Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L22 Martin (X) vs. Sovietishcat (L+24) BM4 #2
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@Martin I made a bobo, In sz 25, I have meant to leave the Undamaged carrier with one Anzac plane so it can fly… I clicked too fast during casualty selection.
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Hmm, the carriers are really sometimes causing problems in TripleA. They should be displayed individually with the planes on top.
No worries - please amend accordingly. I strongly assume that ANZAC fighter will fly to Mexico, right?
Thank you for having taught me the word “bobo” :rolling_on_the_floor_laughing:
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It is a similar issue with the transports loaded with units from different nations. And it looks like there is also a bug. Last time, TripleA didn’t want to let me move an American transport loaded with only US units, taking off from a sea zone with mixed transports and mixed units.
And with regards to mixed transports: In that same game, I carefully loaded an American transport with a US and a UK unit and also announced that to my opponent after the move, just as you do. And when it was the US turn again, the units were mixed on the transport fleet in a different way, leading to many edits as a result :-(
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Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from Midway to 31 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone Combat - ANZAC Battle in 31 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 31 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 31 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 31 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 31 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 31 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 31 Sea Zone to Hawaiian Islands 3 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 54 Sea Zone to 26 Sea Zone 3 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from New South Wales to Queensland 1 aaGun moved from Kiangsi to Anhwe Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : -3.33
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@Martin Oh yes I have had those issues before with tts, lots of fun… Hawaii is closer than Mexico for that little fighter!
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Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Karelia 1 mech_infantry moved from Belarus to Karelia 3 mech_infantrys moved from Belarus to Vyborg 1 artillery moved from Novgorod to Vyborg 1 fighter and 1 tactical_bomber moved from Novgorod to Karelia 2 fighters and 2 tactical_bombers moved from Novgorod to Vyborg 3 fighters and 1 tactical_bomber moved from Novgorod to Vyborg 3 mech_infantrys moved from Volgograd to Northwest Persia 4 mech_infantrys moved from Rostov to Northwest Persia 1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia 2 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia 2 bombers moved from Western Germany to Northwest Persia Combat - Germans Battle in Karelia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Vyborg Germans attack with 1 artillery, 5 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 5 infantry Germans roll dice for 1 artillery, 5 fighters, 3 mech_infantrys and 3 tactical_bombers in Vyborg, round 2 : 6/12 hits, 5,50 expected hits Russians roll dice for 5 infantry in Vyborg, round 2 : 0/5 hits, 1,67 expected hits 5 infantry owned by the British lost in Vyborg Germans win, taking Vyborg from Russians with 1 artillery, 5 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 5 infantry Battle in Northwest Persia Germans attack with 2 bombers, 3 fighters, 7 mech_infantrys and 3 tactical_bombers British defend with 1 artillery, 3 infantry and 3 mech_infantrys Germans roll dice for 2 bombers, 3 fighters, 7 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 4/15 hits, 6,00 expected hits British roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 2/7 hits, 2,33 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Northwest Persia Germans roll dice for 2 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 3 : 4/13 hits, 5,67 expected hits British roll dice for 1 artillery and 2 mech_infantrys in Northwest Persia, round 3 : 1/3 hits, 1,00 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 3 mech_infantrys Casualties for British: 1 artillery, 3 infantry and 3 mech_infantrys Non Combat Move - Germans 5 fighters and 3 tactical_bombers moved from Vyborg to Bryansk 1 fighter and 1 tactical_bomber moved from Karelia to Bryansk 2 bombers moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 aaGun moved from Volgograd to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 3 artilleries moved from Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Poland to Belarus 6 mech_infantrys moved from Germany to Baltic States 3 tactical_bombers moved from Northwest Persia to Caucasus 2 fighters moved from Northwest Persia to Caucasus 3 tactical_bombers moved from Caucasus to Rostov 1 aaGun moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Rostov 10 infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 5 infantry moved from Germany to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Volgograd 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 8 infantry and 2 mech_infantrys placed in Western Germany Germans undo move 4. 2 mech_infantrys placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -2,00 Germans regular : -3,67 British regular : -0,33
