TGC(CP) v DoManMacgee(Entente) [game 6]
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@the_good_captain Game History
Round: 1 Puchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Venice to Tyrolia Italians take Tyrolia from AustroHungarians 2 artilleries and 6 infantry moved from Piedmont to Switzerland 2 artilleries and 5 infantry moved from Venice to Switzerland 1 infantry moved from Tuscany to Piedmont 2 artilleries and 6 infantry moved from Rome to Tuscany 1 infantry moved from Naples to Tuscany 1 artillery and 1 infantry moved from Libya to Egypt 1 infantry moved from Somaliland to British East Africa Combat - Italians Italians creates battle in territory SZ 17 Battle in Switzerland Italians attack with 4 artilleries and 11 infantry Neutral_True defend with 1 artillery and 1 infantry Italians roll dice for 4 artilleries and 11 infantry in Switzerland, round 2 : 5/15 hits, 6.33 expected hits Neutral_True roll dice for 1 artillery and 1 infantry in Switzerland, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the Neutral_True and 1 artillery owned by the Neutral_True lost in Switzerland Italians win, taking Switzerland from Neutral_True with 4 artilleries and 11 infantry remaining. Battle score for attacker is 7 Casualties for Neutral_True: 1 artillery and 1 infantry Combat Move - Italians Place Units - Italians 2 artilleries and 2 infantry placed in Rome Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 Neutral_True regular : -1.00
Game History
Round: 1 Puchase Units - Americans Americans buy nothing; Remaining resources: 20 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 40 PUs
Combat Hit Differential Summary :
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@domanmacgee I’m going to stand down for the night. I misplayed the German turn by a few pieces. I might be a bit burnt out. I think I took 10-12 turns today from various games. I will rest and hit it tomorrow fresh.
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@the_good_captain No problem. I know you play like 2-3 games simultaneously at all times so take as much time as you need. Even if you need to take a day or two between turns instead of replying immediately it’s all-good.
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Game History
Round: 2 Puchase Units - AustroHungarians AustroHungarians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians Turning on Edit Mode EDIT: Removing units owned by AustroHungarians from Serbia: 2 infantry EDIT: Adding units owned by AustroHungarians to Romania: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by AustroHungarians from Serbia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by AustroHungarians to Romania: 1 infantry EDIT: Turning off Edit Mode 4 artilleries and 18 infantry moved from Galicia to Poland 1 fighter moved from Vienna to Poland 1 artillery and 2 infantry moved from Vienna to Galicia 2 infantry moved from Trieste to Tyrolia 2 artilleries and 4 infantry moved from Trieste to Albania 2 infantry moved from Vienna to Galicia 1 infantry moved from Vienna to Tyrolia 4 artilleries and 9 infantry moved from Romania to Galicia Combat - AustroHungarians AustroHungarians creates battle in territory Romania AustroHungarians creates battle in territory SZ 17 AustroHungarians creates battle in territory Serbia Battle in Serbia AustroHungarians attack with 2 artilleries and 5 infantry Neutral_Allied defend with 1 infantry AustroHungarians roll dice for 2 artilleries and 5 infantry in Serbia, round 2 : 2/7 hits, 3.00 expected hits Neutral_Allied roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Neutral_Allied lost in Serbia AustroHungarians win, taking Serbia from Neutral_Allied with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allied: 1 infantry Battle in Romania AustroHungarians attack with 3 infantry Neutral_Allied defend with 1 infantry AustroHungarians roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits Neutral_Allied roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Neutral_Allied lost in Romania AustroHungarians win, taking Romania from Neutral_Allied with 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allied: 1 infantry Battle in Albania AustroHungarians attack with 2 artilleries and 4 infantry Neutral_Allied defend with 1 artillery and 3 infantry AustroHungarians roll dice for 2 artilleries and 4 infantry in Albania, round 2 : 2/6 hits, 2.67 expected hits Neutral_Allied roll dice for 1 artillery and 3 infantry in Albania, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Neutral_Allied and 2 infantry owned by the AustroHungarians lost in Albania Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is 0 Casualties for AustroHungarians: 2 infantry Casualties for Neutral_Allied: 2 infantry Battle in Tyrolia AustroHungarians attack with 3 infantry Italians defend with 1 infantry AustroHungarians roll dice for 3 infantry in Tyrolia, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tyrolia, round 2 : 0/1 hits, 0.50 expected hits Italians and AustroHungarians reach a stalemate Battle in Poland Germans loiter and taunt; AustroHungarians attack with 4 artilleries, 1 fighter and 18 infantry Russians defend with 6 artilleries and 6 infantry AustroHungarians roll dice for 4 artilleries, 1 fighter and 18 infantry in Poland, round 2 : 9/23 hits, 9.67 expected hits Russians roll dice for 6 artilleries and 6 infantry in Poland, round 2 : 4/12 hits, 6.00 expected hits 5 infantry owned by the Russians, 4 infantry owned by the AustroHungarians and 4 artilleries owned by the Russians lost in Poland Russians and AustroHungarians reach a stalemate . Battle score for attacker is 19 Casualties for AustroHungarians: 4 infantry Casualties for Russians: 4 artilleries and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 1 fighter and 7 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Neutral_Allied regular : -1.00 Russians regular : -2.00 AustroHungarians regular : -3.33
