@pacifiersboard scramble to 114?
elche L+22 vs aagamerz13 BM$ game2
-
-
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 20 Sea Zone to 37 Sea Zone ANZAC take 36 Sea Zone from Japanese 1 fighter moved from Burma to 37 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 artillery moved from India to West India 1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 cruiser moved from 33 Sea Zone to 19 Sea Zone 2 fighters moved from 37 Sea Zone to Burma 1 fighter moved from Philippines to Siam 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 tactical_bomber placed in Queensland 1 destroyer and 1 submarine placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Purchase Units - French French buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 infantry moved from France to Northern Italy Place Units - French 3 infantry placed in France 2 artilleries placed in Normandy Bordeaux Turn Complete - French French collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,33 -
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour and 3 fighters; Remaining resources: 1 PUs; Combat Move - Germans 3 mech_infantrys moved from Western Germany to France 9 artilleries moved from Western Germany to France 19 infantry moved from Western Germany to France 10 mech_infantrys moved from Germany to France 4 armour and 7 mech_infantrys moved from Trans-Jordan to Egypt 1 armour and 4 mech_infantrys moved from Iraq to Egypt 3 armour moved from Caucasus to Persia 2 armour and 1 mech_infantry moved from Northwest Persia to Syria Combat - Germans Battle in Persia Germans attack with 3 armour British defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour in Persia, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 armour in Persia, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 3 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Egypt Germans attack with 5 armour and 11 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 armour and 11 mech_infantrys in Egypt, round 2 : 6/16 hits, 4.33 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 5 armour and 10 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in France Germans attack with 9 artilleries, 19 infantry and 13 mech_infantrys French defend with 1 airfield, 1 factory_minor and 8 infantry; Americans defend with 1 aaGun, 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans roll dice for 9 artilleries, 19 infantry and 13 mech_infantrys in France, round 2 : 7/41 hits, 9.83 expected hits French roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber in France, round 2 : 4/14 hits, 5.67 expected hits 1 aaGun owned by the Americans, 4 infantry owned by the Germans, 1 infantry owned by the Americans and 5 infantry owned by the French lost in France Germans roll dice for 9 artilleries, 15 infantry and 13 mech_infantrys in France, round 3 : 7/37 hits, 9.17 expected hits French roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in France, round 3 : 4/8 hits, 3.67 expected hits 1 tactical_bomber owned by the Americans, 4 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the French lost in France Germans roll dice for 9 artilleries, 11 infantry and 13 mech_infantrys in France, round 4 : 10/33 hits, 8.50 expected hits French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 9 artilleries, 10 infantry and 13 mech_infantrys remaining. Battle score for attacker is 46 Casualties for Germans: 9 infantry Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Casualties for French: 8 infantry Battle in Syria Germans attack with 2 armour and 1 mech_infantry Americans defend with 1 artillery Germans roll dice for 2 armour and 1 mech_infantry in Syria, round 2 : 2/3 hits, 1.17 expected hits French roll dice for 1 artillery in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria Germans win, taking Syria from French with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 3 mech_infantrys moved from Germany to Poland 2 fighters moved from Norway to Poland 1 fighter moved from Western Germany to Poland 1 fighter moved from Greece to Poland 1 bomber moved from Greece to Poland 1 tactical_bomber moved from Southern Italy to Poland 1 bomber moved from Iraq to Germany 1 bomber moved from Iraq to Poland 1 fighter moved from Poland to Germany 1 armour moved from Northwest Persia to Trans-Jordan 3 aaGuns moved from Caucasus to Northwest Persia Place Units - Germans 7 armour and 3 fighters placed in Germany 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,6,3,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,5,6,1,4,4,2,5,3 Germans collect 64 PUs (6 lost to blockades); end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsCombat Hit Differential Summary :
French regular : -0.33 Germans regular : -2.00 British regular : 0.00 -
europe axis has 8 vcs. you have to take europe vc or japan
-
Yes, thank you. I think is not really possible for me. But I will try attack to France and hope for Marti.
Last russian inf had a hit, I take away 1inf but feel free to change.
Game HistoryRound: 11 Combat Move - Russians 1 infantry moved from Jehol to Manchuria Combat - Russians Battle in Manchuria Russians attack with 1 infantry Japanese defend with 1 aaGun, 2 bombers, 1 factory_minor, 1 fighter and 4 infantry Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 2 bombers, 1 fighter and 4 infantry in Manchuria, round 2 : 2/7 hits, 2,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win with 1 aaGun, 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Chahar to Jehol Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -0,33 Russians regular : 0,83 -
ok. just checking you knew
-
Game History
Round: 11 Purchase Units - Japanese Japanese buy 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Manchuria to 37 Sea Zone 2 infantry moved from Kwangsi to Yunnan 2 fighters moved from 38 Sea Zone to Yunnan Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC submerged Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 2 fighters and 2 infantry British defend with 1 artillery; Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Japanese 1 bomber and 1 fighter moved from Manchuria to Japan 3 fighters moved from Kwangtung to Japan 2 fighters moved from Yunnan to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 bomber moved from 37 Sea Zone to Kwangsi 1 battleship, 4 carriers and 1 transport moved from 38 Sea Zone to 78 Sea Zone Place Units - Japanese 10 infantry placed in Japan 2 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,5,2,5,1,6,2,2,1,5,4,2,2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Japanese collect 24 PUs (9 lost to blockades); end with 24 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.33 -
Congratulations to your Victory. Very well played. You go straight to your targets and I couldnt stop the very good and early attack to Moscow. But I think, I make a lot of big mistakes and overall bad played by me :anguished:
I didnt find my tactic against Moves/tactics I dont know. And there is something new in every game I played this year.
Thank you for the game.
Are you interested to play rematch 3 ?
I will post result now. -
yes gg wp elche. usually try to gain foothold early cause my mid to late game is still in work, lol. Let’s play tiebreaker.
-
What do you prefer to play ?
What Bid do you give if I play Allies ?
We loose both with Allies+22 so maybe 28 or 30