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Game History
Round: 16 Purchase Units - Russians Russians buy nothing; Remaining resources: 5 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 3 fighters and 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Samara to Russia Turn Complete - Russians Russians collect 4 PUs; end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -0.33[39100-16-Russia.tsvg](/forums/assets/uploads/files/1667944824246-39100-16-russia.tsvg)
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Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone Japanese take 17 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 15 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 infantry moved from Shensi to Szechwan 1 armour moved from Kansu to Szechwan 1 mech_infantry moved from Suiyuyan to Szechwan 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 artilleries and 2 infantry moved from Shantung to Anhwe 2 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe 1 bomber moved from Bryansk to Szechwan 1 fighter moved from Japan to 16 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Anhwe Japanese attack with 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 aaGun; Chinese defend with 1 artillery and 5 infantry ANZAC roll AA dice in Anhwe : 1/2 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Anhwe Japanese roll dice for 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 6/8 hits, 2,33 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 5 infantry in Anhwe, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the ANZAC and 5 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 1,83 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter and 3 infantry Casualties for ANZAC: 1 aaGun Casualties for Chinese: 1 artillery and 5 infantry Battle in Szechwan Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 armour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Szechwan Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Szechwan, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to Tsinghai 1 tactical_bomber moved from Iwo Jima to Japan 2 fighters moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 16 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Anhwe to Tsinghai 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria Place Units - Japanese 4 destroyers placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 2 mech_infantrys placed in Korea Japanese undo move 3. Japanese undo move 2. 1 artillery and 2 mech_infantrys placed in Manchuria 1 infantry and 1 mech_infantry placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6,6,4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3 Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -0,33 Japanese regular : 3,17 ANZAC AA : 0,67
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Game History
Round: 16 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 78 PUs; Americans buy 3 armour, 6 artilleries, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 units repaired. 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 3 infantry moved from Finland to Karelia 1 bomber moved from Finland to Karelia 3 fighters moved from Finland to Karelia 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 10 Sea Zone to 15 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 5 submarines moved from 25 Sea Zone to 17 Sea Zone 3 fighters moved from Midway to 15 Sea Zone 3 fighters moved from Midway to 16 Sea Zone 1 fighter moved from Midway to 17 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in 17 Sea Zone Americans attack with 1 fighter and 5 submarines Japanese defend with 1 destroyer Americans roll dice for 5 submarines in 17 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 19 Sea Zone from Japanese, taking 17 Sea Zone from Japanese with 1 fighter and 4 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Karelia Americans attack with 1 bomber, 3 fighters and 3 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 bomber, 3 fighters and 3 infantry in Karelia, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 2 mech_infantrys in Karelia, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Karelia Americans win, taking Karelia from Germans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in 16 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 15 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 15 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 25 Sea Zone to 17 Sea Zone 3 fighters moved from 16 Sea Zone to 17 Sea Zone 3 fighters moved from 15 Sea Zone to 17 Sea Zone 4 submarines moved from 10 Sea Zone to 25 Sea Zone 4 transports moved from 110 Sea Zone to 102 Sea Zone 3 infantry moved from Norway to Finland 1 bomber moved from Karelia to Russia 3 fighters moved from Karelia to Finland 1 infantry and 1 marine moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 cruiser moved from 110 Sea Zone to 92 Sea Zone Place Units - Americans 3 artilleries placed in Finland 3 infantry placed in Norway 3 artilleries placed in Normandy Bordeaux 3 transports placed in 10 Sea Zone 3 armour and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 2 artilleries and 21 infantry moved from Kiangsu to Anhwe Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kansu Battle in Anhwe Chinese attack with 2 artilleries and 21 infantry Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries and 21 infantry in Anhwe, round 2 : 6/23 hits, 4.50 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kansu from Japanese, taking Anhwe from Japanese with 2 artilleries and 20 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Anhwe 1 infantry placed in Shantung Chinese undo move 3. 