Advosan - I think I disagree. Then again, I’m more inclined to go for a Kill Germany First Strategy than sending the US after Japan unless they’ve left me some kind of opening.
Goal one, Russia must always have control of the territories adjacent to its factories
Agree to some extent, try to prevent a German advance but keeping Germany out of Ukraine may prove more difficult than you may think. Normally, I would buy 3 inf, 3 tanks rather than 2/2/2 because there’s less risk of a G1 Karelia stack with the extra tank.
Goal two, fortify Karelia.
You don’t mean this as a R1 move I hope? That would be suicidal. And unless the Germans go heavily into Baltic navy, G1 is the only time their inf/art get a boat ride to Leningrad.
Goal one, secure some IPC. The british empire consist of three IPC “blocks”:
- North atlantic=12 IPC, key territory England, first priority
- Africa=10 IPC , key teritory Sudan(prime), Rhodesia, second priority
- India/Pacific=8 IPC , key territory India(prime) , Australia, third priority
No british player can protect all three blocks. Prioritise, save what can be saved, abandon the rest.
When I play, I make sure to secure Africa and the British are active in Europe - usually taking Norway and whatever is open. It doesn’t take long for the British to lose their influence in the Indian Ocean/MidEast/Pacific.
Essential: Consider grabbing Borneo, cripples the Jap 4 good.
Grabbing Borneo does NOT cripple Japan for good! The move has it’s costs, no Egypt counterattack(We can assume Germany takes this right?)Japan can retake Borneo at their leisure, although the Americans will be a pain. Point is, it’s not a game over move. If you want to mess with Japan, consider an amphibious assault on French Indo.
Goal two, build an invasion fleet. No need for submarines, since it will be a defence fleet. 4 DD, 1 AC(2 fgt) , 1 BB. Should take 3 rounds, Russia MUST buy you 3 rounds.
Yep, the Brits need a defensive surface fleet BUT it’s precise size varies by the game. No need to buy more defensive navy than Germany can threaten, it’s a waste of resources. If you only need a destroyer and loaded carrier to be safe in the Atlantic, don’t build more.
Goal three, build an invasion force and invade (norway, Karelia, france, EastEU, you name it, everywhere there is an opening). 4 transports and then at each round 4 inf 4 arm (if not enough IPC change arm with rtl respectively, or if even less change rtl with inf, but must produce full capacity 8 units/turn).
Yep, that’s the gist of their purchasing. Planes are also good buys if you can afford them.
Goal one, stay at 40 IPC for as much as possible. Russia must garisson Zingiang, at least for 3 rounds! For the love of Stalin’s mustache they must! And the British must make a suicidal Uk1 against Japan’s soft spots, maybe land ftr in China, sink transport definitely. The USSR/Uk must buy the USA some time.
Staying at 40 is pretty ambitious, I wouldn’t count on it. Sinkiang is tough to garrison if Japan takes China heavily, how many starting pieces do you commit to this? Typically, I’ll keep Sink as a deadzone rather than defend it. I wouldn’t say the transport is mandatory to kill, it’s something I think I’d skip if I countered Egypt.
Goal two, beef up the USN after Pearl Harbor. Attacking fleet (4 sub , 3 DD , 2 BB , 1 AC but since 2 fgt+1 BB survived, cost=82 , 42 from USA1 and 40 from USA2).
Pearl Harbor took place Dec 7, 1941, this game begins Spring of 1942. Just my pet peeve. If you want to go that route, the US needs more of a defensive fleet because their first objective is to advance, probably to the Solomons then to capture an island. What is important is their defensive strength.
Goal three, engage the Japanese!!! Land Bomber to Haway in order to assist your attack. Don t let the Japanese attack you, use a DD as “shield” in front of your fleet and hit the japanese by turn 4 or 5.
Landing the bomber on Hawaii might not be a good idea. Depending on how Japan played the first turn, Japan could take Hawaii, kill the bomber, and hold that seazone on J2.
Balkan express:
Balkans is a key territory, you simultaneously threaten Germany and SEur. It is going to be impossible to do, but this must be the Russian goal.
Balkans is almost always impossible to reach, at first I didn’t see you say how impossible it is. More likely, if Russia makes it that far, they will be in Eastern Europe supporting the UK and possibly US.
Liberate colonies:
Not only you regain valuable IPC, but after liberating India you can begin to seriously cripple Japan in continental Asia. Goal is to reach French indochina. Leave Shangai for USA and Manchuria for USSR smiley
As the Allies, one of my top priorities is control over Africa. Then one Africa is secure, I send my units to the Middle East. Pushing Japan out of India mid game isn’t something you can count on. Holding Persia is hard enough. Allies have to have won if they can push Japan out of Asia without losing Russia and/or Africa.
South Pasific:
Go for borneo and put an IC there. Japan will take a defencive stance inevitably.
Yep, an island complex is my goal in a Pacific game too. East Indies and Philippines aren’t bad locations either, depends on the game.
Are you up for a game of 42? If you haven’t done a Play by Forum game before, I can help you. I want to see you put some of this into practice if you’re Allies or to give you a different take on how to play them if I’m Allies. I’d take either side or we can play two games and switch sides.