@hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner.
[Global 1940] One rule to balance it?
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As I said, there are different views as the chapters are written by different professors. The one by David Glantz is most interesting. He says that had Germany taken Moscow, the this is how the general sequence in the east would have transpired:
Soviet counteroffensive in the central USSR, winter 1941.
German offensive in the southern USSR, summer 1942.
Soviet counteroffensive in the southern USSR, winter 1942.
German offensive in the southern USSR, summer 1943.
Soviet counteroffensive in the southern USSR, summer 1942.I’m not in the beat position to explain it, but the reason why the general tide would have been similar to history is something like the commanders involved, geography, political considerations, and other factors, regardless of what ifs.
His conclusions at the end of the chapter is that something which the Soviets call “objective reality”, where no single decision made solely for the Eastern Front (example, what if Germany attacked Moscow instead of Stalingrad) could have changed the outcome of the war.
It says that the rapier’s thrust was crucial in the chess like war of North Africa, but in the east, a war waged with meat axes, the thrust only gave a fleeting advantage.
The rest of the book is so good I don’t wanna spoil it to you.
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I haven’t read the book
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@simon33 I really like Crocketts France 1st idea.Always seems to me that it’s too easy for germany to kill szs110+111+106? as well as taking Paris.Historically,Germany needed the luftwaffe to defeat France.In early june1940 France had just replaced their top commander and was not yet at war with Italy.
I would suggest Frances 1st turn be restricted to non-combat.For their 19ipcs ,I place a TT in sz 93 to start plus 12ipc to spend on units.Keep in mind,not being at war with Italy ,France can pass through or park in szs95,96,97. -
@ampdrive I sometimes forget about that video. I think about it as a handicapping device, but you are right. One rule.
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You make a good point about accuracy. However, as much as I don’t care about balance, how could Germany have come (somewhat) close to victory without sinking the Royal Navy? And why does those abilities/advantages not apply in the game?
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@superbattleshipyamato I don’t think they ever came close to sinking the British navy. In the Atlantic or the med. even when the Brits weren’t escorting their convoys.
The Japanese had much tighter control on shipping lanes and square miles.
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@ampdrive said in [Global 1940] One rule to balance it?:
@simon33 I really like Crocketts France 1st
I would suggest Frances 1st turn be restricted to non-combat.For their 19ipcs ,I place a TT in sz 93 to start plus 12ipc to spend on units.Keep in mind,not being at war with Italy ,France can pass through or park in szs95,96,97.Well thought out!
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Exactly. If Germany didn’t come close to destroying the RN, and yet supposedly the ability to do so is crucial to balancing the game, then how come Germany had a chance at winning the war?
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Unnerved on anti Axis imbalance on that idea.
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@superbattleshipyamato I don’t think destroying the rn is necessary for balance.
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Then why is it so easy? To be honest though, the big gun warships of the RN are of little use if Germany does Sealion. The journey to the Pacific is too long to be a viable option.
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@superbattleshipyamato I’ve house ruled it so the rn survives and the results are unimpressive for the Allies
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Good. How did you house rule that though? What did you change?
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@superbattleshipyamato We shifted the 110 fleet to 111, the 111 to 109. Sgt shultzie vs crockett36 on youtube.
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@barnee I have played with that. that is an impressive 30+ ipc gain.
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The other impressive thing about China goes first is there a nerfs Japan which is exactly the nation of needs to be NERFED
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“Nerfing” Japan makes me afraid for that power.
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A simple rule change that would really shake this up (could really tilt it either way) is a guaranteed 1st round of peace. Meaning first round is no attacks but every other phase with same restrictions. I am having a hard time seeing how it would help the Axis more than the Allies but it might.
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Another rule that I think can go at least a little ways towards balance is allowing to choose between low luck and full dice before each battle. It really helps the US in the pacific. Goes both ways though but still helps a good Allied player a lot.