IMO, I believe each ally has very specific objectives.
Russia must pin down Germany in the east.
England must relieve Russia ASAP.
USA must pin down Japan in the pacific.
Pin down Germany:
Goal one, Russia must always have control of the territories adjacent to its factories (archangel, WRus, Ukr). the best deploy package is 2 inf 2 rtl 2 arm (24 IPC). Arm can blitz from Russia, while inf and rtl from caucasus can attack both WRu or Ukr.
Goal two, fortify Karelia. Fending Germany off Karelia prevents a)easy landing from Germany, so German inf + rtl move slower towards the front. As allies you cannot allow German assault troops reaching WRu in just 2 rounds. And b) fortifying Karelia protects Archangel too.
Goal three, trading territories. Wherever, whenever.
Relieve Russia:
Goal one, secure some IPC. The british empire consist of three IPC “blocks”:
- North atlantic=12 IPC, key territory England, first priority
- Africa=10 IPC , key teritory Sudan(prime), Rhodesia, second priority
- India/Pacific=8 IPC , key territory India(prime) , Australia, third priority
No british player can protect all three blocks. Prioritise, save what can be saved, abandon the rest.
Essential: Consider grabbing Borneo, cripples the Jap 4 good.
Goal two, build an invasion fleet. No need for submarines, since it will be a defence fleet. 4 DD, 1 AC(2 fgt) , 1 BB. Should take 3 rounds, Russia MUST buy you 3 rounds.
Goal three, build an invasion force and invade (norway, Karelia, france, EastEU, you name it, everywhere there is an opening). 4 transports and then at each round 4 inf 4 arm (if not enough IPC change arm with rtl respectively, or if even less change rtl with inf, but must produce full capacity 8 units/turn).
Pin down Japan:
Goal one, stay at 40 IPC for as much as possible. Russia must garisson Zingiang, at least for 3 rounds! For the love of Stalin’s mustache they must! And the British must make a suicidal Uk1 against Japan’s soft spots, maybe land ftr in China, sink transport definitely. The USSR/Uk must buy the USA some time.
Goal two, beef up the USN after Pearl Harbor. Attacking fleet (4 sub , 3 DD , 2 BB , 1 AC but since 2 fgt+1 BB survived, cost=82 , 42 from USA1 and 40 from USA2).
Goal three, engage the Japanese!!! Land Bomber to Haway in order to assist your attack. Don t let the Japanese attack you, use a DD as “shield” in front of your fleet and hit the japanese by turn 4 or 5.
This is merely the first “phase” of the game. If the Allies endure the 4-5 first turns, then they must alter their objectives.
Russia must puch to the Balkans.
England must liberate its colonies.
USA must capture South Pacific.
Balkan express:
Balkans is a key territory, you simultaneously threaten Germany and SEur. It is going to be impossible to do, but this must be the Russian goal.
Liberate colonies:
Not only you regain valuable IPC, but after liberating India you can begin to seriously cripple Japan in continental Asia. Goal is to reach French indochina. Leave Shangai for USA and Manchuria for USSR :-)
South Pasific:
Go for borneo and put an IC there. Japan will take a defencive stance inevitably.
Taking all 12 VC=Impossible, will take 13-hours of meaningless play.
If Japan is left with Japan and Germany looses Paris or Rome, you can call it a day.
Won 2 times in a row as Allies :-D Once Germany capitulated after I sneaked assaulted, captured and held Berlin for 1 round and Second I sneak assaulted Tokyo itself, lost 4 fgt, 2 bombers and land units but my LAST US Marine captured the wretched place and thnx 2 USN kept it for 1 round……
Allies prevail._