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 45 PUs; British buy 1 artillery, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 6 infantry moved from Finland to Vyborg 2 fighters and 1 tactical_bomber moved from Finland to Vyborg 1 mech_infantry moved from Eastern Persia to Turkmenistan Russians take Turkmenistan from Japanese 1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia 2 artilleries moved from Persia to Northwest Persia 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 3 fighters moved from Persia to Northwest Persia 1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from India to 80 Sea Zone 1 artillery and 4 infantry moved from Yunnan to Szechwan 1 armour and 1 mech_infantry moved from Kweichow to Szechwan 2 infantry moved from Kweichow to Szechwan Combat - British Battle in 80 Sea Zone British attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine British roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Szechwan British attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Szechwan, round 2 : 2/9 hits, 2.17 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Northwest Persia British attack with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys Germans defend with 4 mech_infantrys British roll dice for 1 armour, 2 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 3/9 hits, 3.50 expected hits Germans roll dice for 4 mech_infantrys in Northwest Persia, round 2 : 0/4 hits, 1.33 expected hits 3 mech_infantrys owned by the Germans lost in Northwest Persia British roll dice for 1 armour, 2 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys in Northwest Persia, round 3 : 2/9 hits, 3.50 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Germans: 4 mech_infantrys Battle in Vyborg British attack with 2 fighters, 6 infantry and 1 tactical_bomber Germans defend with 1 artillery and 3 mech_infantrys British roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Vyborg, round 2 : 4/9 hits, 2.67 expected hits Germans roll dice for 1 artillery and 3 mech_infantrys in Vyborg, round 2 : 1/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Vyborg British win, taking Vyborg from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 3 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Vyborg to Finland 3 fighters moved from Northwest Persia to Persia 1 fighter moved from 80 Sea Zone to Persia 1 infantry moved from West India to Eastern Persia 1 armour moved from India to Eastern Persia 1 infantry moved from India to West India 1 aaGun moved from Yunnan to Szechwan 1 armour and 2 infantry moved from Hunan to Anhwe 3 aaGuns and 4 mech_infantrys moved from Kiangsu to Anhwe 3 aaGuns, 4 infantry and 1 mech_infantry moved from Kiangsi to Anhwe 7 infantry moved from United Kingdom to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 8 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : 1.17 Japanese regular : 0.17 Germans regular : -2.67 British regular : -0.17
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Game History
Round: 16 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Northwest Persia 3 infantry moved from Caucasus to Northwest Persia 1 tactical_bomber moved from Tsinghai to Northwest Persia 1 fighter moved from Bryansk to Northwest Persia 1 artillery moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery and 1 fighter Americans defend with 1 infantry Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Northwest Persia Italians attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys Italians roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 5/6 hits, 2,33 expected hits British roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 2,17 expected hits 2 mech_infantrys owned by the British, 2 artilleries owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Northwest Persia Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 1/4 hits, 2,00 expected hits British roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Italians: 2 infantry Casualties for British: 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys Non Combat Move - Italians 1 tactical_bomber moved from Northwest Persia to Caucasus 1 bomber moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Rostov 1 artillery and 2 infantry moved from Rostov to Caucasus 2 armour moved from Sikang to Caucasus 1 fighter moved from Holland Belgium to Denmark 2 mech_infantrys moved from Greece to Romania 2 infantry moved from Northern Italy to Southern France Place Units - Italians 1 armour and 1 tactical_bomber placed in Rostov 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 1,83 British regular : -0,67
