good luck
DoMan (Entente) v TGC (Central Powers) 1914, no bid with Russian Revolution
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@the_good_captain Game History
Round: 5 Puchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Ottomans roll mine dice in SZ 20 : 0/2 hits, 0.33 expected hits 2 artilleries and 2 infantry moved from Moscow to Belarus 2 artilleries and 2 infantry moved from Moscow to Karelia 11 artilleries, 4 fighters and 47 infantry moved from Moscow to Livonia 2 cruisers moved from SZ 21 to SZ 20 Combat - Russians Battle in SZ 20 Russians attack with 2 cruisers Ottomans defend with 2 cruisers and 1 mines Russians roll dice for 2 cruisers in SZ 20, round 2 : 1/2 hits, 1.00 expected hits Ottomans roll dice for 2 cruisers in SZ 20, round 2 : 0/2 hits, 1.00 expected hits 1 cruiser owned by the Ottomans lost in SZ 20 Russians roll dice for 2 cruisers in SZ 20, round 3 : 1/2 hits, 1.00 expected hits Ottomans roll dice for 1 cruiser in SZ 20, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Ottomans and 1 cruiser owned by the Russians lost in SZ 20 Russians win with 1 cruiser remaining. Battle score for attacker is 9 Casualties for Ottomans: 2 cruisers Casualties for Russians: 1 cruiser Battle in Belarus Russians attack with 2 artilleries and 2 infantry AustroHungarians defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for AustroHungarians: 1 infantry Battle in Karelia Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry and 1 port Russians roll dice for 2 artilleries and 2 infantry in Karelia, round 2 : 0/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.50 expected hits Germans and Russians reach a stalemate Air Battle in Livonia Russians attacks with 4 units heading to Livonia Germans launches 3 interceptors out of Livonia Attackers Fire, : 1/4 hits, 1.33 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits 1 fighter owned by the AustroHungarians lost in Livonia Attackers Fire, : 0/4 hits, 1.33 expected hits Defenders Fire, : 0/2 hits, 0.67 expected hits Attackers Fire, : 2/4 hits, 1.33 expected hits Defenders Fire, : 0/2 hits, 0.67 expected hits 2 fighters owned by the Germans lost in Livonia Air Battle is over, the defenders have all died Battle in Livonia Russians attack with 11 artilleries, 4 fighters and 47 infantry Germans defend with 9 artilleries and 28 infantry; AustroHungarians defend with 1 infantry Russians roll dice for 11 artilleries, 4 fighters and 47 infantry in Livonia, round 2 : 29/62 hits, 26.17 expected hits Germans roll dice for 9 artilleries and 29 infantry in Livonia, round 2 : 13/38 hits, 19.00 expected hits 13 infantry owned by the Russians, 1 infantry owned by the AustroHungarians, 1 artillery owned by the Germans and 27 infantry owned by the Germans lost in Livonia Germans and Russians reach a stalemate . Battle score for attacker is 49 Casualties for Russians: 13 infantry Casualties for AustroHungarians: 1 infantry Casualties for Germans: 1 artillery and 27 infantry Combat Move - Russians Place Units - Russians 6 infantry placed in Moscow Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Defenders Fire, : -2.33 Ottomans mine : -0.33 Attackers Fire, : -1.00 Germans regular : -7.00 Russians regular : 1.83 Ottomans regular : -0.50
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Game History
Round: 5 Puchase Units - Germans Germans buy 1 fighter, 10 infantry and 2 tanks; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Livonia: 1 infantry EDIT: Removing units owned by Germans from Karelia: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Ukraine to Tatarstan Germans take Tatarstan from Russians 1 artillery, 1 fighter and 2 infantry moved from Ukraine to Belarus 3 artilleries and 3 infantry moved from Poland to Belarus 1 artillery and 3 infantry moved from Rhodesia to Belgian Congo Germans take Belgian Congo from British 9 infantry moved from Hanover to Munich 13 artilleries, 2 fighters and 7 infantry moved from Ruhr to Munich 2 fighters moved from Munich to Hanover 1 infantry moved from Bohemia to Munich 1 fighter moved from Berlin to Hanover 8 artilleries moved from Livonia to Poland 1 infantry moved from Silesia to Poland 3 infantry moved from Silesia to Hanover 2 artilleries, 6 infantry and 2 tanks moved from Berlin to Kiel Combat - Germans Germans creates battle in territory SZ 9 Battle in Belarus Germans attack with 4 artilleries, 1 fighter and 5 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 4 artilleries, 1 fighter and 5 infantry in Belarus, round 2 : 5/10 hits, 5.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 2.00 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 2 infantry Combat Move - Germans Place Units - Germans 1 fighter, 10 infantry and 2 tanks placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -0.33
