Not sure how two hit carriers can be as bad a thing as everyone is making them out to be.
The changes made to carriers from AA50 are now that they cost two IPC more, and their attack value went from 1 to 0. In exchange they get a second hit except that the hit comes with the price of not being able to carry ftrs and has to be repaired. They also can now carry Tac bombers so they can send out a little more offensive punch (though not much).
The second hit is certainly not as nice as the free hit to BB in AA50 that didnt make any sense in which a BB got absorb hit after hit without penalty and then magically repair itself after each turn (meaning a US BB could take a hit from germany, a hit from Japan, and a hit from italy, and then engage in combat and take another hit and still be 100% functional and ready to do it again) That certainly didnt make sense and I think we should all be glad to see that their is a price to pay for assigning a hit to a capital ship.
Probably some ppl would like to have AA50 rules for carriers but how is that any better. Does anyone really count on AC’s for their awesome attack value of 1? What about kamikazes. The ftrs would be just as vulnerable in either case two hits or not. But now instead of losing the AC completely you can send it back to base and get it repaired for free compared to buying a new one for 14 IPCs. I think two IPCs is a worthwhile price for a little extra durability.
All these scenarios saying that people can abuse the AC by crippling it with a hit and now the ftrs are lost only makes sense when comparing it to the imaginary AC that gets free hits. The old AC would be even worse off after absorbing a hit (sunk).