Sub hit plus 5 more hits in 110. Keep the BB or a fighter?
c1934102-71c4-4537-8ddd-f51601e025d3-image.png
This is where I had a predicament, after just making a couple of noncoms, including a carrier down to 35…
If you OK the back-up, just use the J9 posted below
I see you also have the option to sink the Guam transport with a sub - so my mistake was not without consequences
Just making sure you didn’t miss a notification for this thread or something - hope all is well.
Wondering if you’ll accept my request… :hushed:
Thanks, everything well, just a lot of work last days.
Of course you get my permission.
Is the j9 file the right one to go on ?
@elche said in Elche (+18) vs Gamerman01 (x) BM4 rematch:
Thanks, everything well, just a lot of work last days.
I hope it’s all good
Of course you get my permission.
That’s great - as you can tell I didn’t presume it. I would certainly give you permission in the same situation.
Is the j9 file the right one to go on ?
Yes. Happy hunting! And take your time. 3’s too many for me, but I couldn’t say no to any of you.
Thank you for playing and dont say no. For me is very important to play against the Kings. I can learn the game much faster. And you show me at the moment what is possible in this game and this is very exciting/nice. But I think you dont get India often so early and easy like against me :anguished: .
Feel free to change causualties in persia. I choose 3 mechs.
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Italians
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from United Kingdom to 111 Sea Zone
2 fighters moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Hawaiian Islands to Korea
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
Americans take 62 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 61 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
Combat - Americans
Battle in Crete
Battle in Korea
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Korea, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Crete from Italians, taking Korea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 111 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 61 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 54 Sea Zone
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Korea to Buryatia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
2 fighters moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Algeria to Tunisia
1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
Place Units - Americans
1 artillery, 2 fighters and 3 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Combat - Chinese
Chinese creates battle in territory Tsinghai
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
Combat - British
Battle in Persia
British attack with 2 infantry
Germans defend with 12 armour, 3 artilleries, 1 factory_minor and 6 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,33 expected hits
Germans roll dice for 12 armour, 3 artilleries and 6 mech_infantrys in Persia, round 2 : 7/21 hits, 9,00 expected hits
3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia
Germans win with 12 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Germans: 3 mech_infantrys
Non Combat Move - British
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Algeria to Tunisia
1 transport moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Place Units - British
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 infantry and 1 mech_infantry placed in Egypt
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2,17
Japanese regular : -1,17
Germans regular : -2,17
British regular : 1,50
@elche Thank you and I’m glad you’re getting a lot out of it. It’s pretty hard to stop an India crush. I don’t think I’ve played anyone who skips China the way I do.
Looks like I don’t know how to take Persia and keep Russia from going wild.
If you knew what kind of dice you were going to get, you could have invaded Tokyo and won.
I edited 3 mech back to Persia because I choose artillery losses instead.
I again apologize for how I had to edit my Japan turn, but you helped make up for it by losing absolutely nothing throughout US/UK9 not counting Persia, where you blasted 3 German units that are very far from home, with but 2 infantry and a couple of bombards. I like that, that’s something I would do.
You’re third in line and I’m going to Kansas City this weekend, so will be several days - have a great weekend -
This was good work in China from you.
The Attack on Japan was under 5 % to win. But I think I need at least 20 % to try.
I although like the attack in persia but is nothing against your tactics.
Have a wonderful weekend in Kansas City.
@gamerman01 said in Elche (+18) vs Gamerman01 (x) BM4 rematch:
If you knew what kind of dice you were going to get, you could have invaded Tokyo and won.
Was just joking about the dice - I wasn’t saying you did the wrong thing! :)
You’re right, no go on 5%, maybe 20% you would try it
I understand, you will say that was my last option to change the game :blush: You are right, I need help from Marti :anguished:
But I take Korea without knowing what happens with the Mongolians if Russia move in with 1 inf ?
And I forget sz110. All planes are on her own ac.
Thank you for the help against farmboy but this time I didnt broke a rule!!.
Congratulation to your Victory.
16,5 % more time for our game.:blush: :+1:
From your playing time
@elche said in Elche (+18) vs Gamerman01 (x) BM4 rematch:
I understand, you will say that was my last option to change the game :blush: You are right, I need help from Marti :anguished:
No, I didn’t mean it that strongly. Game is still contested, definitely. No disrespect meant.
But I take Korea without knowing what happens with the Mongolians if Russia move in with 1 inf ?
Right. Bummer if you didn’t know - I guess now you do.
Attacking Manchuria also keeps the Mongolians down
And I forget sz110. All planes are on her own ac.
Thank you! Made game note
Have a great day
@elche said in Elche (+18) vs Gamerman01 (x) BM4 rematch:
Congratulation to your Victory.
16,5 % more time for our game.:blush: :+1:
From your playing time
Oh! I wasn’t expecting that yet, but AeV is right to cut it off there. Very classy guy. And thank you!
From 3 hot games to 2, I’m happy about that. 3 was a little much, but I regret nothing - they’re all really good.
This is a lot of work - well played
Scramble to 98?
Scramble 3 fig please
Oops, missed this - game on then
Oh. Triple A took the direct route from NW Persia to Iraq, but I want the tank to go through Persia for a retreat route. Hopefully I won’t need it.
2 hits in 98…
What is your casualty choice?
Will you allow the tank combat move route through Persia (no dice rolled yet)?