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@the_good_captain Game History
Round: 2 Puchase Units - Russians Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Neutral_Allied to Poland: 1 infantry EDIT: Removing units owned by Russians from Poland: 1 infantry EDIT: Turning off Edit Mode 3 infantry moved from Sevastopol to Romania 2 artilleries moved from Poland to Ukraine 1 infantry moved from Tatarstan to Ukraine 1 artillery, 1 fighter and 6 infantry moved from Moscow to Ukraine 4 artilleries moved from Ukraine to Romania 1 cruiser moved from SZ 20 to SZ 17 1 battleship moved from SZ 10 to SZ 9 1 infantry moved from Karelia to Moscow Combat - Russians Battle in Romania Russians attack with 4 artilleries and 3 infantry AustroHungarians defend with 3 infantry Russians roll dice for 4 artilleries and 3 infantry in Romania, round 2 : 2/7 hits, 3.50 expected hits AustroHungarians roll dice for 3 infantry in Romania, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians and 2 infantry owned by the AustroHungarians lost in Romania AustroHungarians and Russians reach a stalemate . Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for AustroHungarians: 2 infantry Combat Move - Russians Place Units - Russians 1 artillery, 1 fighter and 5 infantry placed in Moscow Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians regular : -1.50 AustroHungarians regular : 0.50
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Game History
Round: 2 Puchase Units - Germans Germans buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 artilleries and 19 infantry moved from Silesia to Poland 6 artilleries and 13 infantry moved from Belgium to Alsace 4 artilleries moved from Hanover to Silesia 3 artilleries and 11 infantry moved from Alsace to Munich 1 infantry moved from Ruhr to Munich 1 infantry moved from Hanover to Munich 1 infantry moved from Kiel to Ruhr 1 infantry moved from Berlin to Kiel 1 infantry moved from Berlin to Hanover 7 infantry moved from Berlin to Silesia 1 artillery and 1 infantry moved from South West Africa to Union of South Africa Germans take Union of South Africa from British 1 infantry moved from Belgian Congo to Kamerun 1 infantry moved from Nigeria to Togoland 1 submarine moved from SZ 2 to SZ 14 1 fighter moved from Berlin to Hanover Combat - Germans Germans creates battle in territory SZ 9 Battle in SZ 14 Germans attack with 1 submarine French defend with 1 transport 1 transport owned by the French lost in SZ 14 Germans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for French: 1 transport Battle in Poland Germans attack with 9 artilleries, 1 fighter and 25 infantry; AustroHungarians loiter and taunt Neutral_Allied defend with 1 infantry Germans roll dice for 9 artilleries, 1 fighter and 25 infantry in Poland, round 2 : 18/35 hits, 16.17 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Neutral_Allied and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 9 artilleries, 1 fighter and 24 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Neutral_Allied: 1 infantry Combat Move - Germans Place Units - Germans 1 artillery, 1 fighter and 10 infantry placed in Berlin Turn Complete - Germans Germans collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : 1.83
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@the_good_captain Game History
Round: 2 Puchase Units - French French buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - French 1 fighter moved from Paris to Belgium French take Belgium from Germans 8 artilleries, 1 fighter and 25 infantry moved from Picardy to Belgium 3 artilleries and 2 infantry moved from Paris to Picardy 1 infantry moved from Spanish Morocco to Algeria 1 infantry moved from Tunisia to Libya 1 infantry moved from Libya to Egypt 2 transports moved from SZ 17 to SZ 28 Combat - French French creates battle in territory SZ 9 Battle in SZ 9 British loiter and taunt; French attack with 1 battleship; Russians loiter and taunt Germans defend with 1 battleship and 1 cruiser French roll dice for 1 battleship in SZ 9, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 battleship and 1 cruiser in SZ 9, round 2 : 0/2 hits, 1.17 expected hits French roll dice for 1 battleship in SZ 9, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 battleship and 1 cruiser in SZ 9, round 3 : 1/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the French 1 cruiser owned by the Germans lost in SZ 9 1 battleship owned by the French retreated to SZ 9 Germans win with 1 battleship remaining. Battle score for attacker is 9 Casualties for Germans: 1 cruiser Combat Move - French Place Units - French 3 artilleries, 1 fighter and 3 infantry placed in Paris Turn Complete - French French collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
French regular : -0.33 Germans regular : -1.33
Before I continue with UK’s turn, can units load into a TT if the SZ is currently contested? Pic related:
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They can’t.