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@the_good_captain Game History
Round: 5 Puchase Units - French French buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - French 2 battleships and 1 cruiser moved from SZ 7 to SZ 8 1 infantry moved from Togoland to Nigeria 1 artillery and 5 infantry moved from Switzerland to Tyrolia 1 artillery and 3 infantry moved from Burgundy to Lorraine 5 artilleries and 15 infantry moved from Belgium to Lorraine 2 fighters moved from Paris to Lorraine 1 infantry moved from Picardy to Belgium 1 infantry moved from Alsace to Lorraine 2 artilleries and 2 infantry moved from Picardy to Lorraine 1 artillery and 5 infantry moved from Paris to Burgundy Combat - French Battle in Tyrolia Italians loiter and taunt; French attack with 6 artilleries and 15 infantry AustroHungarians defend with 1 infantry French roll dice for 6 artilleries and 15 infantry in Tyrolia, round 2 : 9/21 hits, 9.00 expected hits AustroHungarians roll dice for 1 infantry in Tyrolia, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians lost in Tyrolia French win, taking Tyrolia from AustroHungarians with 6 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for AustroHungarians: 1 infantry Combat Move - French Place Units - French 1 artillery, 2 fighters and 6 infantry placed in Paris Turn Complete - French French collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
French regular : 0.00 AustroHungarians regular : -0.50
B5 next.
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@domanmacgee Game History
Round: 5 Puchase Units - British British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - British AustroHungarians roll mine dice in SZ 18 : 0/2 hits, 0.33 expected hits 1 artillery and 2 infantry moved from Sevastopol to Tatarstan 1 fighter and 7 infantry moved from Sevastopol to Romania 2 cruisers moved from SZ 17 to SZ 18 1 cruiser and 1 transport moved from SZ 7 to SZ 8 1 artillery and 1 infantry moved from Ireland to SZ 8 1 artillery and 1 infantry moved from SZ 8 to Picardy 1 artillery and 3 infantry moved from Nigeria to Kamerun Combat - British Battle in SZ 18 British attack with 2 cruisers AustroHungarians defend with 1 battleship, 1 cruiser, 1 mines and 1 transport British roll dice for 2 cruisers in SZ 18, round 2 : 0/2 hits, 1.00 expected hits AustroHungarians roll dice for 1 battleship, 1 cruiser and 1 transport in SZ 18, round 2 : 2/2 hits, 1.17 expected hits 2 cruisers owned by the British lost in SZ 18 AustroHungarians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -18 Casualties for British: 2 cruisers Battle in Romania British attack with 1 fighter and 7 infantry AustroHungarians defend with 1 infantry British roll dice for 1 fighter and 7 infantry in Romania, round 2 : 4/8 hits, 2.67 expected hits AustroHungarians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the AustroHungarians and 1 fighter owned by the British lost in Romania British win, taking Romania from AustroHungarians with 7 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 fighter Casualties for AustroHungarians: 1 infantry Battle in Tatarstan British attack with 1 artillery and 2 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Tatarstan, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tatarstan, round 2 : 0/1 hits, 0.50 expected hits Germans and British reach a stalemate Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Romania from British to Russians EDIT: Turning off Edit Mode Place Units - British 2 artilleries and 8 infantry placed in India Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
AustroHungarians mine : -0.33 Germans regular : -0.50 AustroHungarians regular : 1.33 British regular : -1.00
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Game History
Round: 5 Puchase Units - Ottomans Ottomans buy 1 artillery, 4 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - Ottomans 8 infantry moved from Mesopotamia to Persia 1 artillery moved from Persia to Mesopotamia 2 infantry moved from Ankara to Mesopotamia 1 infantry moved from Ankara to Mesopotamia 1 artillery moved from Ankara to Constantinople 1 infantry moved from Trieste to Albania Combat Move - Ottomans Place Units - Ottomans 1 artillery, 4 infantry and 1 tank placed in Constantinople Turn Complete - Ottomans Ottomans collect 22 PUs; end with 22 PUs
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@the_good_captain Game History
Round: 5 Puchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 infantry moved from Tuscany to Venice 1 infantry moved from Venice to Tyrolia 3 artilleries and 3 infantry moved from Rome to Tuscany Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
USA5 next.