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Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Iwo Jima Battle in Philippines ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 3 infantry in Philippines, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines ANZAC win, taking Iwo Jima from Japanese, taking Philippines from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 31 Sea Zone to 17 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Hawaiian Islands to 17 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Iraq to Persia 1 fighter moved from Russia to Persia 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 cruiser placed in 62 Sea Zone 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Russia to Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.00
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Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 2 artilleries moved from Novgorod to Vyborg 1 artillery moved from Novgorod to Karelia 3 mech_infantrys moved from Baltic States to Vyborg 3 mech_infantrys moved from Baltic States to Karelia 1 mech_infantry moved from Belarus to Vyborg 1 mech_infantry moved from Belarus to Karelia 1 mech_infantry moved from Bryansk to Samara 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Samara 5 fighters and 4 tactical_bombers moved from Bryansk to Persia 2 bombers and 3 fighters moved from Caucasus to Persia 3 mech_infantrys moved from Caucasus to Persia 3 tactical_bombers moved from Rostov to Persia Combat - Germans Battle in Karelia Germans attack with 1 artillery, 1 infantry and 4 mech_infantrys Americans defend with 3 infantry Germans roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Karelia, round 2 : 1/6 hits, 1,33 expected hits Russians roll dice for 3 infantry in Karelia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Germans roll dice for 1 artillery and 4 mech_infantrys in Karelia, round 3 : 1/5 hits, 1,17 expected hits Russians roll dice for 2 infantry in Karelia, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Karelia Germans roll dice for 1 artillery and 2 mech_infantrys in Karelia, round 4 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 1 infantry and 2 mech_infantrys Casualties for Americans: 3 infantry Battle in Vyborg Germans attack with 2 artilleries, 2 infantry and 4 mech_infantrys British defend with 5 infantry Germans roll dice for 2 artilleries, 2 infantry and 4 mech_infantrys in Vyborg, round 2 : 1/8 hits, 2,00 expected hits Russians roll dice for 5 infantry in Vyborg, round 2 : 0/5 hits, 1,67 expected hits 1 infantry owned by the British lost in Vyborg Germans roll dice for 2 artilleries, 2 infantry and 4 mech_infantrys in Vyborg, round 3 : 3/8 hits, 2,00 expected hits Russians roll dice for 4 infantry in Vyborg, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Vyborg Germans roll dice for 2 artilleries and 4 mech_infantrys in Vyborg, round 4 : 1/6 hits, 1,67 expected hits Russians roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Vyborg Germans win, taking Vyborg from Russians with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 5 infantry Casualties for Germans: 2 infantry Battle in Samara Germans attack with 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 2 bombers, 8 fighters, 3 mech_infantrys and 7 tactical_bombers British defend with 2 artilleries, 1 factory_minor, 4 fighters and 2 infantry; French defend with 1 fighter and 1 infantry; ANZAC defend with 1 fighter and 1 infantry Germans roll dice for 2 bombers, 8 fighters, 3 mech_infantrys and 7 tactical_bombers in Persia, round 2 : 14/20 hits, 10,50 expected hits British roll dice for 2 artilleries, 6 fighters and 4 infantry in Persia, round 2 : 7/12 hits, 6,00 expected hits 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 5 fighters owned by the Germans, 1 infantry owned by the French, 1 fighter owned by the French, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 4 fighters owned by the British lost in Persia Germans win, taking Persia from British with 2 bombers, 3 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 5 fighters and 2 mech_infantrys Casualties for British: 2 artilleries, 4 fighters and 2 infantry Casualties for ANZAC: 1 fighter and 1 infantry Casualties for French: 1 fighter and 1 infantry Non Combat Move - Germans 3 fighters and 7 tactical_bombers moved from Persia to Northwest Persia 1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia 1 aaGun moved from Caucasus to Northwest Persia 3 artilleries moved from Ukraine to Bryansk 2 armour moved from Belarus to Bryansk 1 armour moved from Volgograd to Bryansk 6 infantry moved from Western Germany to France 2 artilleries moved from Western Germany to France 2 mech_infantrys moved from Germany to Baltic States 1 aaGun moved from Belarus to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 1 fighter moved from Samara to Bryansk 1 mech_infantry moved from Rostov to Bryansk 2 armour moved from Rostov to Bryansk 1 aaGun moved from Rostov to Bryansk 2 bombers moved from Persia to Bryansk Place Units - Germans 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd Germans undo move 1. 3 artilleries placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine 1 fighter placed in Western Germany 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Germany Germans undo move 5. 1 mech_infantry placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Removing units owned by Germans from Denmark: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,3 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 3,67 British regular : 1,00
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What a game…
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39100-17-Russia.tsvg Looks like Germany wants to conquer the whole world!