Page 16: “As with loading, offloading can only be done to an adjacent territory from
a friendly sea zone”The lack of a non-combat move means that the zone must be cleared prior to the UK turn. I think this is the same situation we had in the game where the USA fleet got stuck up in much the same way.
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@the_good_captain Do you mind if I roll some extra dice, then? I took my full health French BB Vs. your Damaged BB + CR during the French turn. Both sides scored a hit then I stopped (with the idea that the British BB would finish the job while the TTs went on to Karelia). I would like instead to press combat with the French BB instead, with the hope of either killing the damaged German BB or at least getting a tie to clear to clear the Sea Zone.
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@domanmacgee let 'er rip - just hook up to the server and under “Game” select “Roll Dice”. Make sure it’s set “6” sides and roll one die. That will be the French BB.
Repeat the process for the German BB and on and on until whatever outcome transpires.
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@the_good_captain Rolled 10 dice to speed up the process (in case of a double-miss) and got bad luck lol. Readout below:
5, 1, 2, 1, 1, 5, 6, 3, 2, 1
So, the French roll was a “5” (miss) and the German roll was a “1” (hit). will edit accordingly.
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@the_good_captain Game History
Round: 2 Puchase Units - British British buy 2 artilleries, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from SZ 9: 1 battleship EDIT: Turning off Edit Mode 1 battleship moved from SZ 28 to SZ 17 1 cruiser moved from SZ 19 to SZ 17 1 transport moved from SZ 26 to SZ 24 1 artillery and 4 infantry moved from Afghanistan to Kazakhstan 1 artillery, 1 infantry and 1 transport moved from SZ 27 to SZ 25 1 artillery and 1 infantry moved from German East Africa to Portuguese East Africa British take Portuguese East Africa from Neutral_Allied 1 artillery and 1 infantry moved from SZ 25 to Union of South Africa 1 artillery and 1 infantry moved from Angola to Union of South Africa 1 infantry moved from Belgian Congo to SZ 24 1 infantry moved from SZ 24 to South West Africa British take South West Africa from Germans 3 transports moved from SZ 9 to SZ 4 Combat - British British creates battle in territory SZ 9 Battle in Union of South Africa British attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 2 artilleries and 2 infantry in Union of South Africa, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Union of South Africa British win, taking Union of South Africa from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in SZ 9 British attack with 1 battleship; Russians loiter and taunt Germans defend with 1 battleship and 1 mines British roll dice for 1 battleship in SZ 9, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 battleship in SZ 9, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 1 battleship owned by the Germans lost in SZ 9 British win with 1 battleship remaining. Battle score for attacker is 12 Casualties for Germans: 1 battleship Battle in SZ 17 Italians loiter and taunt; British attack with 1 battleship and 2 cruisers; Russians loiter and taunt AustroHungarians defend with 1 battleship and 1 cruiser; Ottomans defend with 2 cruisers British roll dice for 1 battleship and 2 cruisers in SZ 17, round 2 : 3/3 hits, 1.67 expected hits AustroHungarians roll dice for 1 battleship and 3 cruisers in SZ 17, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the British 1 cruiser owned by the British, 2 cruisers owned by the Ottomans and 1 cruiser owned by the AustroHungarians lost in SZ 17 British roll dice for 1 battleship and 1 cruiser in SZ 17, round 3 : 1/2 hits, 1.17 expected hits AustroHungarians roll dice for 1 battleship in SZ 17, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the AustroHungarians lost in SZ 17 British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 30 Casualties for British: 1 cruiser Casualties for AustroHungarians: 1 battleship and 1 cruiser Casualties for Ottomans: 2 cruisers Combat Move - British Place Units - British 3 transports placed in SZ 9 Turning on Edit Mode EDIT: Removing units owned by Germans from SZ 9: 1 mines EDIT: Adding units owned by British to SZ 9: 1 mines EDIT: Turning off Edit Mode 2 artilleries and 2 infantry placed in India Turn Complete - British British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 AustroHungarians regular : -0.83 British regular : 1.50
The rest of the turn went well for UK/Entente Navies but losing a turn tempo-wise getting from UK -> Karelia made the gambit I played in Poland R1 retroactively not worth it at all.
