Scramble 111 but not 110
sub fights in 106 and dies first.
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 72 PUs;
Germans buy 7 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
11 armour and 8 mech_infantrys moved from Trans-Jordan to Egypt
Germans take Egypt from British
1 armour moved from Ukraine to Volgograd
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 4 tactical_bombers moved from Western Germany to Holland Belgium
2 fighters moved from Yugoslavia to Holland Belgium
19 artilleries and 31 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers
French defend with 1 infantry; Americans defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 6/9 hits, 4.33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Casualties for French: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 19 artilleries and 31 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 19 artilleries and 31 infantry in Volgograd, round 2 : 16/51 hits, 15.17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 19 artilleries and 30 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Rostov to Volgograd
2 aaGuns and 3 artilleries moved from Ukraine to Bessarabia
1 tactical_bomber moved from Rostov to Bessarabia
1 fighter moved from Rostov to Novgorod
3 bombers and 1 fighter moved from Ukraine to Yugoslavia
1 bomber, 2 fighters and 4 tactical_bombers moved from Holland Belgium to Western Germany
19 artilleries and 5 infantry moved from Belarus to Baltic States
4 infantry moved from Novgorod to Baltic States
7 infantry moved from Archangel to Novgorod
1 artillery moved from Novgorod to Baltic States
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
2 fighters and 2 infantry placed in Germany
7 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 0.33
Germans regular : 2.50
hold on…
oh too late. I will apply edits as Japan, if ok.
sure, np
So much trouble killing those Manchuria troops. Urgh.
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 75 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 4 fighters and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Manchuria
1 armour, 2 artilleries and 3 infantry moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
5 tactical_bombers moved from Burma to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
EDIT: 5 infantry moved from Denmark to Western Germany
EDIT: 2 infantry moved from Germany to Western Germany
EDIT: 10 infantry moved from Western Germany to Northern Italy
EDIT: 6 artilleries and 3 infantry moved from Western Germany to Northern Italy
1 fighter moved from 37 Sea Zone to 43 Sea Zone
3 bombers moved from Yunnan to Manchuria
3 fighters moved from Japan to Manchuria
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 3 artilleries, 3 bombers, 4 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 14 infantry
Japanese roll dice for 1 armour, 3 artilleries, 3 bombers, 4 fighters, 4 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/16 hits, 7.33 expected hits
Chinese roll dice for 14 infantry in Manchuria, round 2 : 7/14 hits, 4.67 expected hits
4 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese and 3 bombers owned by the Japanese retreated
1 armour owned by the Japanese retreated to Amur
Chinese win with 8 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for Chinese: 6 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 5 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier and 1 submarine moved from 5 Sea Zone to 19 Sea Zone
6 carriers, 1 destroyer, 2 fighters and 5 submarines moved from 37 Sea Zone to 19 Sea Zone
1 fighter moved from 43 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to 19 Sea Zone
2 artilleries moved from Malaya to Shan State
3 mech_infantrys moved from Burma to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Yunnan
3 bombers moved from Manchuria to Amur
4 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 artillery moved from Yakut S.S.R. to Buryatia
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Malaya
Japanese undo move 1.
2 artilleries and 1 infantry placed in India
3 infantry placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,1,6,4
Japanese collect 43 PUs (3 lost to blockades); end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : 0.00
BTW, I still think the theory of leaving Normandy French is sound, but the execution went too far. There is still a need to defend it - I haven’t been able to retake it this game.
As for Japan, buying a Kiangsu IC is pretty important. The extra CV J1 didn’t really help.
Scramble to z97?
Kamikaze in z19?
Can’t see how I can recover the game from here. I don’t really have any good options and I am not close to retaking Paris even.
What do you think?
Result posted.
Thanks for a fun game, even if I am a bit disappointed in the result.
Thank you for a good game