TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 3 carriers, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Eastern United States to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 2 infantry placed in Central United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Americans undo move 4. Americans undo move 3. Americans undo move 2. Americans undo move 1. 1 destroyer and 2 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Americans undo move 1. 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 infantry placed in Central United States 1 submarine placed in 10 Sea Zone Americans undo move 4. 1 fighter placed in Eastern United States 1 infantry placed in Central United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 7 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2,5,5,5,4,2,3,1,4 Japanese roll dice for 3 infantry in Yunnan, round 2 : 2,6,1 Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 3,5,3,6,2,2,5 Japanese roll dice for 1 infantry in Yunnan, round 3 : 4 Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 fighter moved from Szechwan to Sikang 1 fighter moved from Sikang to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 destroyer and 1 transport; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 bomber moved from Egypt to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 infantry moved from Siam to Shan State 1 artillery moved from Burma to Shan State 1 fighter moved from India to Shan State 1 fighter moved from India to Shan State Combat - British British creates battle in territory 106 Sea Zone Battle in 99 Sea Zone British attack with 1 bomber, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser and 2 transports British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2,5,2 Italians roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 2 British win, taking 106 Sea Zone from Germans with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 1 fighter Casualties for Italians: 1 cruiser and 2 transports Battle in Shan State British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 1,5,2,5 Japanese roll dice for 1 infantry in Shan State, round 2 : 2 British win, taking Shan State from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from West India to India 1 armour moved from Iraq to Eastern Persia 2 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Egypt 3 fighters moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 3 mech_infantrys moved from Union of South Africa to Tanganyika Territory 2 infantry moved from Iraq to Persia 6 infantry moved from India to Burma 2 fighters moved from Shan State to Burma 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to Ethiopia 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to Egypt: 1 airfield EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,2,6,5 UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 9 Optional[PUs] Some Units in India change ownership: 1 artillery and 7 infantry







