and 1 infantry Russians defend with 1 armour Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Kwangtung Japanese win, taking Kwangtung from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in East Indies Sea Zone Japanese attack with 1 fighter British defend with 1 transport Japanese roll dice for 1 fighter in East Indies Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 transport in East Indies Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in East Indies Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 transport in East Indies Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in East Indies Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 transport in East Indies Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in East Indies Sea Zone, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 transport in East Indies Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in East Indies Sea Zone British win with 1 transport remaining. Battle score for attacker is -12 Casualties for Japanese: 1 fighter Battle in Hawaii Sea Zone Japanese attack with 2 battleships, 1 bomber, 1 carrier, 3 fighters, 1 infantry, 6 submarines and 1 transport Americans defend with 7 submarines Japanese roll dice for 6 submarines in Hawaii Sea Zone, round 2 : 2/6 hits, 2.00 expected hits 2 submarines owned by the Americans lost in Hawaii Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Americans roll dice for 5 submarines in Hawaii Sea Zone, round 2 : 0/5 hits, 1.67 expected hits 4 submarines owned by the Americans lost in Hawaii Sea Zone 1 submarine owned by the Americans retreated to West US Sea Zone Japanese win with 2 battleships, 1 bomber, 1 carrier, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 48 Casualties for Americans: 6 submarines Non Combat Move - Japanese 1 fighter moved from Kwangtung to Manchuria 1 bomber moved from Hawaii Sea Zone to Solomon Islands 1 fighter moved from Hawaii Sea Zone to Solomon Islands Place Units - Japanese 1 bomber placed in Japan 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 33 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -1.33 Russians regular : -0.33 British regular : 0.33 -
@crockett36 I retreated the surviving USA sub to the west coast - he can go to any adjacent SZ of course. Feel free to edit him in if you didn’t want him to go to west coast SZ
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you will have to pay for that kind of luck eventually.
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hey the engine rolled the dice in china, but no casualties came off. I rolled again, selected casualties, j soldier came off. you didn’t get a hit and yet it demanded casualties. So I edited back everything. If you want to do the turn on your computer, use the roll function in the edit menu. I don’t care. Not sure if that’s a bug or what. I just wanted to kill the troop, but ended up taking the territory.
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@crockett36 I’ve never heard/seen the problem as you described it. But according to the history, you were in EDIT mode for most of your turn including the combat phase. It probably had something to do with that? Anyway, we will keep an eye on it.
As for “just wanting to kill the troop but ending up taking the territory,” I might be misunderstanding you but if you take a ground unit into China and the defender misses (as in this case), the territory is yours.
The dice that came through on my end saw the Russians inflict a hit on the Japanese and the Japanese fail to hit on the return fire. Then there was a second round of combat where the result was the same so - everything looks right on this end.
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Game History
Round: 6 Purchase Units - Germans Germans buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Germans 6 armour and 38 infantry moved from East Europe to Ukraine S.S.R. 1 bomber moved from West Europe to Karelia S.S.R. 1 infantry moved from French Equatorial Africa to French West Africa Germans take French West Africa from British Combat - Germans Strategic bombing raid in Karelia S.S.R. Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Ukraine S.S.R. Germans attack with 6 armour and 38 infantry British defend with 1 infantry Germans roll dice for 6 armour and 38 infantry in Ukraine S.S.R., round 2 : 12/44 hits, 9.33 expected hits British roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from British with 6 armour and 38 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to West Europe 1 infantry moved from Germany to East Europe 1 infantry moved from West Europe to Germany Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : 2.67 British regular : -0.33 Russians AA : -0.17 -
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Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 4 PUs; Combat Move - Japanese 1 bomber and 1 fighter moved from Solomon Islands to West US Sea Zone 2 battleships, 1 carrier, 2 fighters, 1 infantry, 6 submarines and 1 transport moved from Hawaii Sea Zone to West US Sea Zone 1 bomber moved from Japan to French Indo China 1 infantry moved from Kwangtung to French Indo China 1 infantry moved from China to Sinkiang 1 fighter moved from Manchuria to Sinkiang 1 armour moved from Kwangtung to Yakut S.S.R. 1 infantry moved from Manchuria to Yakut S.S.R. Combat - Japanese Battle in West US Sea Zone Japanese attack with 2 battleships, 1 bomber, 1 carrier, 3 fighters, 1 infantry, 6 submarines and 1 transport Americans defend with 8 submarines Japanese roll dice for 6 submarines in West US Sea Zone, round 2 : 1/6 hits, 2.00 expected hits 1 submarine owned by the Americans lost in West US Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 3 fighters and 1 transport in West US Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Americans roll dice for 7 submarines in West US Sea Zone, round 2 : 1/7 hits, 2.33 expected hits 4 submarines owned by the Americans and 1 submarine owned by the Japanese lost in West US Sea Zone 3 submarines owned by the Americans retreated to Hawaii Sea Zone Japanese win with 2 battleships, 1 bomber, 1 carrier, 3 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 32 Casualties for Americans: 5 submarines Casualties for Japanese: 1 submarine Battle in Sinkiang Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in French Indo China Japanese attack with 1 bomber and 1 infantry British defend with 1 armour Japanese roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in Yakut S.S.R. Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Japanese roll dice for 1 armour in Yakut S.S.R., round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Yakut S.S.R. Russians win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Japanese 1 armour moved from Kwangtung to Manchuria 1 fighter moved from Sinkiang to Manchuria 1 bomber and 1 fighter moved from West US Sea Zone to Solomon Islands 1 bomber moved from French Indo China to Manchuria Place Units - Japanese 1 fighter and 2 infantry placed in Manchuria 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -2.67 Russians regular : 0.67 British regular : -0.33 -
russia1117229p.tsvg I’m really tired. hope I didn’t make any major mistakes.
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@crockett36 can you noncombat subs into hostile sea zones? If you can I wanted to move a sub off west coast? Can you build in hostile sea zones?
Had no time to look it up!
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@crockett36 said in crockett36 l vs The Good Captain x:
@crockett36 can you noncombat subs into hostile sea zones? If you can I wanted to move a sub off west coast? Can you build in hostile sea zones?
Had no time to look it up!
the default is “no” however in selecting which optional rules we were/were not going to use, you said, “Placing naval units: yes.”
So with that optional rule in play this game - you can certainly place new naval builds into hostile SZ
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@crockett36 you cannot noncombat subs into hostile SZ - that’s axis and allies post Y2K versions
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would a sub prevent bombardments?
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forgot i was connected and fast forwarded to a Japanese invasion of the W Coast. So you’ll receive some dice from the sea battle. Which was a mistake, since you would ignore the sub. Answered my own question.
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@crockett36 did you want to make any changes to the USA turn, purchases or otherwise? I’m only asking in the spirit of a friendly game and because Russia and USA turns appear not too dependent on each other this round.
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@crockett36 did you want to make any adjustments to the US turn before I take G7? I’ll wait one more day, then take Germany’s turn…





