TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by British from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 10 Sea Zone: 1 transport EDIT: Turning off Edit Mode Americans buy 2 bombers and 1 carrier; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone Combat - Americans Battle in 53 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 53 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 53 Sea Zone to Western United States 1 bomber moved from Eastern United States to Western United States 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 fighter moved from 53 Sea Zone to 56 Sea Zone 1 fighter moved from Eastern United States to United Kingdom 1 armour moved from Eastern United States to Western United States 2 infantry moved from Central United States to Eastern United States 1 infantry moved from Alaska to Western Canada Place Units - Americans 1 carrier placed in 56 Sea Zone 2 bombers placed in Western United States Combat Move - Chinese 2 infantry moved from Suiyuan to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hupeh to Sikang 1 infantry moved from Ningxia to Sikang 1 infantry moved from Chinghai to Sikang Place Units - Chinese 3 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.00 Japanese regular : -1.00
Rolls: 2@2; Total Hits: 12@2: (1, 5)