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@domanmacgee Game History
Round: 5 Puchase Units - Americans Americans buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 2 infantry moved from United States of America to SZ 1 5 artilleries, 1 battleship, 7 infantry and 6 transports moved from SZ 14 to SZ 17 5 artilleries and 7 infantry moved from SZ 17 to Albania 2 infantry and 1 transport moved from SZ 1 to SZ 14 2 cruisers moved from SZ 7 to SZ 8 Combat - Americans Battle in Albania Americans attack with 5 artilleries and 7 infantry Ottomans defend with 1 infantry Americans roll dice for 1 battleship in Albania, round 2 : 1/1 hits, 0.67 expected hits AustroHungarians roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Ottomans and 1 infantry owned by the Americans lost in Albania Americans win, taking Albania from AustroHungarians with 5 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Ottomans: 1 infantry Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Albania from Americans to Italians EDIT: Turning off Edit Mode Place Units - Americans 1 transport placed in SZ 1 2 artilleries and 2 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 AustroHungarians regular : 0.50
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@the_good_captain 9 F INF & 3 I INF die to give flexibility to potential future moves based on how G6 goes.
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Game History
Round: 6 Puchase Units - AustroHungarians AustroHungarians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians 5 artilleries and 6 infantry moved from Ukraine to Tatarstan 1 fighter moved from Ukraine to Tatarstan 7 infantry moved from Ukraine to Moscow 4 artilleries and 11 infantry moved from Ukraine to Romania 3 fighters moved from Vienna to Romania 1 artillery, 1 fighter, 8 infantry and 2 tanks moved from Vienna to Tyrolia 5 artilleries, 9 infantry and 1 tank moved from Trieste to Tyrolia Combat - AustroHungarians Battle in Tyrolia AustroHungarians attack with 6 artilleries, 1 fighter, 17 infantry and 3 tanks Italians defend with 6 artilleries and 4 infantry; French defend with 6 artilleries and 15 infantry AustroHungarians roll dice for 6 artilleries, 1 fighter, 17 infantry and 3 tanks in Tyrolia, round 2 : 12/27 hits, 12.00 expected hits French roll dice for 12 artilleries and 19 infantry in Tyrolia, round 2 : 8/31 hits, 15.50 expected hits Units damaged: 3 tanks owned by the AustroHungarians 5 infantry owned by the AustroHungarians, 9 infantry owned by the French and 3 infantry owned by the Italians lost in Tyrolia French and AustroHungarians reach a stalemate . Battle score for attacker is 21 Casualties for AustroHungarians: 5 infantry Casualties for French: 9 infantry Casualties for Italians: 3 infantry Battle in Tatarstan Germans loiter and taunt; AustroHungarians attack with 5 artilleries, 1 fighter and 6 infantry British defend with 1 artillery and 2 infantry AustroHungarians roll dice for 5 artilleries, 1 fighter and 6 infantry in Tatarstan, round 2 : 6/12 hits, 6.50 expected hits British roll dice for 1 artillery and 2 infantry in Tatarstan, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the AustroHungarians, 1 artillery owned by the British and 2 infantry owned by the British lost in Tatarstan AustroHungarians win with 5 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 7 Casualties for AustroHungarians: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Moscow AustroHungarians attack with 7 infantry Russians defend with 1 factory and 6 infantry AustroHungarians roll dice for 7 infantry in Moscow, round 2 : 4/7 hits, 2.33 expected hits Russians roll dice for 6 infantry in Moscow, round 2 : 4/6 hits, 3.00 expected hits 4 infantry owned by the Russians and 4 infantry owned by the AustroHungarians lost in Moscow Russians and AustroHungarians reach a stalemate . Battle score for attacker is 0 Casualties for AustroHungarians: 4 infantry Casualties for Russians: 4 infantry Battle in Romania AustroHungarians attack with 4 artilleries, 3 fighters and 11 infantry British defend with 7 infantry AustroHungarians roll dice for 4 artilleries, 3 fighters and 11 infantry in Romania, round 2 : 6/18 hits, 8.00 expected hits Russians roll dice for 7 infantry in Romania, round 2 : 3/7 hits, 3.50 expected hits 3 infantry owned by the AustroHungarians and 6 infantry owned by the British lost in Romania Russians and AustroHungarians reach a stalemate . Battle score for attacker is 9 Casualties for AustroHungarians: 3 infantry Casualties for British: 6 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 artilleries and 7 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : -7.50 Russians regular : 0.50 AustroHungarians regular : -0.83 British regular : -0.50
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another dice swing… also - since the Russian Revolution cannot be avoided and terms must be extended to the CP. They will accept. In lieu of your overwhelming army throwing any dice, I will remove the CP units left in combat as well as all the Russian units. I will nullify the contested territories and Russian territories not under CP control. Romania is still in play in contested status as a “neutral” country. I will upload the end of Russia turn, then I will take Germany’s turn. Sound good?
