PtV AEV v 666 (axis +7)


  • @aequitas-et-veritas this is the best game you have played against me, if my memory is correct. And I think, right now, you still have an advantage.

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    @aequitas-et-veritas

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 55 Sea Zone
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Solomon Islands
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
            8 tactical_bombers moved from 35 Sea Zone to Solomon Islands
            12 fighters moved from 35 Sea Zone to Solomon Islands
            1 carrier moved from 35 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to Guam
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Guam
            1 infantry moved from Kiangsu to Shantung
                  Japanese take Shantung from Chinese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Jehol
            2 fighters moved from 6 Sea Zone to Jehol
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 fighter moved from Japan to Guam
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 infantry moved from Kiangsu to Fukien
            1 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            2 fighters moved from Kiangsu to Fukien
            2 fighters moved from Kiangsu to Jehol
            2 armour and 3 mech_infantrys moved from Szechwan to Tsinghai
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 fighter moved from French Indo China to Yunnan
            2 battleships, 3 cruisers and 4 marines moved from 35 Sea Zone to 55 Sea Zone
            7 artilleries and 11 infantry moved from Kwangsi to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            1 fighter moved from Japan to Jehol
            1 bomber moved from Kiangsu to Yunnan
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Solomon Islands
                Japanese attack with 1 artillery, 12 fighters, 3 infantry and 8 tactical_bombers
                Americans defend with 2 marines and 1 mech_infantry; ANZAC defend with 1 marine
                    Japanese roll dice for 2 battleships and 2 cruisers in Solomon Islands, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery, 12 fighters, 3 infantry and 8 tactical_bombers in Solomon Islands, round 2 : 15/24 hits, 12.33 expected hits
                    Americans roll dice for 3 marines and 1 mech_infantry in Solomon Islands, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 1 marine owned by the ANZAC, 2 marines owned by the Americans and 1 mech_infantry owned by the Americans lost in Solomon Islands
                Japanese win, taking Solomon Islands from Americans with 1 artillery, 12 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 marine
                Casualties for Americans: 2 marines and 1 mech_infantry
            Battle in Guam
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 airfield and 1 artillery
                    Japanese roll dice for 2 fighters and 2 infantry in Guam, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Jehol
                Japanese attack with 5 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 5 fighters and 2 infantry in Jehol, round 2 : 4/7 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Fukien
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Fukien, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 8 artilleries and 11 infantry
                Chinese defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 8 artilleries and 11 infantry in Kwangtung, round 2 : 3/19 hits, 5.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 8 artilleries and 9 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber, 1 fighter and 3 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Yunnan, round 2 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Yunnan, round 3 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Yunnan, round 4 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 0/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 3 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Jehol to 20 Sea Zone
            1 fighter moved from Jehol to 6 Sea Zone
            2 fighters moved from Jehol to Kiangsu
            2 fighters moved from Fukien to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to French Indo China
            2 aaGuns moved from Kwangsi to Kwangtung
            2 fighters moved from Guam to 22 Sea Zone
            1 artillery, 10 carriers, 5 destroyers, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
            4 marines moved from 55 Sea Zone to Queensland
            12 fighters and 8 tactical_bombers moved from Solomon Islands to 55 Sea Zone
            1 artillery moved from Kwangsi to Kwangtung
            1 aaGun and 10 infantry moved from Kwangsi to French Indo China
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 transport placed in 55 Sea Zone
            2 fighters placed in Queensland
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 1.33
    Japanese regular : -2.83
    UK_Pacific regular : 1.33
    

    savegame-38138-1.tsvg

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    Sea Battle sz 113.
    Ool needed 1st Round.

    Savegame-38138.tsvg

    10 Hits


  • @aequitas-et-veritas jeesh, I made another mistake. Didn’t consider Ireland as a landing zone…too many mistakes. Take a hit to BB & 3 cv’s, then sink 3 CV’s & lose subs.

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    @aequitas-et-veritas I took scotland so you couldn’t land there but didn’t consider IRE?!?!?!??!?!??!

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    Sea Battle sz 113-
    2nd Round, six (6) hits.
    Ool

    Savegame-38138.tsvg


  • @aequitas-et-veritas 3 dd & 3 fgts

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    Sea Battle sz 113.
    3rd Round, three (3) hits.
    Ool

    Savegame-38138.tsvg


  • @aequitas-et-veritas lose three fighters

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    @aequitas-et-veritas all I had to do was drop a Marine in IRE…smh

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    Sea Battle sz 113.
    4th Round, one (1) hit.
    Ool

    Savegame-38138.tsvg

    @666 said in PtV AEV v 666 (axis +7):

    @aequitas-et-veritas all I had to do was drop a Marine in IRE…smh

    I agree, but I also have to tell you that i thought about this a very long time.
    It is less favourable for the Allies to loose their fleet and Air.
    But your ships and trannys need to go.


  • @aequitas-et-veritas tip the CV please, land the remaining fighters in England

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    Scramble to sz 113?

    Savegame-38138.tsvg

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    Note:
    I forgot to move one TT from Havaii to the West Coast.
    So I edit the TT in, just can’t take the other on off since the panel to select became so big that i can’t hit the done button.
    So either you and/or I have to remind me on US next turn to take one TT on Havaii off.

    Also need to edit back the US Sub to sz 99.


  • @aequitas-et-veritas cant you do all of this at the end of the allied turn?


  • @aequitas-et-veritas full scramble max D


  • @666 said in PtV AEV v 666 (axis +7):

    @aequitas-et-veritas cant you do all of this at the end of the allied turn?

    What do you mean by that?


  • @aequitas-et-veritas just make these edits after the UK turn, before you save and post the file.


  • Ahh ok, good will try.

    Three Hits. I know you said max Def. so will take out CV, DD, 1x Ftr?
    Savegame-38138.tsvg

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    Will take the BB instead of the Ftr. Both defend on a Four (4).
    My Sub wich will def. keep would otherwise have a suprise strike and take out the last opportunity for you to fire back.

    In case I was wrong, there is still the save file and we redo the combat round from there.

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