Game History
Round: 17 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Samara 3 fighters and 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 5/6 hits, 2.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Samara to Russia Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 2.50
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Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber and 1 tactical_bomber moved from Tsinghai to Eastern Persia 1 mech_infantry moved from Manchuria to Shantung 1 infantry moved from Jehol to Shantung 1 fighter and 1 tactical_bomber moved from Japan to Shantung 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from Japan to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 2 destroyers, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shantung Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Eastern Persia Japanese attack with 1 bomber and 1 tactical_bomber British defend with 1 armour and 1 infantry Japanese roll dice for 1 bomber and 1 tactical_bomber in Eastern Persia, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 armour and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,83 expected hits 1 tactical_bomber owned by the Japanese lost in Eastern Persia Japanese roll dice for 1 bomber in Eastern Persia, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 armour and 1 infantry in Eastern Persia, round 3 : 1/2 hits, 0,83 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia British win with 1 armour remaining. Battle score for attacker is -22 Casualties for Japanese: 1 bomber and 1 tactical_bomber Casualties for British: 1 infantry Non Combat Move - Japanese 1 artillery moved from Tsinghai to Sikang 1 mech_infantry moved from Manchuria to Ulaanbaatar 1 mech_infantry moved from Korea to Buryatia 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Shantung to 20 Sea Zone 2 fighters moved from 19 Sea Zone to Japan 1 tactical_bomber moved from 19 Sea Zone to Japan 1 tactical_bomber moved from Shantung to Manchuria 1 mech_infantry moved from Chahar to Manchuria 1 infantry moved from Hopei to Chahar Place Units - Japanese 1 armour and 1 mech_infantry placed in Manchuria 10 infantry placed in Japan 2 infantry placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1,3,3 Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,17 Japanese regular : -1,67 British regular : 0,33
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Game History
Round: 17 Purchase Units - Americans Americans buy 9 artilleries, 12 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 35 Sea Zone to 19 Sea Zone 6 fighters moved from 17 Sea Zone to 19 Sea Zone 1 submarine moved from 17 Sea Zone to 18 Sea Zone 1 fighter moved from 17 Sea Zone to 18 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 18 Sea Zone 1 submarine moved from 17 Sea Zone to 18 Sea Zone 2 submarines moved from 17 Sea Zone to 6 Sea Zone 4 submarines moved from 25 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 bomber, 8 fighters and 1 tactical_bomber moved from Russia to Rostov 3 artilleries, 7 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France 1 fighter moved from United Kingdom to Southern France Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Soviet Far East Battle in 6 Sea Zone Americans attack with 7 submarines Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate , taking Soviet Far East from Japanese. Battle score for attacker is -10 Casualties for Americans: 3 submarines Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 destroyer, 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Rostov Americans attack with 1 bomber, 8 fighters and 1 tactical_bomber Italians defend with 1 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber Americans roll dice for 1 bomber, 8 fighters and 1 tactical_bomber in Rostov, round 2 : 6/10 hits, 5.33 expected hits Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 3/3 hits, 1.67 expected hits 1 tactical_bomber owned by the Italians, 3 fighters owned by the Americans, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Rostov Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 3 fighters Casualties for Italians: 1 armour, 1 fighter and 1 tactical_bomber Battle in 19 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 2 destroyers Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 19 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 2 destroyers in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 2 destroyers Battle in Southern France Americans attack with 3 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys Italians defend with 1 factory_minor, 1 harbour and 7 infantry Americans roll dice for 3 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys in Southern France, round 2 : 6/13 hits, 3.50 expected hits Italians roll dice for 7 infantry in Southern France, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern France Americans roll dice for 3 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Southern France, round 3 : 6/11 hits, 3.17 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 3 infantry Casualties for Italians: 7 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Southern France to Normandy Bordeaux 3 infantry moved from Norway to Finland 4 transports moved from 102 Sea Zone to 101 Sea Zone 2 armour and 2 infantry moved from Western United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 15 Sea Zone to 26 Sea Zone 1 fighter moved from 18 Sea Zone to 19 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 3 fighters moved from 17 Sea Zone to 19 Sea Zone 1 bomber, 5 fighters and 1 tactical_bomber moved from Rostov to Russia Place Units - Americans 3 infantry placed in Finland 3 infantry placed in Norway 3 artilleries placed in Normandy Bordeaux 2 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 3 artilleries and 3 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 artillery and 2 infantry moved from Anhwe to Shantung 3 infantry moved from Anhwe to Shantung Combat - Chinese Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Battle in Shantung Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 5 infantry in Shantung, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung Chinese win, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Shantung from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 