Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsElche (+18) vs Gamerman01 (x) BM4 rematch
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And hello! We haven’t chatted in the same place for a long time
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My biggest thing on Vichy is siphoning (my new favorite word?) off units to take Normandy. I want every single ground unit at Paris because I do not want to lose to a France invasion gone wrong. People look at the percentages, and averages, but you don’t want to lose ANY more mech or artillery than necessary.
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Uh, plus it can be stopped by the UK pretty easily on UK1 if they want to.
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lol sorry so many posts, but when elche did it in game 1, if he hadn’t had such terrible dice my UK bomber on Syria would have gone “poof”, but part of that’s on me for not being really familiar with all Vichy rules and I rarely see it tried.
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I mean, he attempted it with good odds. Dice said no.
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I failed to add back the 2 US transports in 110, I just caught that - use this one
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Hello JDOW, nice to meet you and thanks for your post.
Thank you gamerman for your help.
I started my new games without Vichy and was important to do so, because only the tanks left. Without 3 units going to N/B maybe the France attack failed or I loose my tanks. -
Game History
Round: 5 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports EDIT: Turning off Edit Mode ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 armour ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Italian Somaliland to Ethiopia Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Trans-Jordan 3 infantry moved from Tobruk to Alexandria Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,33 -
Exactly. Too risky to take 2-3 ground units away from the Paris attack, thanks for confirming that
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Tank goes out without even a whimper. I knew as soon as I saw the combat differential summary that it had been smoked lol
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Lost a 98%er in the wrong place, but didn’t get hit by Leningrad AA at least. Ouch, that’s what I get for moving too many units into combat movement. Well, I think the defenses will hold.
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But, credit where it’s due (to you). I only had one bomber terrorizing Bryansk because I needed a tac back to Rome.
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You are playing the Allies well. Maybe they are your strong side too? Good pressure on both maps.
Playing the Axis is such a pain to me. At least it’s a rush to plow into Stalingrad and the Caucasus oil fields. I’d better enjoy it before it’s all taken away from me.
And those China rules are brutal. I guess they reduced the Yunnan NO and gave Japan an easy one with Iwo for 3, but still, garrisoning China from the east OR the west is really tough. I’m still going with the old strategy of rushing India, and clean up China later, obviously. But will I even be able to pull it off.
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Thanks but its excellent play from you with Axis. You get India but you have to hold it and its far away from Japan. I cannot attack your planes in Thailand, only with help from Marti and therefore i didnt attack. I hope I can conquer this Airport later.
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You are right with the China rules. Its much more difficult to win with Axis than in OOB.
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Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd 2 artilleries and 6 infantry moved from Samara to Volgograd 5 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans Combat - Russians Battle in Volgograd Russians attack with 5 armour, 2 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 3 armour, 4 artilleries, 1 factory_minor, 10 infantry and 3 mech_infantrys Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits 1 fighter owned by the Russians lost in Volgograd Russians roll dice for 5 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 8/20 hits, 6,50 expected hits Germans roll dice for 1 aaGun, 3 armour, 4 artilleries, 10 infantry and 3 mech_infantrys in Volgograd, round 2 : 7/20 hits, 7,17 expected hits 7 infantry owned by the Russians, 1 aaGun owned by the Germans and 7 infantry owned by the Germans lost in Volgograd Russians roll dice for 5 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 4/13 hits, 5,33 expected hits Germans roll dice for 3 armour, 4 artilleries, 3 infantry and 3 mech_infantrys in Volgograd, round 3 : 4/13 hits, 4,83 expected hits 4 mech_infantrys owned by the Russians, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Volgograd, round 4 : 2/9 hits, 4,33 expected hits Germans roll dice for 3 armour, 4 artilleries and 2 mech_infantrys in Volgograd, round 4 : 4/9 hits, 3,50 expected hits 2 armour owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated 3 armour owned by the Russians retreated to Samara Germans win with 3 armour and 4 artilleries remaining. Battle score for attacker is -20 Casualties for Russians: 2 armour, 2 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys Casualties for Germans: 1 aaGun, 10 infantry and 3 mech_infantrys Non Combat Move - Russians 3 infantry moved from Novosibirsk to Samara 1 aaGun moved from Russia to Samara 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Volgograd to Russia 11 infantry moved from Russia to Samara 6 infantry moved from Russia to Samara 4 artilleries moved from Russia to Samara 1 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Archangel 1 artillery moved from Vologda to Archangel 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Vologda Place Units - Russians 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans AA : 0,50 Germans regular : -0,50 Russians regular : -2,17 -
Feel free to change casualties in Volgograd. I thought the russians won this battle. Only in historie.
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I realized after completing the move yesterday I made 2 mistakes there. One is assuming I would win a 98% and moving too many units in combat move to Stalingrad and Caucasus. Two is not leaving stronger defenses, because of long supply lines. Still trying to learn the Axis in G40 but I’m learning a lot, fast.
Wow, excitement at Stalingrad. I was lucky to get an AA hit and really, to not lose more than I did.
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Thanks for giving me retroactive casualty choice - I am going to lose 3 artillery instead of losing 3 mech -
Here is the revised map before Japan goes, even though you will probably just look after Japan’s turn
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I need India so badly this turn. Japan has multiple issues. It’s daring to try for even one money island this turn, and China is about to get big money. I look forward to seeing what I come up with :face_with_head_bandage:





