@Avner Still need your email to put into the game to get dice rolls
L22 BM3 Elche (X) vs AetV (L+23) game 4
-
Vielen Dank :+1:
Scramblest du sz92 ?
ita6-cb-savegame_39307 (18).tsvg -
Deine File kann ich nicht downloaden.
Es zeigt mir nen Fehler an. -
Versuche den file.
combat-savegame_39307 (18).tsvg -
Kein scramble bitte.
Wie gefällt dir eigentlich PtV?
-
PtV gefällt mir auch sehr gut. Ich mag die etwas komplexere Karte und mehrr Möglichkeiten mit den Schiffen. Ich habe mich allerdings ziemlich schnell übertölpeln lassen und in R6 Italien verloren. Ich habe auch keien Ahnung wie D gegen Russland vorgehen muss. Russland hat bis R6 ein Einkommen von 54. Ich habe aber einen bid von 9 bekommen. Auf jeden Fall mal eine Alternative zu BM, was ich aber auch sehr liebe.
-
Und schon hasse ich das Spiel wieder. 1 treffer mit 3 Schiffen und noch 1 Treffer mit dem Rest. Irgendwie ahne ich das es viele Treffer gegen mich geben wird. Da musst du ja eigentlich den Bomber nicht opfern. Bitte OOL. Als ersten Treffer habe ich die AAgun gewählt.
cb-savegame_39307 (18).tsvg -
Ich nehme eine Inf. für den Treffer, danach max Def…
Danke -
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Belarus to Nenetsia Italians take Nenetsia from Russians 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 artilleries, 2 fighters and 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 fighter moved from Southern France to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry British defend with 1 aaGun, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry; Americans defend with 2 fighters British roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 2 : 1/7 hits, 3,00 expected hits British roll dice for 1 aaGun, 1 bomber, 3 fighters and 2 infantry in Gibraltar, round 2 : 4/6 hits, 2,83 expected hits 1 aaGun owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated British win with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 artilleries and 2 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to Tunisia 1 fighter moved from 92 Sea Zone to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 2 fighters moved from Gibraltar to 92 Sea Zone 1 bomber moved from Gibraltar to Tunisia 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Bryansk to Rostov 1 infantry moved from Ukraine to Rostov 1 aaGun moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy 1 artillery and 2 infantry placed in Ukraine 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -2,67 British AA : -0,50 British regular : 1,17
-
Hättest Du denn Lust ein PtV Spiel gegen mich zu spielen?
Vorab muss ich dir aber sagen, das ich öfters mal zwei, drei Tage (manchmal sogar vier) um nen Zug zu machen auf Grund der komplexität des Spieles. -
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier and 2 fighters moved from 33 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
-
Ja, sehr gerne können wir PtV spielen. Ich habe allerdings keine Vorstellung mit dem Bid. Trulpen hat den Achsen 9 Bid gegeben. Mir kommt auch Russland viel stärker vor, mit dem hohen Einkommen. Wenn du lieber eine bestimmte Seite spielen möchtest, kannst du das gerne. Mir istt egal ob ich Achsen oder Allierte spiele. Mach dir keine Gedanken wegen der Zeit. Ich habe noch andere Spiele laufen und muss bei PtV auch länger probieren. Ist ja eigentlich ein neues Spiel.
