Scramble 111 but not 110
sub fights in 106 and dies first.
USA Scrambles.tsvg SZ 35, do you scramble, choice of Suicide attack and do you intercept bombing raid in W.Germany? I will go round by round sor the sea battle.
Bummer. Was a miscue that I used too many planes for Kwangtung. Dreamed you wouldn’t take advantage.
Anyway, no intercept in W Germany, full scramble in the Philippines. One kami on each DD, 2 on one Cru, 1 on the other.
That is even worse than I thought.
@simon33 Hot shot kamikazees :face_with_head_bandage: 10 hits subs.
dent everything, lose a sub.
@simon33 8 hits planes and boats.
4 DDs, 4 CVs.
Can you post the save for next round?
@simon33 6 hits sub round 2 usa-scrambles.tsvg
Lose CVs, DD, Cru
Lose BBs first for planes+ships, then tacs
@simon33 OOL French Indo China, 2 hits. UK OOL.tsvg
Oh poo. Lose the bombers.
@simon33 said in 2nd Playoff semi final sovietishcat (Allies+12) vs Simon33 (Axis):
Bummer. Was a miscue that I used too many planes for Kwangtung. Dreamed you wouldn’t take advantage.
Anyway, no intercept in W Germany, full scramble in the Philippines. One kami on each DD, 2 on one Cru, 1 on the other.
That is even worse than I thought.
@simon33 I had no choice, probably the only time I had a chance on your navy, could not risk another attempt for Japan to take the money islands again. I was so sure you would have put your navy in a safe place or block me with dds! UK 10.tsvg
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 75 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 4 fighters and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Manchuria
1 armour, 2 artilleries and 3 infantry moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
5 tactical_bombers moved from Burma to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
EDIT: 5 infantry moved from Denmark to Western Germany
EDIT: 2 infantry moved from Germany to Western Germany
EDIT: 10 infantry moved from Western Germany to Northern Italy
EDIT: 6 artilleries and 3 infantry moved from Western Germany to Northern Italy
1 fighter moved from 37 Sea Zone to 43 Sea Zone
3 bombers moved from Yunnan to Manchuria
3 fighters moved from Japan to Manchuria
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 3 artilleries, 3 bombers, 4 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 14 infantry
Japanese roll dice for 1 armour, 3 artilleries, 3 bombers, 4 fighters, 4 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/16 hits, 7.33 expected hits
Chinese roll dice for 14 infantry in Manchuria, round 2 : 7/14 hits, 4.67 expected hits
4 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese and 3 bombers owned by the Japanese retreated
1 armour owned by the Japanese retreated to Amur
Chinese win with 8 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for Chinese: 6 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 5 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier and 1 submarine moved from 5 Sea Zone to 19 Sea Zone
6 carriers, 1 destroyer, 2 fighters and 5 submarines moved from 37 Sea Zone to 19 Sea Zone
1 fighter moved from 43 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to 19 Sea Zone
2 artilleries moved from Malaya to Shan State
3 mech_infantrys moved from Burma to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Yunnan
3 bombers moved from Manchuria to Amur
4 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 artillery moved from Yakut S.S.R. to Buryatia
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Malaya
Japanese undo move 1.
2 artilleries and 1 infantry placed in India
3 infantry placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,1,6,4
Japanese collect 43 PUs (3 lost to blockades); end with 48 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : 0.00
I suspect that is going to be the game. IIRC I did think about putting down a blocker but I needed 3DDs for that and I only had 2 that I hadn’t used in combat. Urgh. And leaving FIC exposed was not good.
Wrong text
Game History
Round: 10
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Caucasus to Tambov
Italians take Tambov from Russians
1 artillery and 2 infantry moved from Rostov to Tambov
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
2 artilleries and 8 infantry moved from Northern Italy to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 fighters moved from Western Germany to Novgorod
Place Units - Italians
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
@simon33 France 10.tsvg I am sure glad China was able to hit in Yunnan; often 2X1 vs 1X2 ends up winning! Maybe you could have gone to sz 42 ( Java ) and block with 2 dds or go to sz 6 and garrison your navy with your buys, I really think you did not have to send planes at all in Kwantung, you had overwhelming odds no matter what, but I get it why you stuck to sz 35. Attacking sz 35 was a huge risk especially with those Kamis, almost ended in a disaster for USA, but I had a 1-2-3 punch just in case.
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 5 fighters and 3 infantry; Remaining resources: 13 PUs;
Combat Move - Germans
16 artilleries and 8 infantry moved from Western Germany to Denmark
1 infantry moved from Vyborg to Finland
Germans take Finland from Americans
1 armour moved from Russia to Tambov
Germans take Samara from Russians
Combat - Germans
Battle in Denmark
Germans attack with 16 artilleries and 8 infantry
French defend with 1 marine
Germans roll dice for 16 artilleries and 8 infantry in Denmark, round 2 : 10/24 hits, 8.00 expected hits
French roll dice for 1 marine in Denmark, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the French and 1 infantry owned by the Germans lost in Denmark
Germans win, taking Denmark from French with 16 artilleries and 7 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for French: 1 marine
Non Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Novgorod to 115 Sea Zone
2 armour and 7 mech_infantrys moved from Baltic States to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Vyborg to Novgorod
9 armour, 20 artilleries, 34 infantry and 8 mech_infantrys moved from Russia to Tambov
2 aaGuns and 20 artilleries moved from Rostov to Tambov
1 aaGun and 1 armour moved from Western Germany to Denmark
4 mech_infantrys moved from Germany to Denmark
9 mech_infantrys moved from Germany to Baltic States
2 aaGuns moved from Germany to Western Germany
19 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
1 carrier and 2 fighters placed in 115 Sea Zone
3 fighters placed in Russia
Turn Complete - Germans
Germans collect 59 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
French regular : 0.67
Germans regular : 2.00
Oh not again! Forgot to save planes’ movement to reach SZ6.
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Kwangtung to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
6 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 43 Sea Zone to 34 Sea Zone
1 submarine moved from 43 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 6 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 armour and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 6 fighters, 3 mech_infantrys and 3 tactical_bombers in French Indo China, round 2 : 6/12 hits, 5.50 expected hits
UK_Pacific roll dice for 2 armour and 1 mech_infantry in French Indo China, round 2 : 0/3 hits, 1.33 expected hits
1 mech_infantry owned by the British and 2 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 6 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 2 armour and 1 mech_infantry
Non Combat Move - Japanese
6 armour, 23 artilleries, 3 infantry and 4 mech_infantrys moved from Kwangtung to Kwangsi
2 artilleries and 4 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hunan
2 artilleries and 2 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
5 fighters and 2 tactical_bombers moved from French Indo China to Kiangsu
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 infantry placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,6,6,4,1,2,2,1,5,5,6,4,4,6,4,4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 41 PUs (7 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
UK_Pacific regular : -1.33
@simon33 Scramble sz 6? Scarmble USA.tsvg
Yes, I will scramble actually. All 3 ftrs of course.