Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificL22 #1 trulpen (X) vs pacifiersboard (A+21) BM4
-
G21 L22 #1 trulpen vs pacifiersboard (+21) BM4.tsvg
Game History
Round: 21
Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Slovakia Hungary to Germany Germans take Germany from Americans 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany 1 infantry moved from Romania to Bulgaria 1 mech_infantry moved from Romania to Yugoslavia Germans take Yugoslavia from Americans 2 tactical_bombers moved from Romania to Bulgaria 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany 1 tactical_bomber moved from Romania to Greater Southern Germany 1 tactical_bomber moved from Romania to Greater Southern Germany 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany 1 mech_infantry moved from Romania to Bulgaria Combat - Germans Battle in Greater Southern Germany Germans attack with 2 mech_infantrys and 3 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 mech_infantrys and 3 tactical_bombers in Greater Southern Germany, round 2 : 2/5 hits, 1,83 expected hits Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bulgaria Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Bulgaria, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from British with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 artillery and 1 infantry moved from Timguska to Novosibirsk 1 armour moved from Timguska to Kazakhstan 1 artillery and 2 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 3 infantry moved from Smolensk to Belarus 2 armour and 2 mech_infantrys moved from Baltic States to Germany 4 armour moved from Eastern Poland to Germany 9 mech_infantrys moved from Eastern Poland to Germany 4 mech_infantrys moved from Eastern Poland to Germany 2 armour moved from Slovakia Hungary to Germany 2 mech_infantrys moved from Eastern Poland to Germany 4 mech_infantrys moved from Romania to Germany 2 mech_infantrys moved from Eastern Poland to Germany 1 armour moved from Romania to Slovakia Hungary 1 mech_infantry moved from Romania to Slovakia Hungary 1 mech_infantry moved from Romania to Slovakia Hungary 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 1 armour moved from Slovakia Hungary to Germany 3 tactical_bombers moved from Greater Southern Germany to Slovakia Hungary 2 mech_infantrys moved from Slovakia Hungary to Germany 1 bomber moved from Eastern Poland to Caucasus 2 tactical_bombers moved from Bulgaria to Slovakia Hungary 1 artillery and 1 infantry moved from Baltic States to Eastern Poland 1 artillery moved from Baltic States to Eastern Poland 5 artilleries moved from Baltic States to Belarus Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,1 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : -0,33
Germans regular : 0,83
British regular : 0,67
-
-
J21 L22 #1 trulpen vs pacifiersboard (+21) BM4.tsvg
Game History
Round: 21
Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 20 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 6/8 hits, 4,67 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Kansu to Shensi 1 infantry moved from Dzavhan to Central Mongolia 1 infantry moved from Shensi to Hopei 1 infantry moved from Hopei to Anhwe 1 infantry moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 armour and 1 mech_infantry moved from Kwangsi to Kiangsu 1 infantry moved from Amur to Korea 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 1 carrier, 1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,6,6,2,4,1,5,2,5,1,1,2,3,5 Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -0,33
-
-
Yes, scramble the fig.
-
Max d, obviously.
-
-
Ok, I resign.
-
T trulpen referenced this topic on
-
@trulpen
alright! thx for the gg! 👍 -
It was. Many daring attacks. Rematch?
-
as you like. (Do you wish new bidding?)
-
I would request two things though: considering the multitude of your edits be gracious in case I should be in need of (a major) one :-) and factor into a decision of either proceeding the game or calling it that I might miss a sixth completed one on Dec 31st, only given the game is close to end ofc. I got some others running already^^
-
Sounds ok. I’m usually very lenient with edits, so should be no problem. New bidding is fine.