-
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 3 fighters and 5 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Archangel 1 artillery moved from Rostov to Caucasus Germans take Caucasus from Russians 1 infantry moved from Bryansk to Tambov 1 bomber moved from Novgorod to Samara 1 armour moved from Volgograd to Samara 2 tactical_bombers moved from Bryansk to Samara 2 tactical_bombers moved from Bryansk to Tambov 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British Combat - Germans Battle in Tambov Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 armour, 1 bomber and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 bomber and 2 tactical_bombers in Samara, round 2 : 3/4 hits, 2,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Tambov to Bryansk 2 tactical_bombers moved from Samara to Bryansk 1 bomber moved from Samara to Ukraine 1 armour moved from Volgograd to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 2 artilleries and 4 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Caucasus 1 armour moved from Bryansk to Caucasus 2 infantry moved from Novgorod to Belarus Place Units - Germans 1 carrier and 3 fighters placed in 112 Sea Zone 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 1 infantry placed in France Germans undo move 4. 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 0,50
-
Game History
Round: 7 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Olgiy to Vologda 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Vologda Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Samara to Russia 2 infantry moved from Olgiy to Yenisey 1 mech_infantry moved from Kansu to Yenisey 1 infantry moved from Kansu to Olgiy 1 submarine moved from 91 Sea Zone to 110 Sea Zone Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -0,83
-
@elche said in L22 BM3 Elche (X) vs AetV (L+23) game 4:
Ja, sehr gerne können wir PtV spielen. Ich habe allerdings keine Vorstellung mit dem Bid. Trulpen hat den Achsen 9 Bid gegeben. Mir kommt auch Russland viel stärker vor, mit dem hohen Einkommen. Wenn du lieber eine bestimmte Seite spielen möchtest, kannst du das gerne. Mir istt egal ob ich Achsen oder Allierte spiele. Mach dir keine Gedanken wegen der Zeit. Ich habe noch andere Spiele laufen und muss bei PtV auch länger probieren. Ist ja eigentlich ein neues Spiel.
Da bin ich wie Du unentschieden.
Denke wir fangen zum bieten bei 12 an runterwärts.Biete 12 für die Achsen zum Spielen.
-
Okay, du kannst die Achsen + 12 spielen. Oder meintest du umgekehrt ?
Scrambelst du sz 39 ?
j7-cb-savegame_39307 (20).tsvg -
Kein scramble.
@elche said in L22 BM3 Elche (X) vs AetV (L+23) game 4:
Okay, du kannst die Achsen + 12 spielen. Oder meintest du umgekehrt ?
Ok, nehme die Achsen für +12.
-
Okay, dann viel Spaß und gute Würfel.
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 39 Sea Zone 1 carrier and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 2 fighters moved from Malaya to 39 Sea Zone 2 tactical_bombers moved from Malaya to 39 Sea Zone 1 artillery moved from Kwangsi to French Indo China Japanese take French Indo China from UK_Pacific 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 bomber moved from Siberia to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Japan to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 bomber moved from Kiangsu to Siam 1 fighter moved from 35 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 39 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer; French defend with 1 destroyer Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 39 Sea Zone, round 2 : 4/9 hits, 5,00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 39 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 1 carrier, 4 fighters and 3 tactical_bombers in 39 Sea Zone, round 3 : 3/7 hits, 4,00 expected hits British roll dice for 1 battleship in 39 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 carrier, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Casualties for French: 1 destroyer Battle in Siam Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Siam, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 3 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 1 fighter and 1 tactical_bomber could not land in 39 Sea Zone and were removed 2 carriers moved from 35 Sea Zone to 38 Sea Zone 2 fighters moved from 39 Sea Zone to 38 Sea Zone 2 tactical_bombers moved from 39 Sea Zone to 38 Sea Zone 1 fighter moved from 44 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to Philippines 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from Siam to Malaya 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 1 artillery moved from Central Mongolia to Dzavhan 1 aaGun moved from Yakut S.S.R. to Dzavhan 3 infantry moved from Yakut S.S.R. to Dzavhan 1 bomber moved from 21 Sea Zone to Kiangsu 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 armour and 1 mech_infantry moved from Kiangsi to Shantung Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in Malaya Turning on Edit Mode EDIT: Adding units owned by Japanese to Malaya: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,17 Japanese regular : -0,17 ANZAC regular : -0,50 UK_Pacific regular : 0,67 British regular : 1,50
-
Gerade noch zum Edit mit Japan. Ich habe die 2 Flugzeuge editiert die noch 3 moves machen konnten, nach Malaya. Aber Marti killt immer die mit den meisten Schritten.
Da fällt mir der Fehler bei PtV ein. Das man z.B. in eine sz scramblen kann in der kein eigenes Schiff ist und dasselbe an Land.
In meinem ersten Spiel ignorieren wir die Scramble Frage in solchen Fällen. -
Ich hoffe das ich am WE dazu komme meinen Zug zu machen.
Es ist sehr kritisch für meine US den richtigen move zu machen. -
Vier (4) Treffer in Runde 1 (Uboot Torpedos trafen nicht)
Ool Bitte.
Savegame_39307.tsvgDenk daran, Deine Flieger können nirgends landen.