That happened to me once as well.
Axis & Allies: Europe and Pacific 1940 Fact sheet ( AAE40 and AAP40)
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yes i am http://www.harrisgamedesign.com/phpBB3/viewforum.php?f=12 and heres more:
LH 9/5/09
East Africa – how will this be represented in AAE40?
Well I think so. I mean the French, the Italians and the British are all represented down there. I mean there’s Kenya, Tanganyika Territory, Rhodesia, Union of South Africa, South West Africa, British Somaliland, Anglo-Egyptian Sudan and an administered from London - Belgian Congo, and that’s just the British stuff… Hope this answers your question.Cruisers? They are unchanged.
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Found some facts…dont know if these have already been posted
Major factories Can only be built on a territory with an IPC value of 3 or higher (not too many of these out there – especially in AAP – Korea, Kiangsu (Shanghai), Kwangtung (Hong Kong)
already listed in facts
Per LH
Major produces up to 10 units. Can only be built on a territory with an IPC value of 3 or higher (not too many of these out there – especially in AAP – With the exception of Manchuria there are no none in fact). … Korea, Kiangsu (Shanghai), Kwangtung (Hong Kong) - forgot about those
Minor factories can only be built on territories with an IPC income of 2 or higher. No factory can be built on an island – Exceptions - Japan and Australia (Which are not really considered islands and already have factories anyway). In a nutshell… There will not be a lot of new factories popping up in AAP40. As for bombers appearing in Sydney… it can happen, but in a (somewhat) limited manner. -
Per Krieghund 10/13/09
Quote from: idk_iam_swiss on October 13, 2009, 07:23:59 pm
Now we have specific production facilities? Meaning I can ONLY build a bomber or fighter where theres an airfeild and I can ONLY build a battleship or sub where there is a port?Everything is still built at ICs (except Chinese units). You can’t build units at bases.
Quote from: Brain Damaged on October 13, 2009, 08:19:01 pm
Are there going to be game pieces for air/naval bases like their are for factories?Yes.
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can airfields and seaports be built?
Per Krieghund 10/13/09
Yes, they can
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I am assuming that air/naval bases can be built in a territory that does not contain a factory. Is this true?
has not been addressed yet
I know that the naval bases are for repairing ships, but are they also a place to build ships other than factories? Can we build ships in territories containing facories? naval bases? or either?
Per Krieghund:
Everything is still built at ICs (except Chinese units). You can’t build units at bases.
What is the advantage of an airbase as with existing rules we can land planes in any territory?
1. Per LH :FYI… naval bases, factories and airbases now each have their own air defense. AA guns are restricted to protecting land units only
2. Per Krieghund:An island can launch aircraft (fighters and Tac bombers to its surrounding sea zone and attack or defend in a battle if the island has an airbase
3.Per Krieghund:They also allow air units taking off from them to move one extra space. -
@Brain:
I am assuming that air/naval bases can be built in a territory that does not contain a factory. Is this true?
They can be built in any territory. Of course, it helps if a naval base is in a territory that’s adjacent to at least one sea zone.
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LH 9-18
I can tell you this… There will be Paratroopers. They will be one of 12 techs (which are all pretty close to the Anniversary game’s techs.)
I call out Paratroopers because they have been radically changed from that tech in Anniversary. Infantry (up to 2) can be flown, to join an attack, if that location is within a 3 territory/sea zone range. They don’t need bombers or any other aircraft representation. They must however be on a territory with an airbase.
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Will the Italians have nation-specific units?- besides the infantry and tanks??
No.Will the Global Rules, NOs and such be included with the Europe??
Yes and Weapons DevelopmentWill USSR, UK, USA, Italy, Germany, France have their own boxes???
Not sure about France but otherwise - YesHow far is the E40 game finished, Global game??
It’s in the can. -
Found some facts…dont know if these have already been posted
Major factories Can only be built on a territory with an IPC value of 3 or higher (not too many of these out there – especially in AAP – Korea, Kiangsu (Shanghai), Kwangtung (Hong Kong)
And malaya
think that south east asia will be one big battlefield, just like 25 years later :D -
Per LH 12/4/09
What kind of units will France have besides its own infantry sculpt? French tanks, artillery or ships??? or will they be like the US/UK type units.
For the moment France will have only French Infantry as a dedicated French piece.