artillery and 16 infantry moved from Anhwe to Jehol Place Units - Chinese 2 artilleries and 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 40 PUs; British buy 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Eastern Persia to Persia 1 mech_infantry moved from Iraq to Persia 1 mech_infantry moved from Turkmenistan to Kazakhstan Russians take Kazakhstan from Japanese 2 fighters moved from Russia to Persia 1 artillery and 3 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Anhwe to Buyant-Uhaa UK_Pacific take Buyant-Uhaa from Japanese Combat - British Battle in Persia British attack with 1 armour, 2 fighters and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Sikang British attack with 1 artillery and 3 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Sikang British win, taking Sikang from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Szechwan to Shensi 6 aaGuns, 1 armour, 5 infantry and 4 mech_infantrys moved from Anhwe to Jehol 1 armour and 4 mech_infantrys moved from India to Eastern Persia 2 fighters moved from Persia to Eastern Persia 1 infantry moved from West India to Eastern Persia 3 infantry moved from Trans-Jordan to Egypt 1 aaGun moved from Norway to Finland 2 fighters and 1 tactical_bomber moved from Finland to Russia 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 1 fighter moved from Normandy Bordeaux to Southern France 1 artillery and 6 infantry moved from Normandy Bordeaux to Southern France 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Southern France Place Units - British 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 6 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 armour, 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,2 UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 2 armour, 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 6.83 Italians regular : 2.33 Japanese regular : 0.33 Germans regular : -0.33 British regular : -0.67
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Game History
Round: 17 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Northwest Persia to Iraq 1 tactical_bomber moved from Caucasus to Iraq 2 armour moved from Caucasus to Persia 1 bomber moved from Caucasus to Persia Combat - Italians Battle in Iraq Italians attack with 1 infantry and 1 tactical_bomber British defend; ANZAC defend with 1 infantry Italians roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Iraq Italians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Battle in Persia Italians attack with 2 armour and 1 bomber British defend with 1 armour, 1 factory_minor and 1 mech_infantry Italians roll dice for 2 armour and 1 bomber in Persia, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Persia Italians roll dice for 1 armour and 1 bomber in Persia, round 3 : 1/2 hits, 1,17 expected hits British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Persia Italians win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour Casualties for British: 1 armour and 1 mech_infantry Battle in Kazakhstan Italians attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Persia to Bryansk 1 tactical_bomber moved from Iraq to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Romania to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 2 artilleries moved from France to Northern Italy 1 artillery moved from Holland Belgium to Western Germany 1 infantry moved from Greece to Albania 1 fighter moved from Denmark to Northern Italy 1 armour moved from Novgorod to Bryansk Place Units - Italians 1 armour and 2 infantry placed in Northern Italy 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Italians collect 18 PUs (1 lost to blockades); end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0,83 Russians regular : 0,67 British regular : 0,33
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Good morning from the land of snow! Hope all is well
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 cruiser and 3 marines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 21 Sea Zone 1 armour moved from Guam to 21 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 21 Sea Zone to 19 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Iwo Jima to 17 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 19 Sea Zone 3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria 3 fighters moved from 19 Sea Zone to Manchuria Combat - ANZAC Battle in Manchuria ANZAC attack with 1 armour, 4 artilleries, 3 fighters and 5 infantry Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese roll AA dice in Manchuria : 1/2 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in Manchuria ANZAC roll dice for 1 armour, 4 artilleries, 1 fighter and 5 infantry in Manchuria, round 2 : 4/11 hits, 3.83 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 3/8 hits, 3.00 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Manchuria ANZAC roll dice for 1 armour, 4 artilleries, 1 fighter and 2 infantry in Manchuria, round 3 : 3/8 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 3 : 4/5 hits, 2.00 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Manchuria ANZAC roll dice for 1 armour, 2 artilleries and 1 fighter in Manchuria, round 4 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 tactical_bomber in Manchuria, round 4 : 2/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 2 artilleries owned by the ANZAC and 1 armour owned by the Japanese lost in Manchuria ANZAC win, taking Manchuria from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 4 artilleries, 1 fighter and 5 infantry Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - ANZAC 2 fighters moved from Manchuria to 19 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 cruiser placed in 54 Sea Zone 2 marines placed in Queensland 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Algeria to Morocco Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 3.00 Japanese AA : 0.67 ANZAC regular : 0.50
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Good morning, you seem to be a very early bird… Ah, the kids wake you up - understood ;-)
Yes, Dawgoneit already told me about the snowy weather. No snow in sight, in Germany. The forecast is 7 days of rain at 45 degrees…
I will do Germany’s turn most likely tomorrow.
Have fun making snow men! :-) :ice_skate: :ski: :snowman: