Elche (+18) vs Gamerman01 (x) BM4 rematch


  • Yes I am faster than I said in the beginning, I’m glad you remember that! You’re next, though. I just know I have tricky decisions to make on this J turn…


  • Hoo boy, I have a problem because I thought a destroyer could get from Japan to New Guinea but it’s 4 spaces.

    I am sorry for the time it will take you to look at the turn and figure out what I’m talking about.

    I attacked the transport in the Philippines with a battleship (I actually moved 2 there because I was sure I was going there) and landed a marine on West Australia with a cruiser.

    Now that I realize that my destroyer from Japan can’t protect the fleet at the Philippines (which strictly according to the rules would be 2 battleships and 2 transports) I’m asking for 2 minor changes, but if you denied them I would have a pretty big problem.

    I just want to take the marine to Western Australia with a battleship instead of the cruiser so that the cruiser can block Zone 46. This is not too good for me because a sub can go under the cruiser and the cruiser is subject to surprise strike, of course.

    If you don’t allow, I would have to block 46 with a carrier to prevent your ships other than the sub from attacking 35, or I would just have to leave 2 battleships and 2 transports there, or 1 battleship if you allow me to take back the needless combat move of a 2nd battleship to 35.

    OK, so I’m asking if I can take the marine to Australia with a battleship instead of the cruiser, use the cruiser to block 46, and to attack the transport in 35 with a plane from Shan State instead of any battleships.

    (That last adjustment would be the least painful - if you deny me attacking the transport with a plane, it lives but will only be able to travel 2 spaces)

    Anyway, you have the right to deny any edits because I want to go against the rules, but I’ll post the map as I want it to be. I’ll change whatever I need to after the combat phase if you deny - again, sorry it will take your time and attention


  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    This is where I had a predicament, after just making a couple of noncoms, including a carrier down to 35…

    J9 permission.tsvg

    If you OK the back-up, just use the J9 posted below


  • I see you also have the option to sink the Guam transport with a sub - so my mistake was not without consequences


  • Just making sure you didn’t miss a notification for this thread or something - hope all is well.

    Wondering if you’ll accept my request… :hushed:


  • Thanks, everything well, just a lot of work last days.
    Of course you get my permission.
    Is the j9 file the right one to go on ?


  • @elche said in Elche (+18) vs Gamerman01 (x) BM4 rematch:

    Thanks, everything well, just a lot of work last days.

    I hope it’s all good

    Of course you get my permission.

    That’s great - as you can tell I didn’t presume it. I would certainly give you permission in the same situation.

    Is the j9 file the right one to go on ?

    Yes. Happy hunting! And take your time. 3’s too many for me, but I couldn’t say no to any of you.


  • Thank you for playing and dont say no. For me is very important to play against the Kings. I can learn the game much faster. And you show me at the moment what is possible in this game and this is very exciting/nice. But I think you dont get India often so early and easy like against me :anguished: .


  • Feel free to change causualties in persia. I choose 3 mechs.

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 4 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Trans-Jordan to Iraq
                  Americans take Iraq from Italians
            1 destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from United Kingdom to 111 Sea Zone
            2 fighters moved from 110 Sea Zone to 111 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Hawaiian Islands to Korea
            1 destroyer moved from 54 Sea Zone to 61 Sea Zone
                  Americans take 62 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 61 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Americans
            Battle in Crete
            Battle in Korea
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Korea, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Crete from Italians, taking Korea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 111 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 111 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 46 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 61 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 61 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 54 Sea Zone
            4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            1 bomber moved from Korea to Buryatia
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 111 Sea Zone to United Kingdom
            2 fighters moved from 111 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from Algeria to Tunisia
            1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Gibraltar to 110 Sea Zone
    
        Place Units - Americans
            1 artillery, 2 fighters and 3 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
    
        Combat - British
            Battle in Persia
                British attack with 2 infantry
                Germans defend with 12 armour, 3 artilleries, 1 factory_minor and 6 mech_infantrys
                    British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 12 armour, 3 artilleries and 6 mech_infantrys in Persia, round 2 : 7/21 hits, 9,00 expected hits
                    3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia
                Germans win with 12 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - British
            1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 transport moved from 123 Sea Zone to 106 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - British
            1 destroyer placed in 98 Sea Zone
            1 destroyer placed in 106 Sea Zone
            1 artillery and 1 infantry placed in Quebec
            1 infantry and 1 mech_infantry placed in Egypt
            1 submarine placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 2,17
    Japanese regular : -1,17
    Germans regular : -2,17
    British regular : 1,50
    

    uk9 (3).tsvg


  • @elche Thank you and I’m glad you’re getting a lot out of it. It’s pretty hard to stop an India crush. I don’t think I’ve played anyone who skips China the way I do.

    Looks like I don’t know how to take Persia and keep Russia from going wild.
    If you knew what kind of dice you were going to get, you could have invaded Tokyo and won.

    I edited 3 mech back to Persia because I choose artillery losses instead.

    I again apologize for how I had to edit my Japan turn, but you helped make up for it by losing absolutely nothing throughout US/UK9 not counting Persia, where you blasted 3 German units that are very far from home, with but 2 infantry and a couple of bombards. I like that, that’s something I would do.

    You’re third in line and I’m going to Kansas City this weekend, so will be several days - have a great weekend -


  • This was good work in China from you.
    The Attack on Japan was under 5 % to win. But I think I need at least 20 % to try.
    I although like the attack in persia but is nothing against your tactics.
    Have a wonderful weekend in Kansas City.


  • @gamerman01 said in Elche (+18) vs Gamerman01 (x) BM4 rematch:

    If you knew what kind of dice you were going to get, you could have invaded Tokyo and won.

    Was just joking about the dice - I wasn’t saying you did the wrong thing! :)
    You’re right, no go on 5%, maybe 20% you would try it


  • I understand, you will say that was my last option to change the game :blush: You are right, I need help from Marti :anguished:
    But I take Korea without knowing what happens with the Mongolians if Russia move in with 1 inf ?
    And I forget sz110. All planes are on her own ac.


  • Thank you for the help against farmboy but this time I didnt broke a rule!!.
    Congratulation to your Victory.
    16,5 % more time for our game.:blush: :+1:
    From your playing time


  • @elche said in Elche (+18) vs Gamerman01 (x) BM4 rematch:

    I understand, you will say that was my last option to change the game :blush: You are right, I need help from Marti :anguished:

    No, I didn’t mean it that strongly. Game is still contested, definitely. No disrespect meant.

    But I take Korea without knowing what happens with the Mongolians if Russia move in with 1 inf ?

    Right. Bummer if you didn’t know - I guess now you do.
    Attacking Manchuria also keeps the Mongolians down

    And I forget sz110. All planes are on her own ac.

    Thank you! Made game note

    Have a great day


  • @elche said in Elche (+18) vs Gamerman01 (x) BM4 rematch:

    Congratulation to your Victory.
    16,5 % more time for our game.:blush: :+1:
    From your playing time

    Oh! I wasn’t expecting that yet, but AeV is right to cut it off there. Very classy guy. And thank you!

    From 3 hot games to 2, I’m happy about that. 3 was a little much, but I regret nothing - they’re all really good.


  • This is a lot of work - well played


  • Scramble to 98?

    I9 scramble.tsvg


  • Scramble 3 fig please

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