Is is true that Europe 40 will be out in June of 2010?? (I hope so, because that gives me and my AA friends some time to play in the summer when I am less busy.) You bet… -
Per Craig A Yope 12/6/09
The only time that Convoy Zones are affected by an enemy naval unit (sub and/or surface combat naval unit) is during the Collect Income Phase of the power whose territory (or territories) is adjacent to the sea zone.
Example: If the USA has a sub in SZ 19 during the Collect Income Phase of the Japanese turn, the Japanese will collect two less IPCs.
Now that assumes that the Japanese still control at least 2 IPCs worth of territory that is adjacent to that SZ. In the above example, there is a maximum of 10 IPCs adjacent to SZ 19.
So if the Allies have enough naval units (transports don’t count) in SZ 19 during the Japanese’s Collect Income Phase, they could interdict 10 IPCs. (Also, this assumes that Japan is at war with the Allies.)
Note: Each sub causes the loss of 2 IPCs, while each surface combat unit causes the loss of 1 IPCs.
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per djensen 12/7/09
regarding victory conditions:
Japan must capture and hold 6 of 8 cities and Allies must capture and hold Japan
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Per djansen 12/8/09
6 kamikaze attacks are allowed. I can’t remember how it works in the original AAP. There is a precondition to using the kamikaze and it can only be used in indicated sea zones. You must declare kamikaze as soon as the opponent moves into the sea zone where you want to attack. No Japanese units are involved.
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@KH:
When a battleship is damaged (once hit & flipped on it’s side), does it then lose it’s ability to conduct shore bombardment or not? I guess it will keep that ability, because I can’t find text in the rulebook claiming otherwise. If that is indeed the case, this would be incorrect in my opinion, because a damaged carrier does lose abilities…
A battleship loses none of its capabilities when it takes its first hit (other than the ability to take two hits). This is reflective of the fact that battleships can take more punishment than carriers.
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LH 1/4/10 AAE40
There are 6 territories offering up a total of 12 IPCs in the Middle East
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a tac bomber attacks at a 4 when paired with a tank or fighter no matter what u are attacking…
i think thats right…
Yes, it is.
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Per LH 1//11/10
And the turn sequence for the Global game (combined AAP40 and AAE40) is:
1. Germany
2. Soviet Union
3. Japan
4. United Kingdom
5. ANZAC
6. Italy
7. United States
8. China
and 9. France. -
Think about it. The UK begins AAP40 not at war with Japan. Do you think it will begin AAE40 not at war with Germany?
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Will US have a spilt income in the global game- 50IPC for Pacific theater and 50IPC for the Europe theater- or will they be able to combine their income and dominate one theater??? The US will NOT have a split income in the global game. However, one of the powers will indeed have a split income but not the US.
I’m assuming E40 and P40 National Objectives will remain the same for the global game- true??? No… Their will actually be fewer of them thus making it easier to keep tabs of.
In the Europe Game… what are the starting IPC values??? France will start with 17.
What are the Victory Cities in the E40 game??? One of them will be Cairo.
LH 2/4/10
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[Q1]: What is the ‘pro-axis’ and ‘pro-ally’ mechanic for neutrals and how does it work? Let me say this… rules related to Pro this or pro that will be consistent with AAP40. However, neutrals will play a MUCH greater role in Europe than Pacific.
[Q2]: Can the US (or other Allied powers) be at war with one Axis power, but not the others (i.e. fighting Japan, but not Germany)? Yep… the UK and the ANZAC are indeed at war with Germany as the game opens. They are, in contrast, not at war with Japan.
[Q3]: Will there be any nation-specific ‘boosts’ in Europe (like Kamikazes are for the Japanese in Pacific '40)? No. I did not see the need.
I probably should point out that when a power enters a friendly neutral during a NCM the neutrals standing army converts and the actual units are placed on the board. This can make for some interesting developments in Greece and Finland as just two examples.
[Q4]: What are the victory conditions for the Europe and Global games? I don’t want to go there just now. I can assure you that there will be no great surprises in this regard, however.[Q5]: Will the Dardanelles be closed in Europe (thus preventing Italian naval attacks on Caucasus)? Closed? Well yes and no… if you control Turkey you can pass through the Dardanelles. If not - well sorry, no passage is possible. there will be other straits that can deny enemy passage as well.
and, finally
[Q6] Can you reveal any more of the Weapon Developments planned for Global? The paratroopers rule that you previewed looked very interesting, it will probably open up a lot of new strategies in the Pacific (and may make Air Base purchases more viable!). These weapons are pretty much the same as those found in Anniversary.
LH 2/4/10