This is a tutor game so you are free to do experiments and see what worked and didn’t work against an experienced opponent. At any time you can go back to a previous turn, or decide it would be best to just start over/quit. Go ahead and try your plan and see how I respond.
Personally, I try not to get my Egypt fleet to the Pacific and instead try to have it merge with the Atlantic forces near Gibraltar. The combined USA/ANZAC fleet usually hangs out off of Queensland and then move to Carolines. That opens possibilities of sending transport to seize islands, or have sub raiding parties head over to the rich waters off of Asia. Often it becomes an extended economic battle with a sub being exchanged for a destroyer. Ideally there is enough pressure that Japan can’t build destroyers in their home waters and have to waste valuable capacity in mainland asian factories.
I find the KGF to be far more effective than KJF. I just need to hold Queensland, Hawaii, and the Middle East to prevent the Axis from winning. Russia, India, and China inevitably fall which is acceptable if Northwest Persia can become a major fortress for the Allies, along with a foothold in Normandy, Greece, and/or Norway. That is the normal gameplan in most high-level matches.