Can you add the Italian Maiale submarines and the British Long Range Desert Group LRDG to the game? I originally proposed a World War II game with Maiale submarines from the Decima MAS flotilla with my hand-drawn map of World War II, but since I found out about Doug Friend’s map, I decided to add my ideas to it. I would like to see the Special Air Service (SAS) in the game, too. I think that Italy should have the Maiale submarines and have a bonus point against any Allied surface warships in the Mediterranean. The Maiale submarines will only be allowed to operate in the Mediterranean and they will have bonus points and warships will not get to roll against them. It will sort of be like the Italian equivalent of the Japanese kamikaze tokens. The Italian player will of course be limited as to how many Maiale submarines that they will get to roll per turn. The Maiale will be any Italian submarine and the infantry aboard the submarine will attack the Allied surface warship in the Med.
I am not sure how to even make it work within the game. I was proposing a game with Maiale submarines against any ANZAC, French or British surface warships in the Mediterranean.
I also propose adding the Ariete Division for Italian elite units and the Folgore Parachute Division as Italian elite units. The Italians also had volunteers from India and the Middle East in their armies. I have a book on Italian elite units of World War II from 1940-1943.
Italy not only had Bersaglieri, they also had the Ariete Division and the Folgore Division. You could add paratroopers to the Italian player.
You could also add torpedo bombers to the Italians. The Italians used the Savoia Marchetti SM. 79 as a torpedo bomber in the Mediterranean. You could also add torpedo bombers to the Germany, United Kingdom, and the Soviet Union. Japan and the United States weren’t the only nations to have torpedo bombers.
I have another suggestion.
You could also add a Bearn class aircraft carrier to France. France’s only aircraft carrier in World War II was the Bearn class aircraft carrier.
The Bearn was out in the Atlantic when France surrendered in 1940. You could add torpedo bombers to the Soviet Union, too. The Soviet Union had torpedo bombers in the Baltic and Black Seas.
You could also add a plastic P-40 painted in China’s paint color to simulate the Flying Tigers. There is so much that you could add there.
Patchman123.
[/quoteSee, everyone! It’s not so bad. There’s Historical Board Gaming for that.
http://www.historicalboardgaming.com/Battle-Pieces–US-Exp--P-47-Thunderbolt-Fighter-x5_p_2090.html
http://www.historicalboardgaming.com/Battle-Pieces--Allies--P40-Warhawk-Early-War-Fighter-x5_p_1168.htmlIf anyone’s interested.
German's take Holland on 2nd impulse.. DEI navy is rolled for?
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If Germany takes Holland G1… is the Dutch Navy in DEI rolled for? or just waiting to be activate by the UK?
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@Floyd-Culp Are we assuming the UK is already at war with Germany, or no?
If the UK is at war with Germany, The Netherlands automatically become Allied Aligned, and their units and income are fully incorporated into the UK forces, including anything in the DEI.
If the UK is still neutral, then the Netherlands are now only Allied controlled, which means the UK can move Dutch units and use Dutch income to buy things for the Netherlands as well.
So to answer your question (I think), yes, the Dutch naval forces in the DEI is still rolled for in any combat that may occur after that point!
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I was watching a video explaining the game but didn’t see what he was talking about in the rules for Holland…
He said that when you take Holland… you roll for who controls the DEI naval ships… like the Vichy control dice rolls… thats what I want to know.
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and yes… Germans attacked UK 1st impulse… attacking Holland 2nd impulse.
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@Floyd-Culp Got it. Well in that case, no, you don’t roll for who gets control of the Dutch navy. Sorry, I thought by “roll” you meant defensive rolls.
The Vichy France situation is the only one (besides the conclusion of the Spanish Civil War) where you’d roll to see if remaining naval forces are scuttled, retained, or turned.
So yeah, in this scenario since the UK is at war with Germany, and now Germany has attacked the Dutch, all remaining Dutch units, territory, money is now incorporated to be park of the UK nation.
You’re not asking this, but just food for thought:
It’s often really smart to wait to attack the Netherlands until Japan is also in a position to take the DEI islands. Because as you’ll now find out, the UK forces are going to gain a good amount of IPP’s for holding those islands and the money. Maybe the Japanese are in a position to take them, I guess I don’t know. But it’s a good thing to coordinate!
Another point of reference here is that if you were playing with the Netherlands Fights Back Expansion, the Dutch do not become UK aligned once at war. They are kept as their own separate playable power. I know you’re not playing with that expansion, but just wanted to show the example there!
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Thanks! Learning!
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@tmtm1 What does 1st and 2nd impulse mean?
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@ampdrive said in German's take Holland on 2nd impulse.. DEI navy is rolled for?:
@tmtm1 What does 1st and 2nd impulse mean?
Germany gets 2 turns on first turn





