Elche (+18) vs Gamerman01 (x) BM4 rematch


  • I made a movement edit from Celebes to Kwa.
    I guess the transport “participated” in combat so I couldn’t move it in non-com. I could have loaded the 2 infantry from Celebes and transported them to Kwa, which was my plan all along, but I was supposed to do that in the combat movement phase.

    I assume you allow, but you have the right to disallow. My transport and the 2 infantry would be stuck at the Celebes.

    I will point out that I remembered my NSW sub and moved it to Z52 because that would be easy to overlook, unless you go through move by move, which I do.

    Here’s J4!

    J4.tsvg


  • No problem with your edit. But looks not nice how strong the Japenese are. Hope I can defend India.

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Southern France
            Battle in Borneo
    
        Non Combat Move - Americans
            1 armour moved from Tunisia to Tobruk
            1 infantry moved from Algeria to Morocco
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 carriers placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            4 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Anhwe
            Battle in Chahar
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Chahar, round 3 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Hopei to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 93 Sea Zone to 96 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - British
            2 infantry moved from Iraq to 80 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 artillery moved from Burma to India
            1 mech_infantry moved from Ethiopia to Egypt
            1 armour moved from Egypt to Iraq
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Turkmenistan to Kazakhstan
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            2 artilleries moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Eire to 109 Sea Zone
            2 cruisers, 1 mech_infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 aaGun, 1 fighter and 1 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 submarine placed in 81 Sea Zone
            1 submarine placed in 71 Sea Zone
            1 destroyer placed in 106 Sea Zone
            1 armour and 2 infantry placed in Persia
            2 infantry placed in Egypt
            British undo move 5.
            British undo move 2.
            1 submarine placed in 81 Sea Zone
            1 infantry placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 0,33
    

    uk4 (3).tsvg


  • Oops, forgot the China rule
    And I’m not even really dominating India even though I’m skipping China. I really don’t know how to drive the Japan car :D



  • Did you break the rule ? Monglians didnt change.
    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Libya to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    f4 (2).tsvg


  • No, you broke it on R3, so I can do whatever I want. Last sentence on 2nd ed. Europe manual on page 39 says if USSR attacks Korea or any Japan controlled territory bordering Mongolia, Mongolia will remain neutral and not ally with the USSR.



  • You are right with Korea, just forget this. Thanks for the infos but I know this rule. At the moment I have only 1 question about the rules. If Japan and USA not at war, j fleet can move up to 2 sz distance from us-mainland and cannot move into sz with us ships and us ships cannot move in Kamikaze sz and didnt have to hold 2 sz distance from J mainland ? Sorry are 2 questions.


  • Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Karelia to Novgorod
            2 infantry moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Archangel to Belarus
            1 fighter moved from Russia to Belarus
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Volgograd to Caucasus
            1 aaGun, 8 artilleries and 10 infantry moved from Tambov to Russia
            1 artillery moved from Russia to Vologda
            2 infantry moved from Novosibirsk to Vologda
            4 infantry moved from Novosibirsk to Samara
            3 infantry moved from Timguska to Novosibirsk
            2 infantry moved from Yakut S.S.R. to Buryatia
            1 aaGun and 3 infantry moved from Sakha to Buryatia
            1 aaGun moved from Karelia to Novgorod
            1 artillery moved from Russia to Samara
            1 artillery moved from Russia to Samara
            1 infantry moved from Tambov to Volgograd
            2 infantry moved from Tambov to Samara
    
        Place Units - Russians
            1 infantry placed in Volgograd
            2 armour, 3 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,00
    Russians regular : 2,00
    

    r5 (2).tsvg


  • Sometimes I break China rule when attach rus inf in Kansu or take Novosibirsk without fight. I wont but I forget.
    You like the Grauen Wölfe.
    Please tell me after the game what you had done against your own sub tactic.


  • Sorry not Novosibirsk, I mean Timguska.

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    When Japan and USA are not at war with one another,

    USA can’t leave any ship in a sea zone that borders a Japanese controlled territory, which includes islands. It doesn’t matter which zones are kamikaze zones.

    For example, the sub and destroyer that start at the Philippines can’t go to Paulau, Carolines, Marianas, Marshalls, zone 37 (Siam), Iwo Jima, or any of the sea zones that border China because they are Japanese controlled.

    Japan can’t leave sea units in any zone that is within 2 zones of Alaska or WUS, so has to be 3 zones away.

    The restrictions in bold above are the only restrictions. Each power has 1 restriction.

    In either case, there is NO restriction from leaving sea units in a zone that the future enemy occupies. So for example, Japan could move ships to Hawaii no matter what US ships are there. It’s more than 2 zones away from WUS so it’s legal. If Japan were to send ships to Guam while not declaring war, the US could still move a ship from the Philippines to Guam even though the Japanese ship is there, because the only restriction is that it not be adjacent to a Japanese controlled territory.


  • Yes, the Kansu and Timguska situation being next to Mongolia is strange.

    The German subs? Sure, ask me later



  • Thank you very much. I hope I knew all rules now, but not sure.


  • Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 42 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 42 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Morocco to Tunisia
            1 armour moved from Tobruk to Egypt
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States
            Americans undo move 4.
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
            1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            3 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            7 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Anhwe
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Anhwe, round 2 : 1/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Yunnan from Japanese, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Jehol
            1 infantry placed in Anhwe
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 39 Sea Zone to 38 Sea Zone
    
        Combat - British
            Battle in 38 Sea Zone
                British attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 38 Sea Zone
                British win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Java
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Java
                Japanese win with 1 armour remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from India to Anhwe
            1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
            1 armour moved from Persia to Turkmenistan
            1 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            1 infantry moved from Kazakhstan to Volgograd
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to Scotland
            1 fighter moved from Gibraltar to United Kingdom
            1 aaGun moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            2 cruisers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
            4 artilleries and 10 infantry moved from India to West India
            2 infantry moved from Persia to Eastern Persia
            3 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            2 infantry moved from Morocco to Algeria
            1 armour moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 carrier and 1 destroyer placed in 110 Sea Zone
            2 armour and 1 infantry placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 0,83
    Japanese regular : 0,50
    Germans regular : -0,33
    British regular : 0,33
    

    uk5 (2).tsvg


  • Unfortunately, you broke a rule. You can’t load 4 units onto 2 transports and drop one from each in amphibious assault. You have to unload both units because you just picked them up.

    I also was unaware of this rule until JDOW pointed it out to me.

    Page 16 of the Europe 2nd edition manual, under transports. “if a transport loads land units during the combat move phase, it must offload those units to attack a hostile territory as part of an amphibious assault during the conduct combat phase, or it must retreat during the sea combat step of the amphibious assault sequence while attempting to do so.”

    So if you load up 2 on a transport in combat movement phase, you have to drop them both. The only way you can drop 1 of 2, is if you had them previously loaded on a previous turn.

    Please let me know how you want to remedy this, thanks!


  • Thank you. I think you know the rules very good. Didnt know that.
    Just say it with the rules and break a rule in next turn. Who can this tell about himself. :anguished:
    OK, I hope now, i knew all rules.
    I unload both.
    edit-uk5 (2).tsvg


  • You are welcome, thanks for fixing.
    I am getting swarmed enough by your Allies so I have to make those green Americans follow the rules to keep me alive.

    Something isn’t working with that file, at least for me, I’m getting error messages. Editing can be tricky in TripleA.

    So I will edit it the same way you did, and upload here. Infantry on Holland, artillery to Normandy

    edit-uk5 Gman.tsvg


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