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@domanmacgee just a heads up - the UK transports did not have to evacuate the SZ of battle. In other words, even if the UK navy had been defeated, they could simple declare they are “no longer attacking” and simply exist in the SZ with the enemy BB. Here is a thread I opened on that topic: https://www.axisandallies.org/forums/topic/39406/transports-and-hostile-sea-zone-question/2
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Game History
Round: 2 Puchase Units - Ottomans Ottomans buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 1 artillery and 6 infantry moved from Mesopotamia to Sevastopol Ottomans take Sevastopol from Russians 1 artillery and 6 infantry moved from Bulgaria to Romania 1 infantry moved from Constantinople to Bulgaria 2 artilleries and 4 infantry moved from Arabia to Syrian Desert 1 infantry moved from Trans-Jordan to Arabia 1 infantry moved from Smyrna to Trans-Jordan 1 infantry moved from Constantinople to Smyrna 1 artillery moved from Ankara to Syrian Desert 1 artillery and 4 infantry moved from Ankara to Mesopotamia 1 infantry moved from Constantinople to Smyrna 2 infantry moved from Constantinople to Ankara Combat - Ottomans Battle in Romania AustroHungarians loiter and taunt; Ottomans attack with 1 artillery and 6 infantry Russians defend with 4 artilleries and 1 infantry Ottomans roll dice for 1 artillery and 6 infantry in Romania, round 2 : 2/7 hits, 2.67 expected hits Russians roll dice for 4 artilleries and 1 infantry in Romania, round 2 : 3/5 hits, 2.50 expected hits 2 artilleries owned by the Russians and 3 infantry owned by the Ottomans lost in Romania Russians and Ottomans reach a stalemate . Battle score for attacker is -1 Casualties for Ottomans: 3 infantry Casualties for Russians: 2 artilleries Combat Move - Ottomans Place Units - Ottomans 1 fighter and 5 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Ottomans regular : -0.67
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in this file, I replaced the neutral Albanians with Italians. We haven’t really been doing this with Serbia/Romania but …there are options with these Italians with the navy and whatnot so. I dunno - looks more clean to me this way. eh…
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@domanmacgee another weird bit about TripleA - it gets the sub rules wrong. If/when you go for the German sub, use the manual dice roller. Reason being - if the first shot(s) are a miss, the sub owner can decide to forgo a return shot and submerge instead, ending the combat.
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@the_good_captain said in TGC(CP) v DoManMacgee(Entente) [game 6]:
@domanmacgee just a heads up - the UK transports did not have to evacuate the SZ of battle. In other words, even if the UK navy had been defeated, they could simple declare they are “no longer attacking” and simply exist in the SZ with the enemy BB. Here is a thread I opened on that topic: https://www.axisandallies.org/forums/topic/39406/transports-and-hostile-sea-zone-question/2
I understood that, but I moved those TTs for a reason. It’ll probably make more sense next turn.
@the_good_captain said in TGC(CP) v DoManMacgee(Entente) [game 6]:
@domanmacgee another weird bit about TripleA - it gets the sub rules wrong. If/when you go for the German sub, use the manual dice roller. Reason being - if the first shot(s) are a miss, the sub owner can decide to forgo a return shot and submerge instead, ending the combat.
Noted.
Will get to I2/USA2 later today.
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@the_good_captain Game History
Round: 2 Puchase Units - Italians Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Neutral_Allied to Albania: 1 infantry EDIT: Removing units owned by Italians from Albania: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Albania: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Naples: 1 artillery EDIT: Turning off Edit Mode AustroHungarians roll mine dice in SZ 18 : 0/1 hits, 0.17 expected hits AustroHungarians roll mine dice in SZ 18 : 0/1 hits, 0.17 expected hits 1 infantry moved from British East Africa to Belgian Congo 1 artillery moved from Naples to SZ 17 1 infantry moved from Rome to SZ 17 1 battleship moved from SZ 17 to SZ 18 1 artillery, 1 infantry and 1 transport moved from SZ 17 to SZ 18 1 artillery and 1 infantry moved from SZ 18 to Trieste 4 artilleries and 11 infantry moved from Switzerland to Tyrolia 1 infantry moved from Piedmont to Venice 2 artilleries and 7 infantry moved from Tuscany to Venice 2 artilleries and 1 infantry moved from Rome to Tuscany Combat - Italians Battle in SZ 18 Italians attack with 1 battleship and 1 transport AustroHungarians defend with 1 mines and 1 transport 1 transport owned by the AustroHungarians lost in SZ 18 Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is 6 Casualties for AustroHungarians: 1 transport Battle in Trieste Battle in Tyrolia Italians attack with 4 artilleries and 12 infantry AustroHungarians defend with 3 infantry Italians roll dice for 4 artilleries and 12 infantry in Tyrolia, round 2 : 5/16 hits, 6.67 expected hits AustroHungarians roll dice for 3 infantry in Tyrolia, round 2 : 2/3 hits, 1.50 expected hits 3 infantry owned by the AustroHungarians and 2 infantry owned by the Italians lost in Tyrolia Italians win, taking Trieste from AustroHungarians with 4 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for AustroHungarians: 3 infantry Combat Move - Italians Place Units - Italians 1 artillery, 1 fighter and 3 infantry placed in Rome Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1.67 AustroHungarians mine : -0.33 AustroHungarians regular : 0.50
Game History
Round: 2 Puchase Units - Americans Americans buy nothing; Remaining resources: 40 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 60 PUs
Combat Hit Differential Summary :
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Game History
Round: 3 Puchase Units - AustroHungarians AustroHungarians buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians 5 infantry moved from Galicia to Romania 3 artilleries moved from Galicia to Romania 1 infantry moved from Poland to Belarus AustroHungarians take Belarus from Russians 4 artilleries and 12 infantry moved from Poland to Livonia AustroHungarians take Livonia from Russians 6 infantry moved from Galicia to Poland 2 artilleries moved from Galicia to Poland 1 infantry moved from Poland to Livonia 1 infantry moved from Galicia to Vienna 7 infantry moved from Vienna to Trieste 1 infantry moved from Serbia to Albania 2 artilleries and 4 infantry moved from Serbia to Trieste Combat - AustroHungarians Battle in Romania AustroHungarians attack with 3 artilleries and 6 infantry; Ottomans loiter and taunt Russians defend with 2 artilleries and 1 infantry AustroHungarians roll dice for 3 artilleries and 6 infantry in Romania, round 2 : 4/9 hits, 4.00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians, 1 infantry owned by the AustroHungarians and 2 artilleries owned by the Russians lost in Romania AustroHungarians win with 3 artilleries and 5 infantry remaining. Battle score for attacker is 8 Casualties for AustroHungarians: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in Albania AustroHungarians attack with 2 artilleries and 3 infantry Neutral_Allied defend with 1 infantry AustroHungarians roll dice for 2 artilleries and 3 infantry in Albania, round 2 : 1/5 hits, 2.33 expected hits Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Neutral_Allied lost in Albania AustroHungarians win, taking Albania from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allied: 1 infantry Battle in Trieste AustroHungarians attack with 2 artilleries and 11 infantry Italians defend with 1 artillery, 1 infantry and 1 port AustroHungarians roll dice for 2 artilleries and 11 infantry in Trieste, round 2 : 6/13 hits, 5.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Trieste, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the AustroHungarians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trieste AustroHungarians win, taking Trieste from Italians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 4 Casualties for AustroHungarians: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 3 artilleries, 1 fighter and 3 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.50 AustroHungarians regular : -0.33
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@the_good_captain Game History
Round: 3 Puchase Units - Russians Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 unit repaired. 4 artilleries and 12 infantry moved from Ukraine to Sevastopol 1 fighter moved from Ukraine to Sevastopol 1 fighter moved from Moscow to Sevastopol 2 artilleries and 11 infantry moved from Ukraine to Moscow 1 cruiser moved from SZ 17 to SZ 14 Combat - Russians Battle in SZ 14 Russians attack with 1 cruiser Germans defend with 1 submarine Russians roll dice for 1 cruiser in SZ 14, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in SZ 14, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in SZ 14 Germans win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 1 cruiser Casualties for Germans: 1 submarine Battle in Sevastopol Russians attack with 4 artilleries, 2 fighters and 12 infantry Ottomans defend with 1 artillery, 6 infantry and 1 port Russians roll dice for 4 artilleries, 2 fighters and 12 infantry in Sevastopol, round 2 : 3/18 hits, 8.00 expected hits Ottomans roll dice for 1 artillery and 6 infantry in Sevastopol, round 2 : 1/7 hits, 3.50 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Ottomans lost in Sevastopol Ottomans and Russians reach a stalemate . Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Ottomans: 3 infantry Combat Move - Russians Place Units - Russians 1 artillery, 1 fighter and 4 infantry placed in Moscow Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -4.50 Ottomans regular : -2.50
As you can probably imagine, that Sevastopol battle was supposed to go a bit differently…
(PS: I did the R CR Vs. G SUB battle properly. They killed each other in one round of combat).