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let me know if you have any question or see something wrong but I think I got it. Here is “R6” - post-revolution (mines also removed per the FAQ). I’ll wait for your okay before executing G6.
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@the_good_captain RR cannot be triggered if Moscow is CP-controlled as per the rules (unless something got errata’d that I am not aware of):
My intent for R6 is to intentionally withdraw from Moscow and let AH take it, thus preserving the core Russian stack and allowing it to continue making progress on the board.
Do you have a means of reverting the game state to the end of AH6 before you enforced the RR?
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@domanmacgee yes, the AH6 upload. hah! and good call on giving up the capital! rock onward
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Actually, I can save us both a lot of time and concede the game here. The whole strategy is/was predicated on the Revolution. The CP is not long for this world with that massive army running around. I see now that AH should have spread its forces evenly between the three territories adjacent.
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@the_good_captain NP. If you wanna do a rematch that’s fine.
Re: The RR, I knew you were going for it as soon as like round 3 so I had to awkwardly dance around with the main Russian stack until you messed up by splitting the Austrian/German stacks. At that point it was a matter of just blowing up one of them and winning via Defeat in Detail because combat in this version gets really out of control if one side can get a strong initial round of combat in.
I did like your take on having Germany run down to help AH Vs. Italy/France actually. If Russia went sideways for one reason or another I was getting ready to either forfeit or turtle in Rome and pray that ferrying guys in with USA would be enough to hold out indefinitely. You also held out with Ottomans better than people I’ve played IRL, who just waste their stacks either futilely attacking into India/Russia or going on a fool’s errand into North Africa.
If you want to go again, do you want to swap sides or do you keep wanting to grind out experience as the Central Powers? I’m good for either.
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@domanmacgee said in DoMan (Entente) v TGC (Central Powers) 1914, no bid with Russian Revolution:
@the_good_captain NP. If you wanna do a rematch that’s fine.
Re: The RR, I knew you were going for it as soon as like round 3 so I had to awkwardly dance around with the main Russian stack until you messed up by splitting the Austrian/German stacks.
I’m surprised to hear you thought that is/was a mistake. Those 6 infantry on Moscow have a have a 10% chance of causing a contested zone in one of those three adjacent territories (if I hadn’t made that noob mistake of entering the capital).
I can start it from the top of AH6 if you want me to demonstrate that?
When you say forfeit, do you mean that if I hadn’t attacked Moscow like a dummy and you couldn’t create a contested zone on R6, you were going to forfeit the game?
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@domanmacgee well, heck now I’m REALLY interested to see how you play the CP. I might take you up on flipping sides and going again if you’re cool with it.
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ah, it just hit me. The Russian air units. Right. that would have pushed it into the ball park of 78% chance of creating a contested zone somewhere in there. mind blown.
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@domanmacgee sorry to word bomb this thread so much. but for the record (and for my future self). In this game I ignored trying to take the Russian capital and focused solely on trying to cause the Revolution. I did this because in a previous game, I captured the capital and had problems with British coming through Sevastopol and so wanted to try something different in this game. I can see that focusing on the Revolution outcome at the expense of capturing the capital is a lukewarm prospect at best. It asks (probably) too much from the CP. The Rus airforce needs to be nil or nonexistant and the counterattack option on Russia’s final turn needs to be met with 2:1 odds across the three territories to have a ‘reasonable’ chance of success.